Mercurial > sdl-ios-xcode
annotate test/testmultiaudio.c @ 4590:1ad70fb49fcb
Fix so many things that there is little place in this column to list them all but the result is that blending modes just work now for drawing primitives.
Fixes involved:
1. Fix handling of alpha channel when SDL_BLENDMODE_NONE is set.
2. Make xrendercolor use floating-point values for color channels and then convert to 16 bit ints.
3. Fix handling of visuals in SDL_x11modes.c so that a 32 bit ARGB visual is used.
4. Fix the background pixel value in SDL_x11window.c so that the window background has an alpha value of 0xFF and not 0.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
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date | Fri, 09 Jul 2010 21:36:41 +0530 |
parents | 82e60908fab1 |
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rev | line source |
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1 #include "SDL.h" |
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2 |
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3 static SDL_AudioSpec spec; |
2060 | 4 static Uint8 *sound = NULL; /* Pointer to wave data */ |
5 static Uint32 soundlen = 0; /* Length of wave data */ | |
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6 |
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7 typedef struct |
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8 { |
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9 SDL_AudioDeviceID dev; |
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10 int soundpos; |
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11 volatile int done; |
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12 } callback_data; |
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13 |
2060 | 14 void SDLCALL |
15 play_through_once(void *arg, Uint8 * stream, int len) | |
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16 { |
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17 callback_data *cbd = (callback_data *) arg; |
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18 Uint8 *waveptr = sound + cbd->soundpos; |
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19 int waveleft = soundlen - cbd->soundpos; |
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20 int cpy = len; |
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21 if (cpy > waveleft) |
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22 cpy = waveleft; |
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23 |
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24 SDL_memcpy(stream, waveptr, cpy); |
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25 len -= cpy; |
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26 cbd->soundpos += cpy; |
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27 if (len > 0) { |
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28 stream += cpy; |
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29 SDL_memset(stream, spec.silence, len); |
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30 cbd->done++; |
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31 } |
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32 } |
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33 |
2060 | 34 static void |
35 test_multi_audio(int devcount) | |
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36 { |
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37 callback_data cbd[64]; |
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38 int keep_going = 1; |
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39 int i; |
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40 |
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41 if (devcount > 64) { |
2060 | 42 fprintf(stderr, "Too many devices (%d), clamping to 64...\n", |
43 devcount); | |
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44 devcount = 64; |
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45 } |
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46 |
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47 spec.callback = play_through_once; |
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48 |
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49 for (i = 0; i < devcount; i++) { |
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50 const char *devname = SDL_GetAudioDeviceName(i, 0); |
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51 printf("playing on device #%d: ('%s')...", i, devname); |
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52 fflush(stdout); |
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53 |
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54 SDL_memset(&cbd[0], '\0', sizeof(callback_data)); |
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55 spec.userdata = &cbd[0]; |
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56 cbd[0].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0); |
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57 if (cbd[0].dev == 0) { |
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58 printf("\nOpen device failed: %s\n", SDL_GetError()); |
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59 } else { |
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60 SDL_PauseAudioDevice(cbd[0].dev, 0); |
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61 while (!cbd[0].done) |
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62 SDL_Delay(100); |
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63 SDL_PauseAudioDevice(cbd[0].dev, 1); |
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64 printf("done.\n"); |
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65 SDL_CloseAudioDevice(cbd[0].dev); |
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66 } |
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67 } |
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68 |
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69 SDL_memset(cbd, '\0', sizeof(cbd)); |
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70 |
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71 printf("playing on all devices...\n"); |
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72 for (i = 0; i < devcount; i++) { |
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73 const char *devname = SDL_GetAudioDeviceName(i, 0); |
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74 spec.userdata = &cbd[i]; |
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75 cbd[i].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0); |
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76 if (cbd[i].dev == 0) { |
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77 printf("Open device %d failed: %s\n", i, SDL_GetError()); |
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78 } |
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79 } |
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80 |
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81 for (i = 0; i < devcount; i++) { |
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82 if (cbd[i].dev) { |
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83 SDL_PauseAudioDevice(cbd[i].dev, 0); |
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84 } |
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85 } |
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86 |
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87 while (keep_going) { |
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88 keep_going = 0; |
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89 for (i = 0; i < devcount; i++) { |
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90 if ((cbd[i].dev) && (!cbd[i].done)) { |
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91 keep_going = 1; |
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92 } |
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93 } |
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94 SDL_Delay(100); |
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95 } |
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96 |
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97 for (i = 0; i < devcount; i++) { |
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98 if (cbd[i].dev) { |
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99 SDL_PauseAudioDevice(cbd[i].dev, 1); |
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100 SDL_CloseAudioDevice(cbd[i].dev); |
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101 } |
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102 } |
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103 |
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104 printf("All done!\n"); |
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105 } |
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106 |
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107 |
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109 main(int argc, char **argv) | |
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110 { |
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111 int devcount = 0; |
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112 |
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113 /* Load the SDL library */ |
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114 if (SDL_Init(SDL_INIT_AUDIO) < 0) { |
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115 fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); |
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116 return (1); |
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117 } |
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118 |
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119 printf("Using audio driver: %s\n", SDL_GetCurrentAudioDriver()); |
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120 |
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121 devcount = SDL_GetNumAudioDevices(0); |
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122 if (devcount < 1) { |
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123 fprintf(stderr, "Don't see any specific audio devices!\n"); |
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124 } else { |
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125 if (argv[1] == NULL) { |
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126 argv[1] = "sample.wav"; |
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127 } |
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128 |
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129 /* Load the wave file into memory */ |
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130 if (SDL_LoadWAV(argv[1], &spec, &sound, &soundlen) == NULL) { |
2060 | 131 fprintf(stderr, "Couldn't load %s: %s\n", argv[1], |
132 SDL_GetError()); | |
2049
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133 } else { |
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134 test_multi_audio(devcount); |
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135 SDL_FreeWAV(sound); |
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136 } |
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137 } |
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138 |
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139 SDL_Quit(); |
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140 return 0; |
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141 } |