Mercurial > sdl-ios-xcode
annotate Xcode-iPhoneOS/Demos/src/keyboard.c @ 4426:1bceff8f008f
Fixed bug #943
Ozkan Sezer 2010-02-06 12:31:06 PST
Hi:
Here are some small fixes for compiling SDL against mingw-w64.
(see http://mingw-w64.sourceforge.net/ . Despite the name, it
supports both win32 and win64.)
src/audio/windx5/directx.h and src/video/windx5/directx.h (both
SDL-1.2 and SDL-1.3.) I get compilation errors about some union
not having a member named u1 and alike, because of other system
headers being included before this one and them already defining
DUMMYUNIONNAME and stuff. This header probably assumes that those
stuff are defined in windef.h, but mingw-w64 headers define them
in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to
the top of the file.
src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) :
The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric
because _beginthreadex returns uintptr_t, not unsigned long which
is 32 bits in win64. Changing the return type to uintptr_t fixes
it.
video/SDL_blit.h (and configure.in) (SDL-1.3-only) : MinGW-w64
uses msvcrt version of _aligned_malloc and _aligned_free and
they are defined in intrin.h (similar to VC). Adding proper
ifdefs fixes it. (Notes about macros to check: __MINGW32__ is
defined for both mingw.org and for mingw-w64 for both win32 and
win64, __MINGW64__ is only defined for _WIN64, so __MINGW64__
can't be used to detect mingw-w64: including _mingw.h and then
checking for __MINGW64_VERSION_MAJOR does the trick.)
SDL_win32video.h (SDL-1.3-only) : Tweaked the VINWER definition
and location in order to avoid multiple redefinition warnings.
Hope these are useful. Thanks.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 10 Mar 2010 15:02:58 +0000 |
parents | 64ce267332c6 |
children | 25d4feb7c127 |
rev | line source |
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3277
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1 /* |
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2 * keyboard.c |
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3 * written by Holmes Futrell |
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4 * use however you want |
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5 */ |
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6 |
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7 #import "SDL.h" |
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8 #import "common.h" |
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9 |
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10 #define GLYPH_SIZE_IMAGE 16 /* size of glyphs (characters) in the bitmap font file */ |
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11 #define GLYPH_SIZE_SCREEN 32 /* size of glyphs (characters) as shown on the screen */ |
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12 |
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13 static SDL_Texture *texture; /* texture where we'll hold our font */ |
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14 |
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15 /* iPhone SDL addition keyboard related function definitions */ |
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16 extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardShow(SDL_Window * window); |
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17 extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardHide(SDL_Window * window); |
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18 extern DECLSPEC SDL_bool SDLCALL SDL_iPhoneKeyboardIsShown(SDL_Window * |
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19 window); |
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20 extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardToggle(SDL_Window * window); |
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21 |
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22 /* function declarations */ |
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23 void cleanup(void); |
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24 void drawBlank(int x, int y); |
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25 |
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26 static int numChars = 0; /* number of characters we've typed so far */ |
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27 static SDL_bool lastCharWasColon = 0; /* we use this to detect sequences such as :) */ |
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28 static SDL_Color bg_color = { 50, 50, 100, 255 }; /* color of background */ |
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29 |
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30 /* this structure maps a scancode to an index in our bitmap font. |
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31 it also contains data about under which modifiers the mapping is valid |
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32 (for example, we don't want shift + 1 to produce the character '1', |
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33 but rather the character '!') |
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34 */ |
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35 typedef struct |
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36 { |
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37 SDL_scancode scancode; /* scancode of the key we want to map */ |
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38 int allow_no_mod; /* is the map valid if the key has no modifiers? */ |
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39 SDLMod mod; /* what modifiers are allowed for the mapping */ |
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40 int index; /* what index in the font does the scancode map to */ |
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41 } fontMapping; |
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42 |
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43 #define TABLE_SIZE 51 /* size of our table which maps keys and modifiers to font indices */ |
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44 |
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45 /* Below is the table that defines the mapping between scancodes and modifiers to indices in the |
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46 bitmap font. As an example, then line '{ SDL_SCANCODE_A, 1, KMOD_SHIFT, 33 }' means, map |
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47 the key A (which has scancode SDL_SCANCODE_A) to index 33 in the font (which is a picture of an A), |
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48 The '1' means that the mapping is valid even if there are no modifiers, and KMOD_SHIFT means the |
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49 mapping is also valid if the user is holding shift. |
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50 */ |
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51 fontMapping map[TABLE_SIZE] = { |
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52 |
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53 {SDL_SCANCODE_A, 1, KMOD_SHIFT, 33}, /* A */ |
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54 {SDL_SCANCODE_B, 1, KMOD_SHIFT, 34}, /* B */ |
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55 {SDL_SCANCODE_C, 1, KMOD_SHIFT, 35}, /* C */ |
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56 {SDL_SCANCODE_D, 1, KMOD_SHIFT, 36}, /* D */ |
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57 {SDL_SCANCODE_E, 1, KMOD_SHIFT, 37}, /* E */ |
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58 {SDL_SCANCODE_F, 1, KMOD_SHIFT, 38}, /* F */ |
