Mercurial > sdl-ios-xcode
annotate test/testgl.c @ 421:195dd37b3d86
Bugfix from Corona688: don't reference a string before we've initialized it.
Fixes crashbug on WinCE (PocketPC).
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 02 Jul 2002 04:07:01 +0000 |
parents | ca0b4ba5313e |
children | c59692dcdce0 |
rev | line source |
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0 | 1 #include <stdlib.h> |
2 #include <stdio.h> | |
3 #include <string.h> | |
4 #include <math.h> | |
5 | |
6 #include "SDL.h" | |
7 | |
8 #ifdef HAVE_OPENGL | |
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9 |
214
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10 #include "SDL_opengl.h" |
0 | 11 |
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12 /* Undefine this if you want a flat cube instead of a rainbow cube */ |
0 | 13 #define SHADED_CUBE |
14 | |
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15 /* Define this to be the name of the logo image to use with -logo */ |
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16 #define LOGO_FILE "icon.bmp" |
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17 |
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18 /* The SDL_OPENGLBLIT interface is deprecated. |
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19 The code is still available for benchmark purposes though. |
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20 */ |
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21 static SDL_bool USE_DEPRECATED_OPENGLBLIT = SDL_FALSE; |
0 | 22 |
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23 /**********************************************************************/ |
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24 |
0 | 25 void HotKey_ToggleFullScreen(void) |
26 { | |
27 SDL_Surface *screen; | |
28 | |
29 screen = SDL_GetVideoSurface(); | |
30 if ( SDL_WM_ToggleFullScreen(screen) ) { | |
31 printf("Toggled fullscreen mode - now %s\n", | |
32 (screen->flags&SDL_FULLSCREEN) ? "fullscreen" : "windowed"); | |
33 } else { | |
34 printf("Unable to toggle fullscreen mode\n"); | |
35 } | |
36 } | |
37 | |
38 void HotKey_ToggleGrab(void) | |
39 { | |
40 SDL_GrabMode mode; | |
41 | |
42 printf("Ctrl-G: toggling input grab!\n"); | |
43 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); | |
44 if ( mode == SDL_GRAB_ON ) { | |
45 printf("Grab was on\n"); | |
46 } else { | |
47 printf("Grab was off\n"); | |
48 } | |
49 mode = SDL_WM_GrabInput(!mode); | |
50 if ( mode == SDL_GRAB_ON ) { | |
51 printf("Grab is now on\n"); | |
52 } else { | |
53 printf("Grab is now off\n"); | |
54 } | |
55 } | |
56 | |
57 void HotKey_Iconify(void) | |
58 { | |
59 printf("Ctrl-Z: iconifying window!\n"); | |
60 SDL_WM_IconifyWindow(); | |
61 } | |
62 | |
63 int HandleEvent(SDL_Event *event) | |
64 { | |
65 int done; | |
66 | |
67 done = 0; | |
68 switch( event->type ) { | |
69 case SDL_ACTIVEEVENT: | |
70 /* See what happened */ | |
71 printf( "app %s ", event->active.gain ? "gained" : "lost" ); | |
72 if ( event->active.state & SDL_APPACTIVE ) { | |
73 printf( "active " ); | |
74 } else if ( event->active.state & SDL_APPMOUSEFOCUS ) { | |
75 printf( "mouse " ); | |
76 } else if ( event->active.state & SDL_APPINPUTFOCUS ) { | |
77 printf( "input " ); | |
78 } | |
79 printf( "focus\n" ); | |
80 break; | |
81 | |
82 | |
83 case SDL_KEYDOWN: | |
84 if ( event->key.keysym.sym == SDLK_ESCAPE ) { | |
85 done = 1; | |
86 } | |
87 if ( (event->key.keysym.sym == SDLK_g) && | |
88 (event->key.keysym.mod & KMOD_CTRL) ) { | |
89 HotKey_ToggleGrab(); | |
90 } | |
91 if ( (event->key.keysym.sym == SDLK_z) && | |
92 (event->key.keysym.mod & KMOD_CTRL) ) { | |
93 HotKey_Iconify(); | |
94 } | |
95 if ( (event->key.keysym.sym == SDLK_RETURN) && | |
96 (event->key.keysym.mod & KMOD_ALT) ) { | |
97 HotKey_ToggleFullScreen(); | |
98 } | |
99 printf("key '%s' pressed\n", | |
100 SDL_GetKeyName(event->key.keysym.sym)); | |
101 break; | |
102 case SDL_QUIT: | |
103 done = 1; | |
104 break; | |
105 } | |
106 return(done); | |
107 } | |
108 | |
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109 void SDL_GL_Enter2DMode() |
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110 { |
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111 SDL_Surface *screen = SDL_GetVideoSurface(); |
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112 |
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113 /* Note, there may be other things you need to change, |
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114 depending on how you have your OpenGL state set up. |
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115 */ |
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116 glPushAttrib(GL_ENABLE_BIT); |
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117 glDisable(GL_DEPTH_TEST); |
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118 glDisable(GL_CULL_FACE); |
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119 glEnable(GL_TEXTURE_2D); |
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120 |
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121 /* This allows alpha blending of 2D textures with the scene */ |
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122 glEnable(GL_BLEND); |
