Mercurial > sdl-ios-xcode
annotate include/SDL_scancode.h @ 4426:1bceff8f008f
Fixed bug #943
Ozkan Sezer 2010-02-06 12:31:06 PST
Hi:
Here are some small fixes for compiling SDL against mingw-w64.
(see http://mingw-w64.sourceforge.net/ . Despite the name, it
supports both win32 and win64.)
src/audio/windx5/directx.h and src/video/windx5/directx.h (both
SDL-1.2 and SDL-1.3.) I get compilation errors about some union
not having a member named u1 and alike, because of other system
headers being included before this one and them already defining
DUMMYUNIONNAME and stuff. This header probably assumes that those
stuff are defined in windef.h, but mingw-w64 headers define them
in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to
the top of the file.
src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) :
The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric
because _beginthreadex returns uintptr_t, not unsigned long which
is 32 bits in win64. Changing the return type to uintptr_t fixes
it.
video/SDL_blit.h (and configure.in) (SDL-1.3-only) : MinGW-w64
uses msvcrt version of _aligned_malloc and _aligned_free and
they are defined in intrin.h (similar to VC). Adding proper
ifdefs fixes it. (Notes about macros to check: __MINGW32__ is
defined for both mingw.org and for mingw-w64 for both win32 and
win64, __MINGW64__ is only defined for _WIN64, so __MINGW64__
can't be used to detect mingw-w64: including _mingw.h and then
checking for __MINGW64_VERSION_MAJOR does the trick.)
SDL_win32video.h (SDL-1.3-only) : Tweaked the VINWER definition
and location in order to avoid multiple redefinition warnings.
Hope these are useful. Thanks.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 10 Mar 2010 15:02:58 +0000 |
parents | f7b03b6838cb |
children | 25d4feb7c127 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 /** |
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24 * \file SDL_scancode.h |
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25 * |
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26 * Defines keyboard scancodes. |
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27 */ |
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28 |
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29 #ifndef _SDL_scancode_h |
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30 #define _SDL_scancode_h |
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31 |
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32 #include "SDL_stdinc.h" |
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33 |
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34 /** |
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35 * \brief The SDL keyboard scancode representation. |
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36 * |
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37 * Values of this type are used to represent keyboard keys, among other places |
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38 * in the \link SDL_keysym::scancode key.keysym.scancode \endlink field of the |
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39 * SDL_Event structure. |
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40 * |
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41 * The values in this enumeration are based on the USB usage page standard: |
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42 * http://www.usb.org/developers/devclass_docs/Hut1_12.pdf |
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43 */ |
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44 typedef enum |
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45 { |
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46 SDL_SCANCODE_UNKNOWN = 0, |
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47 |
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48 /** |
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49 * \name Usage page 0x07 |
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50 * |
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51 * These values are from usage page 0x07 (USB keyboard page). |
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52 */ |
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53 /*@{*/ |
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54 |
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55 SDL_SCANCODE_A = 4, |
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56 SDL_SCANCODE_B = 5, |
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57 SDL_SCANCODE_C = 6, |
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58 SDL_SCANCODE_D = 7, |
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59 SDL_SCANCODE_E = 8, |
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60 SDL_SCANCODE_F = 9, |
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61 SDL_SCANCODE_G = 10, |
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62 SDL_SCANCODE_H = 11, |
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63 SDL_SCANCODE_I = 12, |
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64 SDL_SCANCODE_J = 13, |
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65 SDL_SCANCODE_K = 14, |
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66 SDL_SCANCODE_L = 15, |
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67 SDL_SCANCODE_M = 16, |
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68 SDL_SCANCODE_N = 17, |
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69 SDL_SCANCODE_O = 18, |
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70 SDL_SCANCODE_P = 19, |
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71 SDL_SCANCODE_Q = 20, |
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72 SDL_SCANCODE_R = 21, |
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73 SDL_SCANCODE_S = 22, |