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59 {SDL_SCANCODE_G, 1, KMOD_SHIFT, 39}, /* G */ |
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60 {SDL_SCANCODE_H, 1, KMOD_SHIFT, 40}, /* H */ |
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61 {SDL_SCANCODE_I, 1, KMOD_SHIFT, 41}, /* I */ |
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62 {SDL_SCANCODE_J, 1, KMOD_SHIFT, 42}, /* J */ |
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63 {SDL_SCANCODE_K, 1, KMOD_SHIFT, 43}, /* K */ |
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64 {SDL_SCANCODE_L, 1, KMOD_SHIFT, 44}, /* L */ |
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65 {SDL_SCANCODE_M, 1, KMOD_SHIFT, 45}, /* M */ |
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66 {SDL_SCANCODE_N, 1, KMOD_SHIFT, 46}, /* N */ |
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67 {SDL_SCANCODE_O, 1, KMOD_SHIFT, 47}, /* O */ |
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68 {SDL_SCANCODE_P, 1, KMOD_SHIFT, 48}, /* P */ |
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69 {SDL_SCANCODE_Q, 1, KMOD_SHIFT, 49}, /* Q */ |
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70 {SDL_SCANCODE_R, 1, KMOD_SHIFT, 50}, /* R */ |
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71 {SDL_SCANCODE_S, 1, KMOD_SHIFT, 51}, /* S */ |
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72 {SDL_SCANCODE_T, 1, KMOD_SHIFT, 52}, /* T */ |
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73 {SDL_SCANCODE_U, 1, KMOD_SHIFT, 53}, /* U */ |
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74 {SDL_SCANCODE_V, 1, KMOD_SHIFT, 54}, /* V */ |
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75 {SDL_SCANCODE_W, 1, KMOD_SHIFT, 55}, /* W */ |
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76 {SDL_SCANCODE_X, 1, KMOD_SHIFT, 56}, /* X */ |
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77 {SDL_SCANCODE_Y, 1, KMOD_SHIFT, 57}, /* Y */ |
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78 {SDL_SCANCODE_Z, 1, KMOD_SHIFT, 58}, /* Z */ |
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79 {SDL_SCANCODE_0, 1, 0, 16}, /* 0 */ |
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80 {SDL_SCANCODE_1, 1, 0, 17}, /* 1 */ |
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81 {SDL_SCANCODE_2, 1, 0, 18}, /* 2 */ |
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82 {SDL_SCANCODE_3, 1, 0, 19}, /* 3 */ |
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83 {SDL_SCANCODE_4, 1, 0, 20}, /* 4 */ |
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84 {SDL_SCANCODE_5, 1, 0, 21}, /* 5 */ |
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85 {SDL_SCANCODE_6, 1, 0, 22}, /* 6 */ |
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86 {SDL_SCANCODE_7, 1, 0, 23}, /* 7 */ |
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87 {SDL_SCANCODE_8, 1, 0, 24}, /* 8 */ |
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88 {SDL_SCANCODE_9, 1, 0, 25}, /* 9 */ |
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89 {SDL_SCANCODE_SPACE, 1, 0, 0}, /*' ' */ |
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90 {SDL_SCANCODE_1, 0, KMOD_SHIFT, 1}, /* ! */ |
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91 {SDL_SCANCODE_SLASH, 0, KMOD_SHIFT, 31}, /* ? */ |
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92 {SDL_SCANCODE_SLASH, 1, 0, 15}, /* / */ |
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93 {SDL_SCANCODE_COMMA, 1, 0, 12}, /* , */ |
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94 {SDL_SCANCODE_SEMICOLON, 1, 0, 27}, /* ; */ |
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95 {SDL_SCANCODE_SEMICOLON, 0, KMOD_SHIFT, 26}, /* : */ |
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96 {SDL_SCANCODE_PERIOD, 1, 0, 14}, /* . */ |
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97 {SDL_SCANCODE_MINUS, 1, 0, 13}, /* - */ |
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98 {SDL_SCANCODE_EQUALS, 0, KMOD_SHIFT, 11}, /* = */ |
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99 {SDL_SCANCODE_APOSTROPHE, 1, 0, 7}, /* ' */ |
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100 {SDL_SCANCODE_APOSTROPHE, 0, KMOD_SHIFT, 2}, /* " */ |
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101 {SDL_SCANCODE_5, 0, KMOD_SHIFT, 5}, /* % */ |
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102 |
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103 }; |
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104 |
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105 /* |
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106 This function maps an SDL_keysym to an index in the bitmap font. |
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107 It does so by scanning through the font mapping table one entry |
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108 at a time. |
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109 |
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110 If a match is found (scancode and allowed modifiers), the proper |
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111 index is returned. |
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112 |
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113 If there is no entry for the key, -1 is returned |
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114 */ |
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115 int |
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116 keyToIndex(SDL_keysym key) |
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117 { |
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118 int i, index = -1; |
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119 for (i = 0; i < TABLE_SIZE; i++) { |
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120 fontMapping compare = map[i]; |
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121 if (key.scancode == compare.scancode) { |
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122 /* if this entry is valid with no key mod and we have no keymod, or if |
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123 the key's modifiers are allowed modifiers for that mapping */ |
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124 if ((compare.allow_no_mod && key.mod == 0) |
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125 || (key.mod & compare.mod)) { |
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126 index = compare.index; |
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127 break; |
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128 } |
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129 } |
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130 } |
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131 return index; |
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132 } |
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133 |
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134 /* |
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135 This function returns and x,y position for a given character number. |
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136 It is used for positioning each character of text |
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137 */ |
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138 void |
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139 getPositionForCharNumber(int n, int *x, int *y) |
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140 { |
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141 int x_padding = 16; /* padding space on left and right side of screen */ |