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123 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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124 |
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125 glViewport(0, 0, screen->w, screen->h); |
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126 |
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127 glMatrixMode(GL_PROJECTION); |
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128 glPushMatrix(); |
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129 glLoadIdentity(); |
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130 |
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131 glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0); |
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132 |
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133 glMatrixMode(GL_MODELVIEW); |
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134 glPushMatrix(); |
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135 glLoadIdentity(); |
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136 |
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137 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); |
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138 } |
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139 |
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140 void SDL_GL_Leave2DMode() |
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141 { |
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142 glMatrixMode(GL_MODELVIEW); |
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143 glPopMatrix(); |
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144 |
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145 glMatrixMode(GL_PROJECTION); |
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146 glPopMatrix(); |
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147 |
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148 glPopAttrib(); |
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149 } |
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150 |
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151 /* Quick utility function for texture creation */ |
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152 static int power_of_two(int input) |
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153 { |
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154 int value = 1; |
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155 |
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156 while ( value < input ) { |
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157 value <<= 1; |
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158 } |
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159 return value; |
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160 } |
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161 |
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162 GLuint SDL_GL_LoadTexture(SDL_Surface *surface, GLfloat *texcoord) |
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163 { |
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164 GLuint texture; |
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165 int w, h; |
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166 SDL_Surface *image; |
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167 SDL_Rect area; |
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168 Uint32 saved_flags; |
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169 Uint8 saved_alpha; |
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170 |
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171 /* Use the surface width and height expanded to powers of 2 */ |
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172 w = power_of_two(surface->w); |
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173 h = power_of_two(surface->h); |
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174 texcoord[0] = 0.0f; /* Min X */ |
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175 texcoord[1] = 0.0f; /* Min Y */ |
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176 texcoord[2] = (GLfloat)surface->w / w; /* Max X */ |
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177 texcoord[3] = (GLfloat)surface->h / h; /* Max Y */ |
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178 |
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179 image = SDL_CreateRGBSurface( |
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180 SDL_SWSURFACE, |
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181 w, h, |
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182 32, |
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183 #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ |
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184 0x000000FF, |
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185 0x0000FF00, |
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186 0x00FF0000, |
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187 0xFF000000 |
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188 #else |
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189 0xFF000000, |
