Mercurial > sdl-ios-xcode
annotate src/video/win32/SDL_win32window.h @ 3495:1b22878e04d0
Adam Strzelecki to SDL
D3D renderer shall try mapping YV12 and I420 (IYUV) to D3D texture formats via FOURCC. This will enable HW acceleration for those formats when driver is capable (most of them are). Note that SDL's IYUV maps I420 FOURCC on Woe.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 27 Nov 2009 03:11:26 +0000 |
parents | 94b634c56455 |
children | 64ce267332c6 |
rev | line source |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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1 /* |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef _SDL_win32window_h |
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25 #define _SDL_win32window_h |
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26 |
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27 typedef struct |
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28 { |
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29 SDL_WindowID windowID; |
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30 HWND hwnd; |
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Implemented Windows OpenGL support
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31 HDC hdc; |
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32 WNDPROC wndproc; |
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Initial work on X11 window code in.
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33 SDL_bool created; |
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34 int mouse_pressed; |
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35 struct SDL_VideoData *videodata; |
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36 } SDL_WindowData; |
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37 |
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38 extern int WIN_CreateWindow(_THIS, SDL_Window * window); |
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39 extern int WIN_CreateWindowFrom(_THIS, SDL_Window * window, const void *data); |
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40 extern void WIN_SetWindowTitle(_THIS, SDL_Window * window); |
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Added support for translucent icons on Windows
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41 extern void WIN_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon); |
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42 extern void WIN_SetWindowPosition(_THIS, SDL_Window * window); |
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43 extern void WIN_SetWindowSize(_THIS, SDL_Window * window); |
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44 extern void WIN_ShowWindow(_THIS, SDL_Window * window); |
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45 extern void WIN_HideWindow(_THIS, SDL_Window * window); |
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46 extern void WIN_RaiseWindow(_THIS, SDL_Window * window); |
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47 extern void WIN_MaximizeWindow(_THIS, SDL_Window * window); |
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48 extern void WIN_MinimizeWindow(_THIS, SDL_Window * window); |
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49 extern void WIN_RestoreWindow(_THIS, SDL_Window * window); |
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50 extern void WIN_SetWindowGrab(_THIS, SDL_Window * window); |
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51 extern void WIN_DestroyWindow(_THIS, SDL_Window * window); |
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52 extern SDL_bool WIN_GetWindowWMInfo(_THIS, SDL_Window * window, |
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53 struct SDL_SysWMinfo *info); |
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54 |
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55 #endif /* _SDL_win32window_h */ |
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56 |
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57 /* vi: set ts=4 sw=4 expandtab: */ |