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74 SDL_SCANCODE_T = 23, |
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75 SDL_SCANCODE_U = 24, |
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76 SDL_SCANCODE_V = 25, |
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77 SDL_SCANCODE_W = 26, |
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78 SDL_SCANCODE_X = 27, |
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79 SDL_SCANCODE_Y = 28, |
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80 SDL_SCANCODE_Z = 29, |
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81 |
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82 SDL_SCANCODE_1 = 30, |
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83 SDL_SCANCODE_2 = 31, |
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84 SDL_SCANCODE_3 = 32, |
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85 SDL_SCANCODE_4 = 33, |
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86 SDL_SCANCODE_5 = 34, |
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87 SDL_SCANCODE_6 = 35, |
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88 SDL_SCANCODE_7 = 36, |
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89 SDL_SCANCODE_8 = 37, |
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90 SDL_SCANCODE_9 = 38, |
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91 SDL_SCANCODE_0 = 39, |
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92 |
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93 SDL_SCANCODE_RETURN = 40, |
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94 SDL_SCANCODE_ESCAPE = 41, |
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95 SDL_SCANCODE_BACKSPACE = 42, |
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96 SDL_SCANCODE_TAB = 43, |
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97 SDL_SCANCODE_SPACE = 44, |
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98 |
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99 SDL_SCANCODE_MINUS = 45, |
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100 SDL_SCANCODE_EQUALS = 46, |
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101 SDL_SCANCODE_LEFTBRACKET = 47, |
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102 SDL_SCANCODE_RIGHTBRACKET = 48, |
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103 SDL_SCANCODE_BACKSLASH = 49, /**< Located at the lower left of the return |
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104 * key on ISO keyboards and at the right end |
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105 * of the QWERTY row on ANSI keyboards. |
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106 * Produces REVERSE SOLIDUS (backslash) and |
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107 * VERTICAL LINE in a US layout, REVERSE |
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108 * SOLIDUS and VERTICAL LINE in a UK Mac |
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109 * layout, NUMBER SIGN and TILDE in a UK |
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110 * Windows layout, DOLLAR SIGN and POUND SIGN |
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111 * in a Swiss German layout, NUMBER SIGN and |
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112 * APOSTROPHE in a German layout, GRAVE |
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113 * ACCENT and POUND SIGN in a French Mac |
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114 * layout, and ASTERISK and MICRO SIGN in a |
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115 * French Windows layout. |
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116 */ |
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117 SDL_SCANCODE_NONUSHASH = 50, /**< ISO USB keyboards actually use this code |
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118 * instead of 49 for the same key, but all |
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119 * OSes I've seen treat the two codes |
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120 * identically. So, as an implementor, unless |
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121 * your keyboard generates both of those |
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122 * codes and your OS treats them differently, |
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123 * you should generate SDL_SCANCODE_BACKSLASH |
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124 * instead of this code. As a user, you |
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125 * should not rely on this code because SDL |
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126 * will never generate it with most (all?) |
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127 * keyboards. |
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128 */ |
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129 SDL_SCANCODE_SEMICOLON = 51, |
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130 SDL_SCANCODE_APOSTROPHE = 52, |
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131 SDL_SCANCODE_GRAVE = 53, /**< Located in the top left corner (on both ANSI |
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132 * and ISO keyboards). Produces GRAVE ACCENT and |
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133 * TILDE in a US Windows layout and in US and UK |
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134 * Mac layouts on ANSI keyboards, GRAVE ACCENT |
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135 * and NOT SIGN in a UK Windows layout, SECTION |
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136 * SIGN and PLUS-MINUS SIGN in US and UK Mac |
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137 * layouts on ISO keyboards, SECTION SIGN and |