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190 0x00FF0000, |
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191 0x0000FF00, |
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192 0x000000FF |
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193 #endif |
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194 ); |
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195 if ( image == NULL ) { |
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196 return 0; |
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197 } |
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198 |
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199 /* Save the alpha blending attributes */ |
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200 saved_flags = surface->flags&(SDL_SRCALPHA|SDL_RLEACCELOK); |
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201 saved_alpha = surface->format->alpha; |
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202 if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { |
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203 SDL_SetAlpha(surface, 0, 0); |
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204 } |
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205 |
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206 /* Copy the surface into the GL texture image */ |
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207 area.x = 0; |
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208 area.y = 0; |
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209 area.w = surface->w; |
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210 area.h = surface->h; |
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211 SDL_BlitSurface(surface, &area, image, &area); |
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212 |
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213 /* Restore the alpha blending attributes */ |
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214 if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { |
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215 SDL_SetAlpha(surface, saved_flags, saved_alpha); |
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216 } |
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217 |
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218 /* Create an OpenGL texture for the image */ |
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219 glGenTextures(1, &texture); |
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220 glBindTexture(GL_TEXTURE_2D, texture); |
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221 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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222 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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223 glTexImage2D(GL_TEXTURE_2D, |
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224 0, |
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225 GL_RGBA, |
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226 w, h, |
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227 0, |
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228 GL_RGBA, |
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229 GL_UNSIGNED_BYTE, |
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230 image->pixels); |
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231 SDL_FreeSurface(image); /* No longer needed */ |
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232 |
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233 return texture; |
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234 } |
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235 |
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236 void DrawLogoTexture(void) |
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237 { |
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238 static GLuint texture; |
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239 static GLfloat texMinX, texMinY; |
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240 static GLfloat texMaxX, texMaxY; |
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241 static int x = 0; |
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242 static int y = 0; |
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243 static int w, h; |
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244 static int delta_x = 1; |
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245 static int delta_y = 1; |
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246 static Uint32 last_moved = 0; |
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247 |
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248 SDL_Surface *screen = SDL_GetVideoSurface(); |
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249 |
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250 if ( ! texture ) { |
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251 SDL_Surface *image; |
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252 GLfloat texcoord[4]; |
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253 |
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254 /* Load the image (could use SDL_image library here) */ |
