annotate test/testdyngl.c @ 4590:1ad70fb49fcb

Fix so many things that there is little place in this column to list them all but the result is that blending modes just work now for drawing primitives. Fixes involved: 1. Fix handling of alpha channel when SDL_BLENDMODE_NONE is set. 2. Make xrendercolor use floating-point values for color channels and then convert to 16 bit ints. 3. Fix handling of visuals in SDL_x11modes.c so that a 32 bit ARGB visual is used. 4. Fix the background pixel value in SDL_x11window.c so that the window background has an alpha value of 0xFF and not 0.
author Sunny Sachanandani <sunnysachanandani@gmail.com>
date Fri, 09 Jul 2010 21:36:41 +0530
parents 8d0889509afb
children
rev   line source
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1 /*
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2 * Small SDL example to demonstrate dynamically loading
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3 * OpenGL lib and functions
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4 *
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5 * (FYI it was supposed to look like snow in the wind or something...)
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6 *
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7 * Compile with :
847
0afe0e38e02c *** empty log message ***
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8 * gcc testdyngl.c `sdl-config --libs --cflags` -o testdyngl -DHAVE_OPENGL
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9 *
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10 * You can specify a different OpenGL lib on the command line, i.e. :
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11 * ./testdyngl /usr/X11R6/lib/libGL.so.1.2
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12 * or
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13 * ./testdyngl /usr/lib/libGL.so.1.0.4496
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14 *
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15 */
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16
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17 #include <stdio.h>
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18 #include <stdlib.h>
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19
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20 #include "SDL.h"
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21
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22 #ifdef __MACOS__
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23 #define HAVE_OPENGL
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24 #endif
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25
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26 #ifdef HAVE_OPENGL
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27
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28 #include "SDL_opengl.h"
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29
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30 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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31 static void
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32 quit(int rc)
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33 {
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34 SDL_Quit();
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35 exit(rc);
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36 }
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37
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38 void *
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39 get_funcaddr(const char *p)
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40 {
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41 void *f = SDL_GL_GetProcAddress(p);
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42 if (f) {
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43 return f;
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44 } else {
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45 printf("Unable to get function pointer for %s\n", p);
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46 quit(1);
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47 }
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48 return NULL;
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49 }
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50
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51 typedef struct
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52 {
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53 void (APIENTRY * glBegin) (GLenum);
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54 void (APIENTRY * glEnd) ();
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55 void (APIENTRY * glVertex3f) (GLfloat, GLfloat, GLfloat);
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56 void (APIENTRY * glClearColor) (GLfloat, GLfloat, GLfloat, GLfloat);
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57 void (APIENTRY * glClear) (GLbitfield);
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58 void (APIENTRY * glDisable) (GLenum);
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59 void (APIENTRY * glEnable) (GLenum);
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60 void (APIENTRY * glColor4ub) (GLubyte, GLubyte, GLubyte, GLubyte);
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61 void (APIENTRY * glPointSize) (GLfloat);
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62 void (APIENTRY * glHint) (GLenum, GLenum);
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63 void (APIENTRY * glBlendFunc) (GLenum, GLenum);
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64 void (APIENTRY * glMatrixMode) (GLenum);
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65 void (APIENTRY * glLoadIdentity) ();
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66 void (APIENTRY * glOrtho) (GLdouble, GLdouble, GLdouble, GLdouble,
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67 GLdouble, GLdouble);
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68 void (APIENTRY * glRotatef) (GLfloat, GLfloat, GLfloat, GLfloat);
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69 void (APIENTRY * glViewport) (GLint, GLint, GLsizei, GLsizei);
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70 void (APIENTRY * glFogf) (GLenum, GLfloat);
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71 const GLubyte* (APIENTRY * glGetString) (GLenum);
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72 }
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73 glfuncs;
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74
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75 void
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76 init_glfuncs(glfuncs * f)
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77 {
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78 f->glBegin = get_funcaddr("glBegin");
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79 f->glEnd = get_funcaddr("glEnd");
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80 f->glVertex3f = get_funcaddr("glVertex3f");
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81 f->glClearColor = get_funcaddr("glClearColor");
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82 f->glClear = get_funcaddr("glClear");
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83 f->glDisable = get_funcaddr("glDisable");
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84 f->glEnable = get_funcaddr("glEnable");
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85 f->glColor4ub = get_funcaddr("glColor4ub");
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86 f->glPointSize = get_funcaddr("glPointSize");
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87 f->glHint = get_funcaddr("glHint");
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88 f->glBlendFunc = get_funcaddr("glBlendFunc");
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89 f->glMatrixMode = get_funcaddr("glMatrixMode");
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90 f->glLoadIdentity = get_funcaddr("glLoadIdentity");
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91 f->glOrtho = get_funcaddr("glOrtho");
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92 f->glRotatef = get_funcaddr("glRotatef");
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93 f->glViewport = get_funcaddr("glViewport");
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94 f->glFogf = get_funcaddr("glFogf");
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95 f->glGetString = get_funcaddr("glGetString");
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96
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97 printf("Vendor : %s\n", f->glGetString(GL_VENDOR));
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98 printf("Renderer : %s\n", f->glGetString(GL_RENDERER));
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99 printf("Version : %s\n", f->glGetString(GL_VERSION));
