annotate test/testdyngles.c @ 4426:1bceff8f008f

Fixed bug #943 Ozkan Sezer 2010-02-06 12:31:06 PST Hi: Here are some small fixes for compiling SDL against mingw-w64. (see http://mingw-w64.sourceforge.net/ . Despite the name, it supports both win32 and win64.) src/audio/windx5/directx.h and src/video/windx5/directx.h (both SDL-1.2 and SDL-1.3.) I get compilation errors about some union not having a member named u1 and alike, because of other system headers being included before this one and them already defining DUMMYUNIONNAME and stuff. This header probably assumes that those stuff are defined in windef.h, but mingw-w64 headers define them in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to the top of the file. src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) : The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric because _beginthreadex returns uintptr_t, not unsigned long which is 32 bits in win64. Changing the return type to uintptr_t fixes it. video/SDL_blit.h (and configure.in) (SDL-1.3-only) : MinGW-w64 uses msvcrt version of _aligned_malloc and _aligned_free and they are defined in intrin.h (similar to VC). Adding proper ifdefs fixes it. (Notes about macros to check: __MINGW32__ is defined for both mingw.org and for mingw-w64 for both win32 and win64, __MINGW64__ is only defined for _WIN64, so __MINGW64__ can't be used to detect mingw-w64: including _mingw.h and then checking for __MINGW64_VERSION_MAJOR does the trick.) SDL_win32video.h (SDL-1.3-only) : Tweaked the VINWER definition and location in order to avoid multiple redefinition warnings. Hope these are useful. Thanks.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Mar 2010 15:02:58 +0000
parents f4bc25567731
children 1435f8a6425c
rev   line source
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1 /*
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2 * Small SDL example to demonstrate dynamically loading
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3 * OpenGL lib and functions
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4 *
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5 * (FYI it was supposed to look like snow in the wind or something...)
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6 *
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7 * Compile with :
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8 * gcc testdyngl.c `sdl-config --libs --cflags` -o testdyngl -DHAVE_OPENGL
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9 *
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10 * You can specify a different OpenGL lib on the command line, i.e. :
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11 * ./testdyngl /usr/X11R6/lib/libGL.so.1.2
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12 * or
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13 * ./testdyngl /usr/lib/libGL.so.1.0.4496
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14 *
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15 */
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16
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17 #include <stdio.h>
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18 #include <stdlib.h>
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19
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20 #include "SDL.h"
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21
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22 #ifdef __IPHONEOS__
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23 #define HAVE_OPENGLES
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24 #endif
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25
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26 #ifdef HAVE_OPENGLES
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27
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28 #include "SDL_opengles.h"
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29
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30 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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31 static void
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32 quit(int rc)
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33 {
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34 SDL_Quit();
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35 exit(rc);
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36 }
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37
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38 void *
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39 get_funcaddr(const char *p)
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40 {
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41 void *f = SDL_GL_GetProcAddress(p);
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42 if (f) {
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43 return f;
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44 } else {
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45 printf("Unable to get function pointer for %s\n", p);
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46 quit(1);
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47 }
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48 return NULL;
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49 }
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50
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51 typedef struct
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52 {
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53 void (APIENTRY * glEnableClientState) (GLenum array);
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54 void (APIENTRY * glDisableClientState) (GLenum array);
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55 void (APIENTRY * glVertexPointer) (GLint size, GLenum type,
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56 GLsizei stride,
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57 const GLvoid * pointer);
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58 void (APIENTRY * glDrawArrays) (GLenum mode, GLint first, GLsizei count);
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59
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60
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61 void (APIENTRY * glClearColor) (GLfloat, GLfloat, GLfloat, GLfloat);
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62 void (APIENTRY * glClear) (GLbitfield);
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63 void (APIENTRY * glDisable) (GLenum);
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64 void (APIENTRY * glEnable) (GLenum);
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65 void (APIENTRY * glColor4f) (GLfloat, GLfloat, GLfloat, GLfloat);
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66 void (APIENTRY * glPointSize) (GLfloat);
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67 void (APIENTRY * glHint) (GLenum, GLenum);
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68 void (APIENTRY * glBlendFunc) (GLenum, GLenum);
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69 void (APIENTRY * glMatrixMode) (GLenum);
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70 void (APIENTRY * glLoadIdentity) ();
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71 void (APIENTRY * glOrthof) (GLfloat, GLfloat, GLfloat, GLfloat,
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72 GLfloat, GLfloat);
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73 void (APIENTRY * glRotatef) (GLfloat, GLfloat, GLfloat, GLfloat);
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74 void (APIENTRY * glViewport) (GLint, GLint, GLsizei, GLsizei);
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75 void (APIENTRY * glFogf) (GLenum, GLfloat);
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76 }
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77 glfuncs;
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78
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79 void
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80 init_glfuncs(glfuncs * f)
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81 {
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82 f->glEnableClientState = get_funcaddr("glEnableClientState");
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83 f->glDisableClientState = get_funcaddr("glDisableClientState");
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84 f->glVertexPointer = get_funcaddr("glVertexPointer");
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85 f->glDrawArrays = get_funcaddr("glDrawArrays");
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86 f->glClearColor = get_funcaddr("glClearColor");
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87 f->glClear = get_funcaddr("glClear");
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88 f->glDisable = get_funcaddr("glDisable");
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89 f->glEnable = get_funcaddr("glEnable");
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90 f->glColor4f = get_funcaddr("glColor4f");
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91 f->glPointSize = get_funcaddr("glPointSize");
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92 f->glHint = get_funcaddr("glHint");
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93 f->glBlendFunc = get_funcaddr("glBlendFunc");
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94 f->glMatrixMode = get_funcaddr("glMatrixMode");
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95 f->glLoadIdentity = get_funcaddr("glLoadIdentity");
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96 f->glOrthof = get_funcaddr("glOrthof");
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97 f->glRotatef = get_funcaddr("glRotatef");