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255 image = SDL_LoadBMP(LOGO_FILE); |
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256 if ( image == NULL ) { |
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257 return; |
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258 } |
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259 w = image->w; |
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260 h = image->h; |
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261 |
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262 /* Convert the image into an OpenGL texture */ |
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263 texture = SDL_GL_LoadTexture(image, texcoord); |
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264 |
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265 /* Make texture coordinates easy to understand */ |
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266 texMinX = texcoord[0]; |
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267 texMinY = texcoord[1]; |
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268 texMaxX = texcoord[2]; |
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269 texMaxY = texcoord[3]; |
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270 |
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271 /* We don't need the original image anymore */ |
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272 SDL_FreeSurface(image); |
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273 |
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274 /* Make sure that the texture conversion is okay */ |
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275 if ( ! texture ) { |
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276 return; |
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277 } |
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278 } |
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279 |
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280 /* Move the image around */ |
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281 x += delta_x; |
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282 if ( x < 0 ) { |
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283 x = 0; |
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284 delta_x = -delta_x; |
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285 } else |
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286 if ( (x+w) > screen->w ) { |
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287 x = screen->w-w; |
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288 delta_x = -delta_x; |
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289 } |
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290 y += delta_y; |
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291 if ( y < 0 ) { |
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292 y = 0; |
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293 delta_y = -delta_y; |
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294 } else |
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295 if ( (y+h) > screen->h ) { |
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296 y = screen->h-h; |
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297 delta_y = -delta_y; |
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298 } |
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299 |
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300 /* Show the image on the screen */ |
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301 SDL_GL_Enter2DMode(); |
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302 glBindTexture(GL_TEXTURE_2D, texture); |
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303 glBegin(GL_TRIANGLE_STRIP); |
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304 glTexCoord2f(texMinX, texMinY); glVertex2i(x, y ); |
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305 glTexCoord2f(texMaxX, texMinY); glVertex2i(x+w, y ); |
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306 glTexCoord2f(texMinX, texMaxY); glVertex2i(x, y+h); |
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307 glTexCoord2f(texMaxX, texMaxY); glVertex2i(x+w, y+h); |
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308 glEnd(); |
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309 SDL_GL_Leave2DMode(); |
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310 } |
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311 |
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312 /* This code is deprecated, but available for speed comparisons */ |
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313 void DrawLogoBlit(void) |
0 | 314 { |
315 static SDL_Surface *image = NULL; | |
233
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316 static GLuint texture; |
234
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317 static GLfloat texMinX, texMinY; |
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318 static GLfloat texMaxX, texMaxY; |
0 | 319 static int x = 0; |
320 static int y = 0; | |
233
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321 static int w, h; |
