Mercurial > sdl-ios-xcode
annotate Xcode-iPhoneOS/Demos/src/rectangles.c @ 4590:1ad70fb49fcb
Fix so many things that there is little place in this column to list them all but the result is that blending modes just work now for drawing primitives.
Fixes involved:
1. Fix handling of alpha channel when SDL_BLENDMODE_NONE is set.
2. Make xrendercolor use floating-point values for color channels and then convert to 16 bit ints.
3. Fix handling of visuals in SDL_x11modes.c so that a 32 bit ARGB visual is used.
4. Fix the background pixel value in SDL_x11window.c so that the window background has an alpha value of 0xFF and not 0.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
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date | Fri, 09 Jul 2010 21:36:41 +0530 |
parents | 64ce267332c6 |
children | 78db79f5a4e2 |
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1 /* |
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2 * rectangles.c |
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3 * written by Holmes Futrell |
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4 * use however you want |
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5 */ |
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6 |
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7 #include "SDL.h" |
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8 #include <time.h> |
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9 #include "common.h" |
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10 |
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11 void |
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12 render(void) |
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13 { |
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14 |
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15 Uint8 r, g, b; |
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16 /* Come up with a random rectangle */ |
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17 SDL_Rect rect; |
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18 rect.w = randomInt(64, 128); |
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19 rect.h = randomInt(64, 128); |
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20 rect.x = randomInt(0, SCREEN_WIDTH); |
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21 rect.y = randomInt(0, SCREEN_HEIGHT); |
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22 |
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23 /* Come up with a random color */ |
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24 r = randomInt(50, 255); |
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25 g = randomInt(50, 255); |
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26 b = randomInt(50, 255); |
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27 |
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28 /* Fill the rectangle in the color */ |
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29 SDL_SetRenderDrawColor(r, g, b, 255); |
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30 SDL_RenderFill(&rect); |
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31 |
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32 /* update screen */ |
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33 SDL_RenderPresent(); |
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34 |
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35 } |
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36 |
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37 int |
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38 main(int argc, char *argv[]) |
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39 { |
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40 |
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41 SDL_Window *window; |
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42 int done; |
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43 SDL_Event event; |
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44 |
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45 /* initialize SDL */ |
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46 if (SDL_Init(SDL_INIT_VIDEO) < 0) { |
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47 fatalError("Could not initialize SDL"); |
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48 } |
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49 |
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50 /* seed random number generator */ |
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51 srand(time(NULL)); |
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52 |
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53 /* create window and renderer */ |
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54 window = |
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55 SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, |
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56 SDL_WINDOW_SHOWN); |
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57 if (window == 0) { |
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58 fatalError("Could not initialize Window"); |
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59 } |
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60 if (SDL_CreateRenderer(window, -1, 0) != 0) { |
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61 fatalError("Could not create renderer"); |
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62 } |
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63 |
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64 /* Fill screen with black */ |
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65 SDL_SetRenderDrawColor(0, 0, 0, 255); |
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66 SDL_RenderFill(NULL); |
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67 |
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68 /* Enter render loop, waiting for user to quit */ |
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69 done = 0; |
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70 while (!done) { |
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71 while (SDL_PollEvent(&event)) { |
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72 if (event.type == SDL_QUIT) { |
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73 done = 1; |
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74 } |
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75 } |
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76 render(); |
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77 SDL_Delay(1); |
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78 } |
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79 |
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80 /* shutdown SDL */ |
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81 SDL_Quit(); |
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82 |
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83 return 0; |
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84 } |