Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_WM_SetIcon.3 @ 3896:1a327643e741 SDL-1.2
X11 backend: tell app that mouse focus has been obtained when grabbing the
input. This allows us to enable DGA mode, even when the system cursor was
outside of the window when the grab was initiated.
Fixes Bugzilla #299, which has a more detailed explanation of the issue.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 13 Nov 2006 03:58:22 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_WM_SetIcon" "3" "Tue 11 Sep 2001, 23:02" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_WM_SetIcon\- Sets the icon for the display window\&. | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBvoid \fBSDL_WM_SetIcon\fP\fR(\fBSDL_Surface *icon, Uint8 *mask\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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11 Sets the icon for the display window\&. Win32 icons must be 32x32\&. |
0 | 12 .PP |
13 This function must be called before the first call to \fISDL_SetVideoMode\fR\&. | |
14 .PP | |
15 It takes an \fBicon\fR surface, and a \fBmask\fR in MSB format\&. | |
16 .PP | |
17 If \fBmask\fR is \fBNULL\fP, the entire icon surface will be used as the icon\&. | |
18 .SH "EXAMPLE" | |
19 .PP | |
20 .nf | |
21 \f(CWSDL_WM_SetIcon(SDL_LoadBMP("icon\&.bmp"), NULL);\fR | |
22 .fi | |
23 .PP | |
24 .SH "SEE ALSO" | |
25 .PP | |
26 \fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_WM_SetCaption\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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27 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:02 |