annotate docs/man3/SDL_SetAlpha.3 @ 4096:1859647893b8 SDL-1.2

Fixed crash when given video modes > 32 bpp
author Sam Lantinga <slouken@libsdl.org>
date Thu, 27 Dec 2007 13:59:41 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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e5bc29de3f0a Updated from the SDL Documentation Project
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1 .TH "SDL_SetAlpha" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_SetAlpha\- Adjust the alpha properties of a surface
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBint \fBSDL_SetAlpha\fP\fR(\fBSDL_Surface *surface, Uint32 flag, Uint8 alpha\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 .RS
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12 \fBNote:
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13 .PP
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14 This function and the semantics of SDL alpha blending have changed since version 1\&.1\&.4\&. Up until version 1\&.1\&.5, an alpha value of 0 was considered opaque and a value of 255 was considered transparent\&. This has now been inverted: 0 (\fBSDL_ALPHA_TRANSPARENT\fP) is now considered transparent and 255 (\fBSDL_ALPHA_OPAQUE\fP) is now considered opaque\&.
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15 .RE
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16 .PP
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17 \fBSDL_SetAlpha\fP is used for setting the per-surface alpha value and/or enabling and disabling alpha blending\&.
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18 .PP
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19 The\fBsurface\fR parameter specifies which surface whose alpha attributes you wish to adjust\&. \fBflags\fR is used to specify whether alpha blending should be used (\fBSDL_SRCALPHA\fP) and whether the surface should use RLE acceleration for blitting (\fBSDL_RLEACCEL\fP)\&. \fBflags\fR can be an OR\&'d combination of these two options, one of these options or 0\&. If \fBSDL_SRCALPHA\fP is not passed as a flag then all alpha information is ignored when blitting the surface\&. The \fBalpha\fR parameter is the per-surface alpha value; a surface need not have an alpha channel to use per-surface alpha and blitting can still be accelerated with \fBSDL_RLEACCEL\fP\&.
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20 .PP
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21 .RS
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22 \fBNote:
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23 .PP
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24 The per-surface alpha value of 128 is considered a special case and is optimised, so it\&'s much faster than other per-surface values\&.
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25 .RE
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26 .PP
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27 Alpha effects surface blitting in the following ways:
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28 .TP 20
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29 RGBA->RGB with \fBSDL_SRCALPHA\fP
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30 The source is alpha-blended with the destination, using the alpha channel\&. \fBSDL_SRCCOLORKEY\fP and the per-surface alpha are ignored\&.
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31 .TP 20
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32 RGBA->RGB without \fBSDL_SRCALPHA\fP
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33 The RGB data is copied from the source\&. The source alpha channel and the per-surface alpha value are ignored\&.
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34 .TP 20
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35 RGB->RGBA with \fBSDL_SRCALPHA\fP
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36 The source is alpha-blended with the destination using the per-surface alpha value\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&. The alpha channel of the copied pixels is set to opaque\&.
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37 .TP 20
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38 RGB->RGBA without \fBSDL_SRCALPHA\fP
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39 The RGB data is copied from the source and the alpha value of the copied pixels is set to opaque\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&.
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40 .TP 20
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41 RGBA->RGBA with \fBSDL_SRCALPHA\fP
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42 The source is alpha-blended with the destination using the source alpha channel\&. The alpha channel in the destination surface is left untouched\&. \fBSDL_SRCCOLORKEY\fP is ignored\&.
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43 .TP 20
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44 RGBA->RGBA without \fBSDL_SRCALPHA\fP
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45 The RGBA data is copied to the destination surface\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&.
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46 .TP 20
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47 RGB->RGB with \fBSDL_SRCALPHA\fP
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48 The source is alpha-blended with the destination using the per-surface alpha value\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&.
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49 .TP 20
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50 RGB->RGB without \fBSDL_SRCALPHA\fP
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51 The RGB data is copied from the source\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&.
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52 .PP
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53 .RS
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54 \fBNote:
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55 .PP
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56 Note that RGBA->RGBA blits (with SDL_SRCALPHA set) keep the alpha of the destination surface\&. This means that you cannot compose two arbitrary RGBA surfaces this way and get the result you would expect from "overlaying" them; the destination alpha will work as a mask\&.
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57 .PP
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58 Also note that per-pixel and per-surface alpha cannot be combined; the per-pixel alpha is always used if available
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59 .RE
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60 .SH "RETURN VALUE"
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61 .PP
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62 This function returns \fB0\fR, or \fB-1\fR if there was an error\&.
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63 .SH "SEE ALSO"
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64 .PP
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65 \fI\fBSDL_MapRGBA\fP\fR, \fI\fBSDL_GetRGBA\fP\fR, \fI\fBSDL_DisplayFormatAlpha\fP\fR, \fI\fBSDL_BlitSurface\fP\fR
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66 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01