0 | 322 static int delta_x = 1; |
323 static int delta_y = 1; | |
324 static Uint32 last_moved = 0; | |
325 | |
326 SDL_Rect dst; | |
234
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327 SDL_Surface *screen = SDL_GetVideoSurface(); |
0 | 328 |
329 if ( image == NULL ) { | |
330 SDL_Surface *temp; | |
331 | |
234
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332 /* Load the image (could use SDL_image library here) */ |
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333 temp = SDL_LoadBMP(LOGO_FILE); |
0 | 334 if ( temp == NULL ) { |
335 return; | |
336 } | |
234
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337 w = temp->w; |
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338 h = temp->h; |
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339 |
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340 /* Convert the image into the screen format */ |
0 | 341 image = SDL_CreateRGBSurface( |
342 SDL_SWSURFACE, | |
234
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343 w, h, |
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344 screen->format->BitsPerPixel, |
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345 screen->format->Rmask, |
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346 screen->format->Gmask, |
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347 screen->format->Bmask, |
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348 screen->format->Amask); |
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349 if ( image ) { |
0 | 350 SDL_BlitSurface(temp, NULL, image, NULL); |
351 } | |
352 SDL_FreeSurface(temp); | |
234
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353 |
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354 /* Make sure that the texture conversion is okay */ |
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355 if ( ! image ) { |
0 | 356 return; |
357 } | |
358 } | |
359 | |
234
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360 /* Move the image around |
0 | 361 Note that we do not clear the old position. This is because we |
362 perform a glClear() which clears the framebuffer and then only | |
363 update the new area. | |
364 Note that you can also achieve interesting effects by modifying | |
365 the screen surface alpha channel. It's set to 255 by default.. | |
366 */ | |
234
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367 x += delta_x; |
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368 if ( x < 0 ) { |
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369 x = 0; |
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370 delta_x = -delta_x; |
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371 } else |
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372 if ( (x+w) > screen->w ) { |
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373 x = screen->w-w; |
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374 delta_x = -delta_x; |
0 | 375 } |
234
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376 y += delta_y; |
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377 if ( y < 0 ) { |
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378 y = 0; |
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379 delta_y = -delta_y; |
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380 } else |
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381 if ( (y+h) > screen->h ) { |
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382 y = screen->h-h; |
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383 delta_y = -delta_y; |
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384 } |
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385 dst.x = x; |
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386 dst.y = y; |
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387 dst.w = w; |
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388 dst.h = h; |
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389 SDL_BlitSurface(image, NULL, screen, &dst); |
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390 |
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391 /* Show the image on the screen */ |
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392 SDL_UpdateRects(screen, 1, &dst); |
0 | 393 } |
394 | |
395 int RunGLTest( int argc, char* argv[], | |
320
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396 int logo, int slowly, int bpp, float gamma, int noframe ) |
0 | 397 { |
398 int i; | |
399 int rgb_size[3]; | |
400 int w = 640; | |
401 int h = 480; | |
402 int done = 0; | |
403 int frames; | |
404 Uint32 start_time, this_time; | |
405 float color[8][3]= {{ 1.0, 1.0, 0.0}, | |
406 { 1.0, 0.0, 0.0}, | |
407 { 0.0, 0.0, 0.0}, | |
408 { 0.0, 1.0, 0.0}, | |
409 { 0.0, 1.0, 1.0}, | |
410 { 1.0, 1.0, 1.0}, | |
411 { 1.0, 0.0, 1.0}, | |
412 { 0.0, 0.0, 1.0}}; | |
413 float cube[8][3]= {{ 0.5, 0.5, -0.5}, | |
414 { 0.5, -0.5, -0.5}, | |
415 {-0.5, -0.5, -0.5}, | |
416 {-0.5, 0.5, -0.5}, | |
417 {-0.5, 0.5, 0.5}, | |
418 { 0.5, 0.5, 0.5}, | |
419 { 0.5, -0.5, 0.5}, | |
420 {-0.5, -0.5, 0.5}}; | |
421 Uint32 video_flags; | |
422 int value; | |
423 | |
424 if( SDL_Init( SDL_INIT_VIDEO ) < 0 ) { | |
425 fprintf(stderr,"Couldn't initialize SDL: %s\n",SDL_GetError()); | |
