Mercurial > sdl-ios-xcode
annotate src/main/linux/SDL_main.c @ 189:175917167aac
Date: Thu, 13 Sep 2001 14:14:42 -0400
From: "David Chait" <davebytes@hotmail.com>
Subject: sdlmods.zip
-- Message: 502 -- Next: 503 N --------------------------------------------
now bracketed with (MWERKS && macintosh), so it'll work under metrowerks under any kind of mac build. Project Builder probably uses pack properly as it is GCC under the covers, so not worrying about it... :)
it sets packing to 68K 4-byte alignment, and turns on enumsalwaysint. resets them both to project defaults when done. note that if a project sets these things in a header and expects the settings to last throughout a C file (which is a nasty thing to do), it won't work. I think there's an overall-state push/pop system, but it's a deprecated interface so I'm loathe to use it...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 23 Sep 2001 18:10:59 +0000 |
parents | 25dfe480c75e |
children |
rev | line source |
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0 | 1 |
2 /* Include the SDL main definition header */ | |
3 #include "SDL_main.h" | |
4 #ifdef main | |
5 #undef main | |
6 #endif | |
7 | |
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25dfe480c75e
Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents:
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changeset
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8 extern int SDL_main(int argc, char *argv[]); |
0 | 9 |
10 int main(int argc, char *argv[]) | |
11 { | |
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25dfe480c75e
Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
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12 return(SDL_main(argc, argv)); |
0 | 13 } |