Mercurial > sdl-ios-xcode
annotate include/SDL_loadso.h @ 5048:187d7d446306
PS3 Linux is no more...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 19 Jan 2011 22:25:40 -0800 |
parents | f7b03b6838cb |
children | b530ef003506 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 /** |
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24 * \file SDL_loadso.h |
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25 * |
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26 * System dependent library loading routines |
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27 * |
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28 * Some things to keep in mind: |
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29 * \li These functions only work on C function names. Other languages may |
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30 * have name mangling and intrinsic language support that varies from |
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31 * compiler to compiler. |
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32 * \li Make sure you declare your function pointers with the same calling |
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33 * convention as the actual library function. Your code will crash |
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34 * mysteriously if you do not do this. |
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35 * \li Avoid namespace collisions. If you load a symbol from the library, |
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36 * it is not defined whether or not it goes into the global symbol |
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37 * namespace for the application. If it does and it conflicts with |
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38 * symbols in your code or other shared libraries, you will not get |
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39 * the results you expect. :) |
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40 */ |
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41 |
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42 #ifndef _SDL_loadso_h |
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43 #define _SDL_loadso_h |
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44 |
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45 #include "SDL_stdinc.h" |
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46 #include "SDL_error.h" |
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47 |
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48 #include "begin_code.h" |
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49 /* Set up for C function definitions, even when using C++ */ |
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50 #ifdef __cplusplus |
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51 /* *INDENT-OFF* */ |
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52 extern "C" { |
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53 /* *INDENT-ON* */ |
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54 #endif |
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55 |
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56 /** |
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57 * This function dynamically loads a shared object and returns a pointer |
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58 * to the object handle (or NULL if there was an error). |
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59 * The 'sofile' parameter is a system dependent name of the object file. |
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60 */ |
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61 extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile); |
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62 |
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63 /** |
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64 * Given an object handle, this function looks up the address of the |
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65 * named function in the shared object and returns it. This address |
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66 * is no longer valid after calling SDL_UnloadObject(). |
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67 */ |
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68 extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle, |
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69 const char *name); |
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70 |
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71 /** |
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72 * Unload a shared object from memory. |
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73 */ |
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74 extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); |
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75 |
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76 /* Ends C function definitions when using C++ */ |
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77 #ifdef __cplusplus |
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78 /* *INDENT-OFF* */ |
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79 } |
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80 /* *INDENT-ON* */ |
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81 #endif |
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82 #include "close_code.h" |
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83 |
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84 #endif /* _SDL_loadso_h */ |
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85 |
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86 /* vi: set ts=4 sw=4 expandtab: */ |