Mercurial > sdl-ios-xcode
annotate docs/html/sdlupdaterect.html @ 81:1a2723474f12
Added the SDL_VIDEO_YUV_DIRECT hack for better performance when the
requested video mode is 16 bpp but the real video mode is 32 bpp.
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Mon, 25 Jun 2001 22:16:44 +0000 |
parents | 55f1f1b3e27d |
children | e5bc29de3f0a |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_UpdateRect</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_SetVideoMode" | |
17 HREF="sdlsetvideomode.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_UpdateRects" | |
20 HREF="sdlupdaterects.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
31 WIDTH="100%" | |
32 BORDER="0" | |
33 CELLPADDING="0" | |
34 CELLSPACING="0" | |
35 ><TR | |
36 ><TH | |
37 COLSPAN="3" | |
38 ALIGN="center" | |
39 >SDL Library Documentation</TH | |
40 ></TR | |
41 ><TR | |
42 ><TD | |
43 WIDTH="10%" | |
44 ALIGN="left" | |
45 VALIGN="bottom" | |
46 ><A | |
47 HREF="sdlsetvideomode.html" | |
48 >Prev</A | |
49 ></TD | |
50 ><TD | |
51 WIDTH="80%" | |
52 ALIGN="center" | |
53 VALIGN="bottom" | |
54 ></TD | |
55 ><TD | |
56 WIDTH="10%" | |
57 ALIGN="right" | |
58 VALIGN="bottom" | |
59 ><A | |
60 HREF="sdlupdaterects.html" | |
61 >Next</A | |
62 ></TD | |
63 ></TR | |
64 ></TABLE | |
65 ><HR | |
66 ALIGN="LEFT" | |
67 WIDTH="100%"></DIV | |
68 ><H1 | |
69 ><A | |
70 NAME="SDLUPDATERECT" | |
71 >SDL_UpdateRect</A | |
72 ></H1 | |
73 ><DIV | |
74 CLASS="REFNAMEDIV" | |
75 ><A | |
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parents:
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76 NAME="AEN940" |
0 | 77 ></A |
78 ><H2 | |
79 >Name</H2 | |
80 >SDL_UpdateRect -- Makes sure the given area is updated on the given screen.</DIV | |
81 ><DIV | |
82 CLASS="REFSYNOPSISDIV" | |
83 ><A | |
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84 NAME="AEN943" |
0 | 85 ></A |
86 ><H2 | |
87 >Synopsis</H2 | |
88 ><DIV | |
89 CLASS="FUNCSYNOPSIS" | |
90 ><A | |
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91 NAME="AEN944" |
0 | 92 ></A |
93 ><P | |
94 ></P | |
95 ><PRE | |
96 CLASS="FUNCSYNOPSISINFO" | |
97 >#include "SDL.h"</PRE | |
98 ><P | |
99 ><CODE | |
100 ><CODE | |
101 CLASS="FUNCDEF" | |
102 >void <B | |
103 CLASS="FSFUNC" | |
104 >SDL_UpdateRect</B | |
105 ></CODE | |
106 >(SDL_Surface *screen, Sint32 x, Sint32 y, Sint32 w, Sint32 h);</CODE | |
107 ></P | |
108 ><P | |
109 ></P | |
110 ></DIV | |
111 ></DIV | |
112 ><DIV | |
113 CLASS="REFSECT1" | |
114 ><A | |
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115 NAME="AEN950" |
0 | 116 ></A |
117 ><H2 | |
118 >Description</H2 | |
119 ><P | |
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120 >Makes sure the given area is updated on the given screen. The rectangle must |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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parents:
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diff