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138 * DEGREE SIGN in a Swiss German layout (Mac: |
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139 * only on ISO keyboards), CIRCUMFLEX ACCENT and |
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140 * DEGREE SIGN in a German layout (Mac: only on |
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141 * ISO keyboards), SUPERSCRIPT TWO and TILDE in a |
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142 * French Windows layout, COMMERCIAL AT and |
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143 * NUMBER SIGN in a French Mac layout on ISO |
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144 * keyboards, and LESS-THAN SIGN and GREATER-THAN |
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145 * SIGN in a Swiss German, German, or French Mac |
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146 * layout on ANSI keyboards. |
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147 */ |
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148 SDL_SCANCODE_COMMA = 54, |
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149 SDL_SCANCODE_PERIOD = 55, |
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150 SDL_SCANCODE_SLASH = 56, |
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151 |
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152 SDL_SCANCODE_CAPSLOCK = 57, |
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153 |
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154 SDL_SCANCODE_F1 = 58, |
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155 SDL_SCANCODE_F2 = 59, |
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156 SDL_SCANCODE_F3 = 60, |
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157 SDL_SCANCODE_F4 = 61, |
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158 SDL_SCANCODE_F5 = 62, |
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159 SDL_SCANCODE_F6 = 63, |
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160 SDL_SCANCODE_F7 = 64, |
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161 SDL_SCANCODE_F8 = 65, |
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162 SDL_SCANCODE_F9 = 66, |
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163 SDL_SCANCODE_F10 = 67, |
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164 SDL_SCANCODE_F11 = 68, |
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165 SDL_SCANCODE_F12 = 69, |
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166 |
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167 SDL_SCANCODE_PRINTSCREEN = 70, |
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168 SDL_SCANCODE_SCROLLLOCK = 71, |
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169 SDL_SCANCODE_PAUSE = 72, |
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170 SDL_SCANCODE_INSERT = 73, /**< insert on PC, help on some Mac keyboards (but |
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171 does send code 73, not 117) */ |
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172 SDL_SCANCODE_HOME = 74, |
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173 SDL_SCANCODE_PAGEUP = 75, |
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174 SDL_SCANCODE_DELETE = 76, |
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175 SDL_SCANCODE_END = 77, |
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176 SDL_SCANCODE_PAGEDOWN = 78, |
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177 SDL_SCANCODE_RIGHT = 79, |
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178 SDL_SCANCODE_LEFT = 80, |
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179 SDL_SCANCODE_DOWN = 81, |
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180 SDL_SCANCODE_UP = 82, |
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181 |
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182 SDL_SCANCODE_NUMLOCKCLEAR = 83, /**< num lock on PC, clear on Mac keyboards |
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183 */ |
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184 SDL_SCANCODE_KP_DIVIDE = 84, |
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185 SDL_SCANCODE_KP_MULTIPLY = 85, |
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186 SDL_SCANCODE_KP_MINUS = 86, |
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187 SDL_SCANCODE_KP_PLUS = 87, |
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188 SDL_SCANCODE_KP_ENTER = 88, |
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189 SDL_SCANCODE_KP_1 = 89, |
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190 SDL_SCANCODE_KP_2 = 90, |
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191 SDL_SCANCODE_KP_3 = 91, |
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192 SDL_SCANCODE_KP_4 = 92, |
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193 SDL_SCANCODE_KP_5 = 93, |
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194 SDL_SCANCODE_KP_6 = 94, |
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195 SDL_SCANCODE_KP_7 = 95, |
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196 SDL_SCANCODE_KP_8 = 96, |
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197 SDL_SCANCODE_KP_9 = 97, |
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198 SDL_SCANCODE_KP_0 = 98, |
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199 SDL_SCANCODE_KP_PERIOD = 99, |
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200 |
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201 SDL_SCANCODE_NONUSBACKSLASH = 100, /**< This is the additional key that ISO |
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202 * keyboards have over ANSI ones, |
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203 * located between left shift and Y. |