426 exit( 1 ); | |
427 } | |
428 | |
429 /* See if we should detect the display depth */ | |
430 if ( bpp == 0 ) { | |
431 if ( SDL_GetVideoInfo()->vfmt->BitsPerPixel <= 8 ) { | |
432 bpp = 8; | |
433 } else { | |
434 bpp = 16; /* More doesn't seem to work */ | |
435 } | |
436 } | |
437 | |
438 /* Set the flags we want to use for setting the video mode */ | |
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439 if ( logo && USE_DEPRECATED_OPENGLBLIT ) { |
0 | 440 video_flags = SDL_OPENGLBLIT; |
441 } else { | |
442 video_flags = SDL_OPENGL; | |
443 } | |
444 for ( i=1; argv[i]; ++i ) { | |
445 if ( strcmp(argv[1], "-fullscreen") == 0 ) { | |
446 video_flags |= SDL_FULLSCREEN; | |
447 } | |
448 } | |
449 | |
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450 if (noframe) { |
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451 video_flags |= SDL_NOFRAME; |
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452 } |
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453 |
0 | 454 /* Initialize the display */ |
455 switch (bpp) { | |
456 case 8: | |
363
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457 rgb_size[0] = 3; |
0 | 458 rgb_size[1] = 3; |
363
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459 rgb_size[2] = 2; |
0 | 460 break; |
461 case 15: | |
462 case 16: | |
463 rgb_size[0] = 5; | |
464 rgb_size[1] = 5; | |
465 rgb_size[2] = 5; | |
466 break; | |
467 default: | |
468 rgb_size[0] = 8; | |
469 rgb_size[1] = 8; | |
470 rgb_size[2] = 8; | |
471 break; | |
472 } | |
473 SDL_GL_SetAttribute( SDL_GL_RED_SIZE, rgb_size[0] ); | |
474 SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, rgb_size[1] ); | |
475 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, rgb_size[2] ); | |
476 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); | |
477 SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); | |
478 if ( SDL_SetVideoMode( w, h, bpp, video_flags ) == NULL ) { | |
479 fprintf(stderr, "Couldn't set GL mode: %s\n", SDL_GetError()); | |
480 SDL_Quit(); | |
481 exit(1); | |
482 } | |
483 | |
484 printf("Screen BPP: %d\n", SDL_GetVideoSurface()->format->BitsPerPixel); | |
485 printf("\n"); | |
486 printf( "Vendor : %s\n", glGetString( GL_VENDOR ) ); | |
487 printf( "Renderer : %s\n", glGetString( GL_RENDERER ) ); | |
488 printf( "Version : %s\n", glGetString( GL_VERSION ) ); | |
489 printf( "Extensions : %s\n", glGetString( GL_EXTENSIONS ) ); | |
490 printf("\n"); | |
491 | |
492 SDL_GL_GetAttribute( SDL_GL_RED_SIZE, &value ); | |
493 printf( "SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0],value); | |
494 SDL_GL_GetAttribute( SDL_GL_GREEN_SIZE, &value ); | |
495 printf( "SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1],value); | |
496 SDL_GL_GetAttribute( SDL_GL_BLUE_SIZE, &value ); | |
497 printf( "SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2],value); | |
498 SDL_GL_GetAttribute( SDL_GL_DEPTH_SIZE, &value ); | |
499 printf( "SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value ); | |
500 SDL_GL_GetAttribute( SDL_GL_DOUBLEBUFFER, &value ); | |
501 printf( "SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value ); | |
502 | |
503 /* Set the window manager title bar */ | |
504 SDL_WM_SetCaption( "SDL GL test", "testgl" ); | |
505 | |
506 /* Set the gamma for the window */ | |
507 if ( gamma != 0.0 ) { | |
508 SDL_SetGamma(gamma, gamma, gamma); | |
509 } | |
510 | |
511 glViewport( 0, 0, w, h ); | |
512 glMatrixMode( GL_PROJECTION ); | |
513 glLoadIdentity( ); | |
514 | |
515 glOrtho( -2.0, 2.0, -2.0, 2.0, -20.0, 20.0 ); | |
516 | |
517 glMatrixMode( GL_MODELVIEW ); | |
518 glLoadIdentity( ); | |
519 | |
520 glEnable(GL_DEPTH_TEST); | |
521 | |
522 glDepthFunc(GL_LESS); | |
523 | |
524 glShadeModel(GL_SMOOTH); | |
525 | |
526 /* Loop until done. */ | |
527 start_time = SDL_GetTicks(); | |
528 frames = 0; | |
529 while( !done ) { | |
530 GLenum gl_error; | |
531 char* sdl_error; | |
532 SDL_Event event; | |
533 | |
534 /* Do our drawing, too. */ | |
535 glClearColor( 0.0, 0.0, 0.0, 1.0 ); | |
536 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
537 | |
538 glBegin( GL_QUADS ); | |
539 | |
540 #ifdef SHADED_CUBE | |
541 glColor3fv(color[0]); | |
542 glVertex3fv(cube[0]); | |
543 glColor3fv(color[1]); | |
544 glVertex3fv(cube[1]); | |
545 glColor3fv(color[2]); | |
546 glVertex3fv(cube[2]); | |
547 glColor3fv(color[3]); | |
548 glVertex3fv(cube[3]); | |
549 | |
550 glColor3fv(color[3]); | |
551 glVertex3fv(cube[3]); | |
552 glColor3fv(color[4]); | |
553 glVertex3fv(cube[4]); | |
554 glColor3fv(color[7]); | |
555 glVertex3fv(cube[7]); | |
556 glColor3fv(color[2]); | |
557 glVertex3fv(cube[2]); | |
558 | |
559 glColor3fv(color[0]); | |
560 glVertex3fv(cube[0]); | |
561 glColor3fv(color[5]); | |
562 glVertex3fv(cube[5]); | |
563 glColor3fv(color[6]); | |
564 glVertex3fv(cube[6]); | |
565 glColor3fv(color[1]); | |
566 glVertex3fv(cube[1]); | |
567 | |
568 glColor3fv(color[5]); | |
569 glVertex3fv(cube[5]); | |
570 glColor3fv(color[4]); | |
571 glVertex3fv(cube[4]); | |
572 glColor3fv(color[7]); | |
573 glVertex3fv(cube[7]); | |
574 glColor3fv(color[6]); | |
575 glVertex3fv(cube[6]); | |
576 | |
577 glColor3fv(color[5]); | |