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142 int y_padding = 32; /* padding space at top of screen */ |
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143 /* figure out the number of characters that can fit horizontally across the screen */ |
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144 int max_x_chars = (SCREEN_WIDTH - 2 * x_padding) / GLYPH_SIZE_SCREEN; |
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145 int line_separation = 5; /* pixels between each line */ |
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146 *x = (n % max_x_chars) * GLYPH_SIZE_SCREEN + x_padding; |
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147 *y = (n / max_x_chars) * (GLYPH_SIZE_SCREEN + line_separation) + |
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148 y_padding; |
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149 } |
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150 |
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151 void |
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152 drawIndex(int index) |
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153 { |
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154 int x, y; |
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155 getPositionForCharNumber(numChars, &x, &y); |
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156 SDL_Rect srcRect = |
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157 { GLYPH_SIZE_IMAGE * index, 0, GLYPH_SIZE_IMAGE, GLYPH_SIZE_IMAGE }; |
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158 SDL_Rect dstRect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN }; |
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159 drawBlank(x, y); |
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160 SDL_RenderCopy(texture, &srcRect, &dstRect); |
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161 } |
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162 |
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163 /* draws the cursor icon at the current end position of the text */ |
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164 void |
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165 drawCursor(void) |
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166 { |
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167 drawIndex(29); /* cursor is at index 29 in the bitmap font */ |
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168 } |
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169 |
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170 /* paints over a glyph sized region with the background color |
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171 in effect it erases the area |
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172 */ |
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173 void |
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174 drawBlank(int x, int y) |
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175 { |
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176 SDL_Rect rect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN }; |
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177 SDL_SetRenderDrawColor(bg_color.r, bg_color.g, bg_color.b, |
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178 bg_color.unused); |
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179 SDL_RenderFill(&rect); |
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180 } |
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181 |
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182 /* moves backwards one character, erasing the last one put down */ |
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183 void |
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184 backspace(void) |
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185 { |
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186 int x, y; |
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187 if (numChars > 0) { |
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188 getPositionForCharNumber(numChars, &x, &y); |
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189 drawBlank(x, y); |
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190 numChars--; |
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191 getPositionForCharNumber(numChars, &x, &y); |
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192 drawBlank(x, y); |
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193 drawCursor(); |
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194 } |
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195 } |
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196 |
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197 /* this function loads our font into an SDL_Texture and returns the SDL_Texture */ |
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198 SDL_Texture* |
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199 loadFont(void) |
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200 { |
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201 |
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202 SDL_Surface *surface = SDL_LoadBMP("kromasky_16x16.bmp"); |
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203 |
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204 if (!surface) { |
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205 printf("Error loading bitmap: %s\n", SDL_GetError()); |
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206 return 0; |
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207 } else { |
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208 /* set the transparent color for the bitmap font (hot pink) */ |
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209 SDL_SetColorKey(surface, 1, SDL_MapRGB(surface->format, 238, 0, 252)); |
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210 /* now we convert the surface to our desired pixel format */ |
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211 int format = SDL_PIXELFORMAT_ABGR8888; /* desired texture format */ |
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212 Uint32 Rmask, Gmask, Bmask, Amask; /* masks for desired format */ |
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213 int bpp; /* bits per pixel for desired format */ |
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214 SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, |
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215 &Amask); |
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216 SDL_Surface *converted = |
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217 SDL_CreateRGBSurface(0, surface->w, surface->h, bpp, Rmask, Gmask, |
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218 Bmask, Amask); |
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219 SDL_BlitSurface(surface, NULL, converted, NULL); |
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220 /* create our texture */ |
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221 texture = |
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222 SDL_CreateTextureFromSurface(SDL_PIXELFORMAT_ABGR8888, converted); |
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223 if (texture == 0) { |
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224 printf("texture creation failed: %s\n", SDL_GetError()); |
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225 } else { |
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226 /* set blend mode for our texture */ |
