1190
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 /* OS/2 Joystick driver, contributed by Daniel Caetano */
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29
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30 #include <stdlib.h>
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31 #include <stdio.h>
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32 #include <mem.h>
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33
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34 #define INCL_DOSDEVICES
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35 #define INCL_DOSDEVIOCTL
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36 #define INCL_DOSMEMMGR
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37 #include <os2.h>
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38 #include "joyos2.h"
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39
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40 #include "SDL_error.h"
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41 #include "SDL_joystick.h"
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42 #include "SDL_sysjoystick.h"
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43 #include "SDL_joystick_c.h"
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44
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45 HFILE hJoyPort = NULL; /* Joystick GAME$ Port Address */
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46 #define MAX_JOYSTICKS 2 /* Maximum of two joysticks */
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47 #define MAX_AXES 4 /* each joystick can have up to 4 axes */
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48 #define MAX_BUTTONS 8 /* 8 buttons */
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49 #define MAX_HATS 0 /* 0 hats - OS/2 doesn't support it */
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50 #define MAX_BALLS 0 /* and 0 balls - OS/2 doesn't support it */
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51 #define AXIS_MIN -32768 /* minimum value for axes coordinate */
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52 #define AXIS_MAX 32767 /* maximum value for axes coordinate */
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53 #define MAX_JOYNAME 128 /* Joystick name may have 128 characters */
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54 /* limit axes to 256 possible positions to filter out noise */
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55 #define JOY_AXIS_THRESHOLD (((AXIS_MAX)-(AXIS_MIN))/256)
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56 /* Calc Button Flag for buttons A to D */
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57 #define JOY_BUTTON_FLAG(n) (1<<n)
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58
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59 /* Joystick data... hold information about detected devices */
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60 struct _SYS_JoyData
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61 {
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62 Sint8 id; // Device ID
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63 char szDeviceName[MAX_JOYNAME]; // Device Name
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64 char axes; // Number of axes
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65 char buttons; // Number of buttons
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66 char hats; // Number of buttons
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67 char balls; // Number of buttons
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68 int axes_min[MAX_AXES]; // minimum callibration value for axes
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69 int axes_med[MAX_AXES]; // medium callibration value for axes
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70 int axes_max[MAX_AXES]; // maximum callibration value for axes
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71 int buttoncalc[4]; // Used for buttons 5, 6, 7 and 8.
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72 } SYS_JoyData[MAX_JOYSTICKS];
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73
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74
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75 /* Structure used to convert data from OS/2 driver format to SDL format */
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76 struct joystick_hwdata
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77 {
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78 Sint8 id;
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79 struct _transaxes
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80 {
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81 int offset; /* Center Offset */
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82 float scale1; /* Center to left/up Scale */
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83 float scale2; /* Center to right/down Scale */
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84 } transaxes[MAX_AXES];
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85 };
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86
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87 /* Structure used to get values from Joystick Environment Variable */
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88 struct _joycfg
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89 {
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90 char name[MAX_JOYNAME];
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91 unsigned int axes;
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92 unsigned int buttons;
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93 unsigned int hats;
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94 unsigned int balls;
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95 };
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96
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97 /* OS/2 Implementation Function Prototypes */
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98 APIRET joyPortOpen(HFILE * hGame);
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99 void joyPortClose(HFILE * hGame);
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100 int joyGetData(char *joyenv, char *name, char stopchar, size_t maxchars);
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101 int joyGetEnv(struct _joycfg * joydata);
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102
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103
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104
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105 /************************************************************************/
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106 /* Function to scan the system for joysticks. */
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107 /* This function should set SDL_numjoysticks to the number of available */
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108 /* joysticks. Joystick 0 should be the system default joystick. */
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109 /* It should return 0, or -1 on an unrecoverable fatal error. */
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110 /************************************************************************/
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111 int SDL_SYS_JoystickInit(void)
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112 {
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113 APIRET rc; /* Generic OS/2 return code */
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114 GAME_PORT_STRUCT stJoyStatus; /* Joystick Status Structure */
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115 GAME_PARM_STRUCT stGameParms; /* Joystick Parameter Structure */
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116 GAME_CALIB_STRUCT stGameCalib; /* Calibration Struct */
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117 ULONG ulDataLen; /* Size of data */
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118 ULONG ulLastTick; /* Tick Counter for timing operations */
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119 Uint8 maxdevs; /* Maximum number of devices */
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120 Uint8 numdevs; /* Number of present devices */
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121 Uint8 maxbut; /* Maximum number of buttons... */
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122 Uint8 i; /* Temporary Count Vars */
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123 Uint8 ucNewJoystickMask; /* Mask for Joystick Detection */
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124 struct _joycfg joycfg; /* Joy Configuration from envvar */
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125
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126
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127 /* Get Max Number of Devices */
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128 rc = joyPortOpen(&hJoyPort); /* Open GAME$ port */
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129 if (rc != 0) return 0; /* Cannot open... report no joystick */
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130 ulDataLen = sizeof(stGameParms);
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131 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_PARMS,
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132 NULL, 0, NULL, &stGameParms, ulDataLen, &ulDataLen); /* Ask device info */
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133 if (rc != 0)
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134 {
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135 joyPortClose(&hJoyPort);
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136 SDL_SetError("Could not read joystick port.");
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137 return -1;