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100 printf("Extensions : %s\n", f->glGetString(GL_EXTENSIONS));
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101 }
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102
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103 #define NB_PIXELS 1000
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104
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105 int
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106 main(int argc, char *argv[])
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107 {
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108 glfuncs f;
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109 int i;
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110 SDL_Event event;
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111 int done = 0;
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112 GLfloat pixels[NB_PIXELS * 3];
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113 const char *gl_library = NULL; /* Use the default GL library */
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114
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115 if (argv[1]) {
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116 gl_library = argv[1];
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117 }
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118
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119 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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120 printf("Unable to init SDL : %s\n", SDL_GetError());
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121 return (1);
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122 }
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123
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124 if (SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1) < 0) {
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125 printf("Unable to set GL attribute : %s\n", SDL_GetError());
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126 quit(1);
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127 }
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128
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129 if (SDL_GL_LoadLibrary(gl_library) < 0) {
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130 printf("Unable to dynamically open GL lib : %s\n", SDL_GetError());
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131 quit(1);
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132 }
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133
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134 if (SDL_SetVideoMode(640, 480, 0, SDL_OPENGL) == NULL) {
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135 printf("Unable to open video mode : %s\n", SDL_GetError());
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136 quit(1);
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137 }
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138
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139 /* Set the window manager title bar */
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140 SDL_WM_SetCaption("SDL Dynamic OpenGL Loading Test", "testdyngl");
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141
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142 init_glfuncs(&f);
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4ab6d1fd028f Date: Sat, 26 Jun 2004 14:58:42 +0300
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143
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144 for (i = 0; i < NB_PIXELS; i++) {
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145 pixels[3 * i] = rand() % 250 - 125;
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146 pixels[3 * i + 1] = rand() % 250 - 125;
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147 pixels[3 * i + 2] = rand() % 250 - 125;
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148 }
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149
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150 f.glViewport(0, 0, 640, 480);
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151
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152 f.glMatrixMode(GL_PROJECTION);
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153 f.glLoadIdentity();
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154 f.glOrtho(-100, 100, -100, 100, -500, 500);
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155
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156 f.glMatrixMode(GL_MODELVIEW);
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157 f.glLoadIdentity();
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158
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159 f.glEnable(GL_DEPTH_TEST);
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160 f.glDisable(GL_TEXTURE_2D);
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161 f.glEnable(GL_BLEND);
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162 f.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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163
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164 f.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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165 f.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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166
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167 f.glEnable(GL_POINT_SMOOTH);
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168 f.glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
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169 f.glPointSize(5.0f);
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170 f.glEnable(GL_FOG);
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171 f.glFogf(GL_FOG_START, -500);
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172 f.glFogf(GL_FOG_END, 500);
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173 f.glFogf(GL_FOG_DENSITY, 0.005);
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174
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175 do {
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176 f.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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177
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178 f.glRotatef(2.0, 1.0, 1.0, 1.0);
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179 f.glRotatef(1.0, 0.0, 1.0, 1.0);
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180
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181 f.glColor4ub(255, 255, 255, 255);
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182 f.glBegin(GL_POINTS);
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183 for (i = 0; i < NB_PIXELS; i++) {
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184 f.glVertex3f(pixels[3 * i], pixels[3 * i + 1], pixels[3 * i + 2]);
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185 }
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186 f.glEnd();
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187 SDL_GL_SwapBuffers();
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188
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189 while (SDL_PollEvent(&event)) {
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7b53a8401195 In testdyngl.c the event type was being anded (&) with SDL_KEYDOWN and if the result was none zero the program was quiting. This is very weird because it was
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190 if (event.type == SDL_KEYDOWN)
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191 done = 1;
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192 }
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193
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194 SDL_Delay(20);
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195 } while (!done);
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196
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197 SDL_Quit();
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198 return 0;
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199 }
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200
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201 #else /* HAVE_OPENGL */
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202
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203 int
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204 main(int argc, char *argv[])
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205 {
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206 printf("No OpenGL support on this system\n");
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207 return 1;
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208 }
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209
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210 #endif /* HAVE_OPENGL */