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204 * Produces GRAVE ACCENT and TILDE in a |
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205 * US or UK Mac layout, REVERSE SOLIDUS |
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206 * (backslash) and VERTICAL LINE in a |
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207 * US or UK Windows layout, and |
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208 * LESS-THAN SIGN and GREATER-THAN SIGN |
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209 * in a Swiss German, German, or French |
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210 * layout. */ |
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211 SDL_SCANCODE_APPLICATION = 101, /**< windows contextual menu, compose */ |
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212 SDL_SCANCODE_POWER = 102, /**< The USB document says this is a status flag, |
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213 * not a physical key - but some Mac keyboards |
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214 * do have a power key. */ |
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215 SDL_SCANCODE_KP_EQUALS = 103, |
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216 SDL_SCANCODE_F13 = 104, |
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217 SDL_SCANCODE_F14 = 105, |
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218 SDL_SCANCODE_F15 = 106, |
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219 SDL_SCANCODE_F16 = 107, |
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220 SDL_SCANCODE_F17 = 108, |
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221 SDL_SCANCODE_F18 = 109, |
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222 SDL_SCANCODE_F19 = 110, |
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223 SDL_SCANCODE_F20 = 111, |
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224 SDL_SCANCODE_F21 = 112, |
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225 SDL_SCANCODE_F22 = 113, |
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226 SDL_SCANCODE_F23 = 114, |
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227 SDL_SCANCODE_F24 = 115, |
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228 SDL_SCANCODE_EXECUTE = 116, |
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229 SDL_SCANCODE_HELP = 117, |
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230 SDL_SCANCODE_MENU = 118, |
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231 SDL_SCANCODE_SELECT = 119, |
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232 SDL_SCANCODE_STOP = 120, |
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233 SDL_SCANCODE_AGAIN = 121, /**< redo */ |
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234 SDL_SCANCODE_UNDO = 122, |
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235 SDL_SCANCODE_CUT = 123, |
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236 SDL_SCANCODE_COPY = 124, |
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237 SDL_SCANCODE_PASTE = 125, |
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238 SDL_SCANCODE_FIND = 126, |
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239 SDL_SCANCODE_MUTE = 127, |
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240 SDL_SCANCODE_VOLUMEUP = 128, |
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241 SDL_SCANCODE_VOLUMEDOWN = 129, |
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242 /* not sure whether there's a reason to enable these */ |
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243 /* SDL_SCANCODE_LOCKINGCAPSLOCK = 130, */ |
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244 /* SDL_SCANCODE_LOCKINGNUMLOCK = 131, */ |
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245 /* SDL_SCANCODE_LOCKINGSCROLLLOCK = 132, */ |
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246 SDL_SCANCODE_KP_COMMA = 133, |
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247 SDL_SCANCODE_KP_EQUALSAS400 = 134, |
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248 |
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249 SDL_SCANCODE_INTERNATIONAL1 = 135, /**< used on Asian keyboards, see |
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250 footnotes in USB doc */ |
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251 SDL_SCANCODE_INTERNATIONAL2 = 136, |
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252 SDL_SCANCODE_INTERNATIONAL3 = 137, /**< Yen */ |
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253 SDL_SCANCODE_INTERNATIONAL4 = 138, |
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254 SDL_SCANCODE_INTERNATIONAL5 = 139, |
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255 SDL_SCANCODE_INTERNATIONAL6 = 140, |
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256 SDL_SCANCODE_INTERNATIONAL7 = 141, |
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257 SDL_SCANCODE_INTERNATIONAL8 = 142, |
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258 SDL_SCANCODE_INTERNATIONAL9 = 143, |
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259 SDL_SCANCODE_LANG1 = 144, /**< Hangul/English toggle */ |
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260 SDL_SCANCODE_LANG2 = 145, /**< Hanja conversion */ |
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261 SDL_SCANCODE_LANG3 = 146, /**< Katakana */ |
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262 SDL_SCANCODE_LANG4 = 147, /**< Hiragana */ |
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263 SDL_SCANCODE_LANG5 = 148, /**< Zenkaku/Hankaku */ |
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264 SDL_SCANCODE_LANG6 = 149, /**< reserved */ |
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265 SDL_SCANCODE_LANG7 = 150, /**< reserved */ |
