annotate Xcode-iPhoneOS/Test/README @ 3415:1756b9569141

Adam Strzelecki to SDL Actually after my patch commited in r4928 MinGW configure seems to generate broken Makefile due MSYS bash bug. (Attaching cure/patch below) The problem is that: TEST=`echo 'one\\ two\\ three\\'` echo "$TEST" Should echo: one\ two\ three\ Does it on Linux, Mac.. all UNIX but not on MSYS (MinGW) which outputs: one\two\three\ (new lines removed, probably it doesn't like backslashes) Probably this bug should be submitted to MSYS team, but not waiting till MSYS gets it fixed (they have very slow release cycles) here goes simple cure... My patch simply replaces single quoted SED rules where we needed newlien injection with double quoted ones. Tested on Mac, Linux & MinGW. Please review it ASAP coz this may be showstopper for everybody compiling with MinGW.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 28 Oct 2009 04:27:50 +0000
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20326ba2bda2 This name inconsistency has been bugging me for a while...
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1 TestiPhoneOS.xcodeproj contains targets to compile many of the SDL test programs for iPhone OS. Most of these test programs work fine, with the following exceptions:
20326ba2bda2 This name inconsistency has been bugging me for a while...
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2
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3 testalpha:
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4 Program crashes. Problem appears to effect Mac OS X as well.
20326ba2bda2 This name inconsistency has been bugging me for a while...
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5
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6 testhread:
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7 SIGTERM kills the process immediately without executing the 'kill' function. The posix standard says this shouldn't happen. Apple seems intent on having iPhone apps exit promptly when the user requests it, so maybe that's why(?)
20326ba2bda2 This name inconsistency has been bugging me for a while...
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8
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9 testlock:
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10 Locks appear to work, but there doesn't appear to be a simple way to send the process SIGINT.
20326ba2bda2 This name inconsistency has been bugging me for a while...
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11
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12 testpalette:
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13 "SDL error: blitting boat: Blit combination not supported." Happens on Mac OS X as well.
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14
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15 testsprite2:
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16 SDL_CreateTextureFromSurface requests an ARGB pixel format, but iPhone's SDL video driver only supports ABGR.
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17
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18 testwin:
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19 Behaves as it does under Mac OS X ... not sure if that is correctly or not.
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20
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21 threadwin:
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22 Works if -threaded is not on. Otherwise it doesn't work, but this is true under Mac OS X as well.