578 glVertex3fv(cube[5]); | |
579 glColor3fv(color[0]); | |
580 glVertex3fv(cube[0]); | |
581 glColor3fv(color[3]); | |
582 glVertex3fv(cube[3]); | |
583 glColor3fv(color[4]); | |
584 glVertex3fv(cube[4]); | |
585 | |
586 glColor3fv(color[6]); | |
587 glVertex3fv(cube[6]); | |
588 glColor3fv(color[1]); | |
589 glVertex3fv(cube[1]); | |
590 glColor3fv(color[2]); | |
591 glVertex3fv(cube[2]); | |
592 glColor3fv(color[7]); | |
593 glVertex3fv(cube[7]); | |
594 #else // flat cube | |
595 glColor3f(1.0, 0.0, 0.0); | |
596 glVertex3fv(cube[0]); | |
597 glVertex3fv(cube[1]); | |
598 glVertex3fv(cube[2]); | |
599 glVertex3fv(cube[3]); | |
600 | |
601 glColor3f(0.0, 1.0, 0.0); | |
602 glVertex3fv(cube[3]); | |
603 glVertex3fv(cube[4]); | |
604 glVertex3fv(cube[7]); | |
605 glVertex3fv(cube[2]); | |
606 | |
607 glColor3f(0.0, 0.0, 1.0); | |
608 glVertex3fv(cube[0]); | |
609 glVertex3fv(cube[5]); | |
610 glVertex3fv(cube[6]); | |
611 glVertex3fv(cube[1]); | |
612 | |
613 glColor3f(0.0, 1.0, 1.0); | |
614 glVertex3fv(cube[5]); | |
615 glVertex3fv(cube[4]); | |
616 glVertex3fv(cube[7]); | |
617 glVertex3fv(cube[6]); | |
618 | |
619 glColor3f(1.0, 1.0, 0.0); | |
620 glVertex3fv(cube[5]); | |
621 glVertex3fv(cube[0]); | |
622 glVertex3fv(cube[3]); | |
623 glVertex3fv(cube[4]); | |
624 | |
625 glColor3f(1.0, 0.0, 1.0); | |
626 glVertex3fv(cube[6]); | |
627 glVertex3fv(cube[1]); | |
628 glVertex3fv(cube[2]); | |
629 glVertex3fv(cube[7]); | |
630 #endif /* SHADED_CUBE */ | |
631 | |
632 glEnd( ); | |
633 | |
634 glMatrixMode(GL_MODELVIEW); | |
635 glRotatef(5.0, 1.0, 1.0, 1.0); | |
636 | |
637 /* Draw 2D logo onto the 3D display */ | |
638 if ( logo ) { | |
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639 if ( USE_DEPRECATED_OPENGLBLIT ) { |
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640 DrawLogoBlit(); |
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641 } else { |
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642 DrawLogoTexture(); |
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643 } |
0 | 644 } |
645 | |
646 SDL_GL_SwapBuffers( ); | |
647 | |
648 /* Check for error conditions. */ | |
649 gl_error = glGetError( ); | |
650 | |
651 if( gl_error != GL_NO_ERROR ) { | |
652 fprintf( stderr, "testgl: OpenGL error: %d\n", gl_error ); | |
653 } | |
654 | |
655 sdl_error = SDL_GetError( ); | |
656 | |
657 if( sdl_error[0] != '\0' ) { | |
658 fprintf(stderr, "testgl: SDL error '%s'\n", sdl_error); | |
659 SDL_ClearError(); | |
660 } | |
661 | |
662 /* Allow the user to see what's happening */ | |
663 if ( slowly ) { | |
664 SDL_Delay( 20 ); | |
665 } | |
666 | |
667 /* Check if there's a pending event. */ | |
668 while( SDL_PollEvent( &event ) ) { | |
669 done = HandleEvent(&event); | |
670 } | |
671 ++frames; | |
672 } | |
673 | |
674 /* Print out the frames per second */ | |
675 this_time = SDL_GetTicks(); | |
676 if ( this_time != start_time ) { | |
677 printf("%2.2f FPS\n", | |
678 ((float)frames/(this_time-start_time))*1000.0); | |
679 } | |
680 | |
681 /* Destroy our GL context, etc. */ | |
682 SDL_Quit( ); | |
683 return(0); | |
684 } | |
685 | |
686 int main(int argc, char *argv[]) | |
687 { | |
688 int i, logo; | |
689 int numtests; | |
690 int bpp = 0; | |
691 int slowly; | |
692 float gamma = 0.0; | |
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693 int noframe = 0; |
0 | 694 |
695 logo = 0; | |
696 slowly = 0; | |
697 numtests = 1; | |
698 for ( i=1; argv[i]; ++i ) { | |
699 if ( strcmp(argv[i], "-twice") == 0 ) { | |
700 ++numtests; | |
701 } | |
702 if ( strcmp(argv[i], "-logo") == 0 ) { | |
703 logo = 1; | |
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704 USE_DEPRECATED_OPENGLBLIT = SDL_FALSE; |
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705 } |
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706 if ( strcmp(argv[i], "-logoblit") == 0 ) { |
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707 logo = 1; |
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708 USE_DEPRECATED_OPENGLBLIT = SDL_TRUE; |
0 | 709 } |
710 if ( strcmp(argv[i], "-slow") == 0 ) { | |
711 slowly = 1; | |
712 } | |
713 if ( strcmp(argv[i], "-bpp") == 0 ) { | |
714 bpp = atoi(argv[++i]); | |
715 } | |
716 if ( strcmp(argv[i], "-gamma") == 0 ) { | |
717 gamma = (float)atof(argv[++i]); | |
718 } | |
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719 if ( strcmp(argv[i], "-noframe") == 0 ) { |
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720 noframe = 1; |
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721 } |
0 | 722 if ( strncmp(argv[i], "-h", 2) == 0 ) { |
723 printf( | |
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724 "Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe]\n", |
0 | 725 argv[0]); |
726 exit(0); | |
727 } | |
728 } | |
729 for ( i=0; i<numtests; ++i ) { | |
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730 RunGLTest(argc, argv, logo, slowly, bpp, gamma, noframe); |
0 | 731 } |
732 return 0; | |
733 } | |
734 | |
735 #else /* HAVE_OPENGL */ | |
736 | |
737 int main(int argc, char *argv[]) | |
738 { | |
739 printf("No OpenGL support on this system\n"); | |
740 return 1; | |
741 } | |
742 | |
743 #endif /* HAVE_OPENGL */ |