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266 SDL_SCANCODE_LANG8 = 151, /**< reserved */ |
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267 SDL_SCANCODE_LANG9 = 152, /**< reserved */ |
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268 |
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269 SDL_SCANCODE_ALTERASE = 153, /**< Erase-Eaze */ |
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270 SDL_SCANCODE_SYSREQ = 154, |
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271 SDL_SCANCODE_CANCEL = 155, |
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272 SDL_SCANCODE_CLEAR = 156, |
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273 SDL_SCANCODE_PRIOR = 157, |
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274 SDL_SCANCODE_RETURN2 = 158, |
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275 SDL_SCANCODE_SEPARATOR = 159, |
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276 SDL_SCANCODE_OUT = 160, |
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277 SDL_SCANCODE_OPER = 161, |
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278 SDL_SCANCODE_CLEARAGAIN = 162, |
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279 SDL_SCANCODE_CRSEL = 163, |
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280 SDL_SCANCODE_EXSEL = 164, |
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281 |
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282 SDL_SCANCODE_KP_00 = 176, |
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283 SDL_SCANCODE_KP_000 = 177, |
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284 SDL_SCANCODE_THOUSANDSSEPARATOR = 178, |
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285 SDL_SCANCODE_DECIMALSEPARATOR = 179, |
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286 SDL_SCANCODE_CURRENCYUNIT = 180, |
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287 SDL_SCANCODE_CURRENCYSUBUNIT = 181, |
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288 SDL_SCANCODE_KP_LEFTPAREN = 182, |
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289 SDL_SCANCODE_KP_RIGHTPAREN = 183, |
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290 SDL_SCANCODE_KP_LEFTBRACE = 184, |
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291 SDL_SCANCODE_KP_RIGHTBRACE = 185, |
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292 SDL_SCANCODE_KP_TAB = 186, |
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293 SDL_SCANCODE_KP_BACKSPACE = 187, |
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294 SDL_SCANCODE_KP_A = 188, |
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295 SDL_SCANCODE_KP_B = 189, |
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296 SDL_SCANCODE_KP_C = 190, |
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297 SDL_SCANCODE_KP_D = 191, |
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298 SDL_SCANCODE_KP_E = 192, |
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299 SDL_SCANCODE_KP_F = 193, |
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300 SDL_SCANCODE_KP_XOR = 194, |
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301 SDL_SCANCODE_KP_POWER = 195, |
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302 SDL_SCANCODE_KP_PERCENT = 196, |
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303 SDL_SCANCODE_KP_LESS = 197, |
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304 SDL_SCANCODE_KP_GREATER = 198, |
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305 SDL_SCANCODE_KP_AMPERSAND = 199, |
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306 SDL_SCANCODE_KP_DBLAMPERSAND = 200, |
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307 SDL_SCANCODE_KP_VERTICALBAR = 201, |
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308 SDL_SCANCODE_KP_DBLVERTICALBAR = 202, |
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309 SDL_SCANCODE_KP_COLON = 203, |
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310 SDL_SCANCODE_KP_HASH = 204, |
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311 SDL_SCANCODE_KP_SPACE = 205, |
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312 SDL_SCANCODE_KP_AT = 206, |
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313 SDL_SCANCODE_KP_EXCLAM = 207, |
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314 SDL_SCANCODE_KP_MEMSTORE = 208, |
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315 SDL_SCANCODE_KP_MEMRECALL = 209, |
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316 SDL_SCANCODE_KP_MEMCLEAR = 210, |
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317 SDL_SCANCODE_KP_MEMADD = 211, |
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318 SDL_SCANCODE_KP_MEMSUBTRACT = 212, |
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319 SDL_SCANCODE_KP_MEMMULTIPLY = 213, |
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320 SDL_SCANCODE_KP_MEMDIVIDE = 214, |
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321 SDL_SCANCODE_KP_PLUSMINUS = 215, |
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322 SDL_SCANCODE_KP_CLEAR = 216, |
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323 SDL_SCANCODE_KP_CLEARENTRY = 217, |
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324 SDL_SCANCODE_KP_BINARY = 218, |
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325 SDL_SCANCODE_KP_OCTAL = 219, |
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326 SDL_SCANCODE_KP_DECIMAL = 220, |
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327 SDL_SCANCODE_KP_HEXADECIMAL = 221, |
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328 |
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329 SDL_SCANCODE_LCTRL = 224, |
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330 SDL_SCANCODE_LSHIFT = 225, |