changeset
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121 be confined within the screen boundaries (no clipping is done).</P |
0 | 122 ><P |
123 >If '<TT | |
124 CLASS="PARAMETER" | |
125 ><I | |
126 >x</I | |
127 ></TT | |
128 >', '<TT | |
129 CLASS="PARAMETER" | |
130 ><I | |
131 >y</I | |
132 ></TT | |
133 >', '<TT | |
134 CLASS="PARAMETER" | |
135 ><I | |
136 >w</I | |
137 ></TT | |
138 >' | |
139 and '<TT | |
140 CLASS="PARAMETER" | |
141 ><I | |
142 >h</I | |
143 ></TT | |
144 >' are all 0, | |
145 <TT | |
146 CLASS="FUNCTION" | |
147 >SDL_UpdateRect</TT | |
148 > will update the | |
149 entire screen.</P | |
150 ><P | |
151 >This function should not be called while '<TT | |
152 CLASS="PARAMETER" | |
153 ><I | |
154 >screen</I | |
155 ></TT | |
156 >' is | |
157 <A | |
158 HREF="sdllocksurface.html" | |
159 >locked</A | |
160 >.</P | |
161 ></DIV | |
162 ><DIV | |
163 CLASS="REFSECT1" | |
164 ><A | |
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Sam Lantinga <slouken@lokigames.com>
parents:
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diff
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165 NAME="AEN962" |
0 | 166 ></A |
167 ><H2 | |
168 >See Also</H2 | |
169 ><P | |
170 ><A | |
171 HREF="sdlupdaterects.html" | |
172 ><TT | |
173 CLASS="FUNCTION" | |
174 >SDL_UpdateRects</TT | |
175 ></A | |
176 >, | |
177 <A | |
178 HREF="sdlrect.html" | |
179 ><SPAN | |
180 CLASS="STRUCTNAME" | |
181 >SDL_Rect</SPAN | |
182 ></A | |
183 >, | |
184 <A | |
185 HREF="sdlsurface.html" | |
186 ><SPAN | |
187 CLASS="STRUCTNAME" | |
188 >SDL_Surface</SPAN | |
189 ></A | |
190 >, | |
191 <A | |
192 HREF="sdllocksurface.html" | |
193 ><TT | |
194 CLASS="FUNCTION" | |
195 >SDL_LockSurface</TT | |
196 ></A | |
197 ></P | |
198 ></DIV | |
199 ><DIV | |
200 CLASS="NAVFOOTER" | |
201 ><HR | |
202 ALIGN="LEFT" | |
203 WIDTH="100%"><TABLE | |
204 WIDTH="100%" | |
205 BORDER="0" | |
206 CELLPADDING="0" | |
207 CELLSPACING="0" | |
208 ><TR | |
209 ><TD | |
210 WIDTH="33%" | |
211 ALIGN="left" | |
212 VALIGN="top" | |
213 ><A | |
214 HREF="sdlsetvideomode.html" | |
215 >Prev</A | |
216 ></TD | |
217 ><TD | |
218 WIDTH="34%" | |
219 ALIGN="center" | |
220 VALIGN="top" | |
221 ><A | |
222 HREF="index.html" | |
223 >Home</A | |
224 ></TD | |
225 ><TD | |
226 WIDTH="33%" | |
227 ALIGN="right" | |
228 VALIGN="top" | |
229 ><A | |
230 HREF="sdlupdaterects.html" | |
231 >Next</A | |
232 ></TD | |
233 ></TR | |
234 ><TR | |
235 ><TD | |
236 WIDTH="33%" | |
237 ALIGN="left" | |
238 VALIGN="top" | |
239 >SDL_SetVideoMode</TD | |
240 ><TD | |
241 WIDTH="34%" | |
242 ALIGN="center" | |
243 VALIGN="top" | |
244 ><A | |
245 HREF="video.html" | |
246 >Up</A | |
247 ></TD | |
248 ><TD | |
249 WIDTH="33%" | |
250 ALIGN="right" | |
251 VALIGN="top" | |
252 >SDL_UpdateRects</TD | |
253 ></TR | |
254 ></TABLE | |
255 ></DIV | |
256 ></BODY | |
257 ></HTML | |
258 > |