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227 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); |
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228 } |
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229 SDL_FreeSurface(surface); |
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230 SDL_FreeSurface(converted); |
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231 return texture; |
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232 } |
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233 } |
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234 |
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235 int |
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236 main(int argc, char *argv[]) |
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237 { |
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238 |
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239 int index; /* index of last key we pushed in the bitmap font */ |
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240 SDL_Window *window; |
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241 SDL_Event event; /* last event received */ |
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242 SDLMod mod; /* key modifiers of last key we pushed */ |
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243 SDL_scancode scancode; /* scancode of last key we pushed */ |
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244 |
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245 if (SDL_Init(SDL_INIT_VIDEO) < 0) { |
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246 printf("Error initializing SDL: %s", SDL_GetError()); |
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247 } |
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248 /* create window */ |
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249 window = SDL_CreateWindow("iPhone keyboard test", 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0); |
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250 /* create renderer */ |
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251 SDL_CreateRenderer(window, 0, 0); |
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252 |
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253 /* load up our font */ |
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254 loadFont(); |
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255 |
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256 /* draw the background, we'll just paint over it */ |
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257 SDL_SetRenderDrawColor(bg_color.r, bg_color.g, bg_color.b, |
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258 bg_color.unused); |
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259 SDL_RenderFill(NULL); |
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260 SDL_RenderPresent(); |
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261 |
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262 int done = 0; |
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263 /* loop till we get SDL_Quit */ |
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264 while (SDL_WaitEvent(&event)) { |
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265 switch (event.type) { |
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266 case SDL_QUIT: |
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267 done = 1; |
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268 break; |
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269 case SDL_KEYDOWN: |
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270 index = keyToIndex(event.key.keysym); |
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271 scancode = event.key.keysym.scancode; |
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272 mod = event.key.keysym.mod; |
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273 if (scancode == SDL_SCANCODE_DELETE) { |
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274 /* if user hit delete, delete the last character */ |
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275 backspace(); |
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276 lastCharWasColon = 0; |
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277 } else if (lastCharWasColon && scancode == SDL_SCANCODE_0 |
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278 && (mod & KMOD_SHIFT)) { |
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279 /* if our last key was a colon and this one is a close paren, the make a hoppy face */ |
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280 backspace(); |
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281 drawIndex(32); /* index for happy face */ |
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282 numChars++; |
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283 drawCursor(); |
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284 lastCharWasColon = 0; |
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285 } else if (index != -1) { |
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286 /* if we aren't doing a happy face, then just draw the normal character */ |
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287 drawIndex(index); |
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288 numChars++; |
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289 drawCursor(); |
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290 lastCharWasColon = |
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291 (event.key.keysym.scancode == SDL_SCANCODE_SEMICOLON |
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292 && (event.key.keysym.mod & KMOD_SHIFT)); |
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293 } |
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294 /* check if the key was a colon */ |
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295 /* draw our updates to the screen */ |
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296 SDL_RenderPresent(); |
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297 break; |
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298 #ifdef __IPHONEOS__ |
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299 case SDL_MOUSEBUTTONUP: |
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300 /* mouse up toggles onscreen keyboard visibility |
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301 this function is available ONLY on iPhone OS |
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302 */ |
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303 SDL_iPhoneKeyboardToggle(window); |
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304 break; |
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305 #endif |
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306 } |
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307 } |
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308 cleanup(); |
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309 return 0; |
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310 } |
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311 |
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312 /* clean up after ourselves like a good kiddy */ |
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313 void |
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314 cleanup(void) |
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315 { |
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316 SDL_DestroyTexture(texture); |
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317 SDL_Quit(); |
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318 } |