Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_Color.3 @ 3896:1a327643e741 SDL-1.2
X11 backend: tell app that mouse focus has been obtained when grabbing the
input. This allows us to enable DGA mode, even when the system cursor was
outside of the window when the grab was initiated.
Fixes Bugzilla #299, which has a more detailed explanation of the issue.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 13 Nov 2006 03:58:22 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_Color" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_Color\- Format independent color description | |
4 .SH "STRUCTURE DEFINITION" | |
5 .PP | |
6 .nf | |
7 \f(CWtypedef struct{ | |
8 Uint8 r; | |
9 Uint8 g; | |
10 Uint8 b; | |
11 Uint8 unused; | |
12 } SDL_Color;\fR | |
13 .fi | |
14 .PP | |
15 .SH "STRUCTURE DATA" | |
16 .TP 20 | |
17 \fBr\fR | |
18 Red intensity | |
19 .TP 20 | |
20 \fBg\fR | |
21 Green intensity | |
22 .TP 20 | |
23 \fBb\fR | |
24 Blue intensity | |
25 .TP 20 | |
26 \fBunused\fR | |
27 Unused | |
28 .SH "DESCRIPTION" | |
29 .PP | |
30 \fBSDL_Color\fR describes a color in a format independent way\&. You can convert a \fBSDL_Color\fR to a pixel value for a certain pixel format using \fI\fBSDL_MapRGB\fP\fR\&. | |
31 .SH "SEE ALSO" | |
32 .PP | |
33 \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_SetColors\fP\fR, \fI\fBSDL_Palette\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
34 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |