annotate test/testkeys.c @ 4590:1ad70fb49fcb

Fix so many things that there is little place in this column to list them all but the result is that blending modes just work now for drawing primitives. Fixes involved: 1. Fix handling of alpha channel when SDL_BLENDMODE_NONE is set. 2. Make xrendercolor use floating-point values for color channels and then convert to 16 bit ints. 3. Fix handling of visuals in SDL_x11modes.c so that a 32 bit ARGB visual is used. 4. Fix the background pixel value in SDL_x11window.c so that the window background has an alpha value of 0xFF and not 0.
author Sunny Sachanandani <sunnysachanandani@gmail.com>
date Fri, 09 Jul 2010 21:36:41 +0530
parents 1a8bab15a45d
children 25d4feb7c127
rev   line source
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1
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2 /* Print out all the scancodes we have, just to verify them */
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4 #include <stdio.h>
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5 #include <ctype.h>
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6 #include <stdlib.h>
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7 #include <string.h>
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9 #include "SDL.h"
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10
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c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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11 int
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12 main(int argc, char *argv[])
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13 {
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14 SDL_scancode scancode;
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15
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16 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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17 fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
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18 exit(1);
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19 }
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20 for (scancode = 0; scancode < SDL_NUM_SCANCODES; ++scancode) {
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21 printf("Scancode #%d, \"%s\"\n", scancode,
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22 SDL_GetScancodeName(scancode));
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23 }
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24 SDL_Quit();
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25 return (0);
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26 }