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98 f->glViewport = get_funcaddr("glViewport");
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99 f->glFogf = get_funcaddr("glFogf");
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100 }
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101
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102 #define NB_PIXELS 1000
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103
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104 int
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105 main(int argc, char *argv[])
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106 {
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107 glfuncs f;
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108 int i;
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109 SDL_Event event;
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110 int done = 0;
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111 GLfloat pixels[NB_PIXELS * 3];
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112 const char *gl_library = NULL; /* Use the default GL library */
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113
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114 int video_w, video_h;
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115
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116 /* you may want to change these according to the platform */
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117 video_w = 320;
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118 video_h = 480;
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119 #ifdef __QNXNTO__
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120 video_w = 480;
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121 video_h = 640;
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122 #endif /* __QNXNTO__ */
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123
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124 if (argv[1]) {
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125 gl_library = argv[1];
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126 }
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127
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128 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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129 printf("Unable to init SDL : %s\n", SDL_GetError());
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130 return (1);
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131 }
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132
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133 if (SDL_GL_LoadLibrary(gl_library) < 0) {
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134 printf("Unable to dynamically open GL ES lib : %s\n", SDL_GetError());
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135 quit(1);
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136 }
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137
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138 if (SDL_SetVideoMode(video_h, video_w, 0, SDL_OPENGL) == NULL) {
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139 printf("Unable to open video mode : %s\n", SDL_GetError());
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140 quit(1);
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141 }
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142
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143 /* Set the window manager title bar */
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144 SDL_WM_SetCaption("SDL Dynamic OpenGL ES Loading Test", "testdyngles");
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145
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146 init_glfuncs(&f);
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147
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148 for (i = 0; i < NB_PIXELS; i++) {
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149 pixels[3 * i] = rand() % 250 - 125;
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150 pixels[3 * i + 1] = rand() % 250 - 125;
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151 pixels[3 * i + 2] = rand() % 250 - 125;
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152 }
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153
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154 #ifdef __QNXNTO__
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155 f.glViewport(0, 0, video_h, video_w);
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156 #else
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157 f.glViewport(0, 0, video_w, video_h);
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158 #endif /* __QNXNTO__ */
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159
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160 f.glMatrixMode(GL_PROJECTION);
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161 f.glLoadIdentity();
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162 f.glOrthof(-100, 100, -100, 100, -500, 500);
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163
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164 f.glMatrixMode(GL_MODELVIEW);
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165 f.glLoadIdentity();
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166
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167 f.glEnable(GL_DEPTH_TEST);
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168 f.glDisable(GL_TEXTURE_2D);
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169 f.glEnable(GL_BLEND);
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170 f.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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171
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172 f.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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173 f.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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174
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175 f.glEnable(GL_POINT_SMOOTH);
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176 f.glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
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177 f.glPointSize(1.0f);
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178 f.glEnable(GL_FOG);
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179 f.glFogf(GL_FOG_START, -500);
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180 f.glFogf(GL_FOG_END, 500);
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181 f.glFogf(GL_FOG_DENSITY, 0.005);
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182
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183 f.glVertexPointer(3, GL_FLOAT, 0, pixels);
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184 f.glEnableClientState(GL_VERTEX_ARRAY);
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185
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186 do {
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187 f.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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188
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189 f.glRotatef(2.0, 1.0, 1.0, 1.0);
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190 f.glRotatef(1.0, 0.0, 1.0, 1.0);
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191
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192 f.glColor4f(1.0, 1.0, 1.0, 1.0);
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193
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194 f.glDrawArrays(GL_POINTS, 0, NB_PIXELS);
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195
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196 SDL_GL_SwapBuffers();
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197
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198 while (SDL_PollEvent(&event)) {
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199 if (event.type == SDL_QUIT)
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200 done = 1;
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201 if (event.type == SDL_KEYDOWN)
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202 done = 1;
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203 }
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204
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205 SDL_Delay(20);
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206 }
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207 while (!done);
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208
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209 f.glDisableClientState(GL_VERTEX_ARRAY);
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210
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211 SDL_Quit();
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212 return 0;
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213 }
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214
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215 #else /* HAVE_OPENGLES */
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216
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217 int
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218 main(int argc, char *argv[])
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219 {
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220 printf("No OpenGL ES support on this system\n");
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221 return 1;
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222 }
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223
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224 #endif /* HAVE_OPENGLES */