annotate src/video/picogui/SDL_pgevents.c @ 1361:19418e4422cb

New configure-based build system. Still work in progress, but much improved
author Sam Lantinga <slouken@libsdl.org>
date Thu, 16 Feb 2006 10:11:48 +0000
parents 3692456e7b0f
children d910939febfa
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21
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22 Micah Dowty
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23 micahjd@users.sourceforge.net
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24 */
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25
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26 #include "SDL.h"
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27 #include "../../events/SDL_sysevents.h"
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28 #include "../../events/SDL_events_c.h"
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29 #include "SDL_pgvideo.h"
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30 #include "SDL_pgevents_c.h"
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31
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32 int PG_HandleClose(struct pgEvent *evt)
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33 {
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34 SDL_PrivateQuit();
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35 return 1; /* Intercept the event's normal quit handling */
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36 }
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37
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38 int PG_HandleResize(struct pgEvent *evt)
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39 {
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40 SDL_PrivateResize(evt->e.size.w, evt->e.size.h);
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41 return 0;
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42 }
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43
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44 int PG_HandleKey(struct pgEvent *evt)
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45 {
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46 SDL_keysym sym;
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47 SDL_memset(&sym,0,sizeof(sym));
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48 sym.sym = evt->e.kbd.key;
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49 sym.mod = evt->e.kbd.mods;
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50 SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym);
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51 return 0;
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52 }
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53
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54 int PG_HandleChar(struct pgEvent *evt)
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55 {
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56 SDL_keysym sym;
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57 SDL_memset(&sym,0,sizeof(sym));
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58 sym.unicode = evt->e.kbd.key;
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59 sym.mod = evt->e.kbd.mods;
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60 SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym);
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61 return 0;
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62 }
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63
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64 int PG_HandleMouseButton(struct pgEvent *evt)
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65 {
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66 /* We need to focus the canvas when it's clicked */
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67 if (evt->extra) {
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68 SDL_VideoDevice *this = (SDL_VideoDevice *) evt->extra;
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69 pgFocus(this->hidden->wCanvas);
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70 }
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71 SDL_PrivateMouseButton(evt->type == PG_WE_PNTR_DOWN, evt->e.pntr.chbtn,
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72 evt->e.pntr.x, evt->e.pntr.y);
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73 return 0;
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74 }
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75
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76 int PG_HandleMouseMotion(struct pgEvent *evt)
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77 {
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78 SDL_PrivateMouseMotion(evt->e.pntr.btn,0,evt->e.pntr.x, evt->e.pntr.y);
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79 return 0;
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80 }
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81
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82 void PG_PumpEvents(_THIS)
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83 {
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84 /* Process all pending events */
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85 pgEventPoll();
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86 }
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87
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88 void PG_InitOSKeymap(_THIS)
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89 {
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90 /* We need no keymap */
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91 }
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92
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93 void PG_InitEvents(_THIS)
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94 {
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95 /* Turn on all the mouse and keyboard triggers for our canvas, normally less important
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96 * events like mouse movement are ignored to save bandwidth. */
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97 pgSetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK,
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98 pgGetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK) |
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99 PG_TRIGGER_UP | PG_TRIGGER_DOWN | PG_TRIGGER_MOVE |
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100 PG_TRIGGER_KEYUP | PG_TRIGGER_KEYDOWN | PG_TRIGGER_CHAR,0);
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101
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102 /* Start our canvas out focused, so we get keyboard input */
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103 pgFocus(this->hidden->wCanvas);
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104
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105 /* Set up bindings for all the above event handlers */
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106 pgBind(this->hidden->wApp, PG_WE_CLOSE, &PG_HandleClose, NULL);
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107 pgBind(this->hidden->wCanvas, PG_WE_BUILD, &PG_HandleResize, NULL);
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108 pgBind(this->hidden->wCanvas, PG_WE_KBD_CHAR, &PG_HandleChar, NULL);
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109 pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYUP, &PG_HandleKey, NULL);
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110 pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYDOWN, &PG_HandleKey, NULL);
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111 pgBind(this->hidden->wCanvas, PG_WE_PNTR_MOVE, &PG_HandleMouseMotion, NULL);
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112 pgBind(this->hidden->wCanvas, PG_WE_PNTR_UP, &PG_HandleMouseButton, NULL);
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113 pgBind(this->hidden->wCanvas, PG_WE_PNTR_DOWN, &PG_HandleMouseButton, this);
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114 }
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115
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116 /* end of SDL_pgevents.c ... */