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331 SDL_SCANCODE_LALT = 226, /**< alt, option */ |
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332 SDL_SCANCODE_LGUI = 227, /**< windows, command (apple), meta */ |
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333 SDL_SCANCODE_RCTRL = 228, |
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334 SDL_SCANCODE_RSHIFT = 229, |
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335 SDL_SCANCODE_RALT = 230, /**< alt gr, option */ |
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336 SDL_SCANCODE_RGUI = 231, /**< windows, command (apple), meta */ |
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337 |
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338 SDL_SCANCODE_MODE = 257, /**< I'm not sure if this is really not covered |
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339 * by any of the above, but since there's a |
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340 * special KMOD_MODE for it I'm adding it here |
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341 */ |
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342 |
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343 /*@}*//*Usage page 0x07*/ |
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344 |
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345 /** |
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346 * \name Usage page 0x0C |
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347 * |
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348 * These values are mapped from usage page 0x0C (USB consumer page). |
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349 */ |
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350 /*@{*/ |
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351 |
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352 SDL_SCANCODE_AUDIONEXT = 258, |
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353 SDL_SCANCODE_AUDIOPREV = 259, |
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354 SDL_SCANCODE_AUDIOSTOP = 260, |
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355 SDL_SCANCODE_AUDIOPLAY = 261, |
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356 SDL_SCANCODE_AUDIOMUTE = 262, |
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357 SDL_SCANCODE_MEDIASELECT = 263, |
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358 SDL_SCANCODE_WWW = 264, |
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359 SDL_SCANCODE_MAIL = 265, |
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360 SDL_SCANCODE_CALCULATOR = 266, |
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361 SDL_SCANCODE_COMPUTER = 267, |
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362 SDL_SCANCODE_AC_SEARCH = 268, |
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363 SDL_SCANCODE_AC_HOME = 269, |
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364 SDL_SCANCODE_AC_BACK = 270, |
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365 SDL_SCANCODE_AC_FORWARD = 271, |
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366 SDL_SCANCODE_AC_STOP = 272, |
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367 SDL_SCANCODE_AC_REFRESH = 273, |
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368 SDL_SCANCODE_AC_BOOKMARKS = 274, |
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369 |
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370 /*@}*//*Usage page 0x0C*/ |
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371 |
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372 /** |
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373 * \name Walther keys |
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374 * |
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375 * These are values that Christian Walther added (for mac keyboard?). |
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376 */ |
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377 /*@{*/ |
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378 |
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379 SDL_SCANCODE_BRIGHTNESSDOWN = 275, |
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380 SDL_SCANCODE_BRIGHTNESSUP = 276, |
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381 SDL_SCANCODE_DISPLAYSWITCH = 277, /**< display mirroring/dual display |
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382 switch, video mode switch */ |
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383 SDL_SCANCODE_KBDILLUMTOGGLE = 278, |
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384 SDL_SCANCODE_KBDILLUMDOWN = 279, |
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385 SDL_SCANCODE_KBDILLUMUP = 280, |
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386 SDL_SCANCODE_EJECT = 281, |
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387 SDL_SCANCODE_SLEEP = 282, |
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388 |
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389 /*@}*//*Walther keys*/ |
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390 |
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391 /* Add any other keys here. */ |
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392 |
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393 SDL_NUM_SCANCODES = 512 /**< not a key, just marks the number of scancodes |
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394 for array bounds */ |
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395 } SDL_scancode; |
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396 |
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397 #endif /* _SDL_scancode_h */ |
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398 |
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399 /* vi: set ts=4 sw=4 expandtab: */ |