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138 }
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139 if (stGameParms.useA != 0) maxdevs++;
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140 if (stGameParms.useB != 0) maxdevs++;
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141 if ( maxdevs > MAX_JOYSTICKS ) maxdevs = MAX_JOYSTICKS;
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142
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143 /* Defines min/max axes values (callibration) */
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144 ulDataLen = sizeof(stGameCalib);
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145 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_CALIB,
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146 NULL, 0, NULL, &stGameCalib, ulDataLen, &ulDataLen);
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147 if (rc != 0)
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148 {
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149 joyPortClose(&hJoyPort);
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150 SDL_SetError("Could not read callibration data.");
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151 return -1;
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152 }
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153
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154 /* Determine how many joysticks are active */
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155 numdevs = 0; /* Points no device */
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156 ucNewJoystickMask = 0x0F; /* read all 4 joystick axis */
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157 ulDataLen = sizeof(ucNewJoystickMask);
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158 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_RESET,
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159 &ucNewJoystickMask, ulDataLen, &ulDataLen, NULL, 0, NULL);
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160 if (rc == 0)
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161 {
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162 ulDataLen = sizeof(stJoyStatus);
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163 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET,
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164 NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen);
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165 if (rc != 0)
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166 {
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167 joyPortClose(&hJoyPort);
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168 SDL_SetError("Could not call joystick port.");
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169 return -1;
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170 }
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171 ulLastTick = stJoyStatus.ulJs_Ticks;
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172 while (stJoyStatus.ulJs_Ticks == ulLastTick)
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173 {
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174 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET,
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175 NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen);
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176 }
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177 if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0) numdevs++;
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178 if (((stJoyStatus.ucJs_JoyStickMask >> 2) & 0x03) > 0) numdevs++;
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179 }
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180
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181 if (numdevs>maxdevs) numdevs=maxdevs;
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182
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183 /* If *any* joystick was detected... Let's configure SDL for them */
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184 if (numdevs > 0)
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185 {
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186 /* Verify if it is a "user defined" joystick */
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187 if (joyGetEnv(&joycfg))
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188 {
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189 GAME_3POS_STRUCT * axis[4];
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190 axis[0] = &stGameCalib.Ax;
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191 axis[1] = &stGameCalib.Ay;
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192 axis[2] = &stGameCalib.Bx;
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193 axis[3] = &stGameCalib.By;
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194 /* Say it has one device only (user defined is always one device only) */
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195 numdevs = 1;
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196 /* Define Device 0 as... */
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197 SYS_JoyData[0].id=0;
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198 /* Define Number of Axes... up to 4 */
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199 if (joycfg.axes>MAX_AXES) joycfg.axes = MAX_AXES;
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200 SYS_JoyData[0].axes = joycfg.axes;
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201 /* Define number of buttons... 8 if 2 axes, 6 if 3 axes and 4 if 4 axes */
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202 maxbut = MAX_BUTTONS;
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203 if (joycfg.axes>2) maxbut-=((joycfg.axes-2)<<1); /* MAX_BUTTONS - 2*(axes-2) */
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204 if (joycfg.buttons > maxbut) joycfg.buttons = maxbut;
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205 SYS_JoyData[0].buttons = joycfg.buttons;
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206 /* Define number of hats */
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207 if (joycfg.hats > MAX_HATS) joycfg.hats = MAX_HATS;
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208 SYS_JoyData[0].hats = joycfg.hats;
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209 /* Define number of balls */
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210 if (joycfg.balls > MAX_BALLS) joycfg.balls = MAX_BALLS;
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211 SYS_JoyData[0].balls = joycfg.balls;
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212 /* Initialize Axes Callibration Values */
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213 for (i=0; i<joycfg.axes; i++)
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214 {
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215 SYS_JoyData[0].axes_min[i] = axis[i]->lower;
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216 SYS_JoyData[0].axes_med[i] = axis[i]->centre;
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217 SYS_JoyData[0].axes_max[i] = axis[i]->upper;
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218 }
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219 /* Initialize Buttons 5 to 8 structures */
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220 if (joycfg.buttons>=5) SYS_JoyData[0].buttoncalc[0]=((axis[2]->lower+axis[3]->centre)>>1);
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221 if (joycfg.buttons>=6) SYS_JoyData[0].buttoncalc[1]=((axis[3]->lower+axis[3]->centre)>>1);
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222 if (joycfg.buttons>=7) SYS_JoyData[0].buttoncalc[2]=((axis[2]->upper+axis[3]->centre)>>1);
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223 if (joycfg.buttons>=8) SYS_JoyData[0].buttoncalc[3]=((axis[3]->upper+axis[3]->centre)>>1);
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224 /* Intialize Joystick Name */
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225 strcpy (SYS_JoyData[0].szDeviceName,joycfg.name);
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226 }
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227 /* Default Init ... autoconfig */
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228 else
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229 {
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230 /* if two devices were detected... configure as Joy1 4 axis and Joy2 2 axis */
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231 if (numdevs==2)
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232 {
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233 /* Define Device 0 as 4 axes, 4 buttons */
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234 SYS_JoyData[0].id=0;
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235 SYS_JoyData[0].axes = 4;
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236 SYS_JoyData[0].buttons = 4;
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237 SYS_JoyData[0].hats = 0;
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238 SYS_JoyData[0].balls = 0;
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239 SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower;
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240 SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre;
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241 SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper;
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242 SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower;
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243 SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre;
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244 SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper;
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245 SYS_JoyData[0].axes_min[2] = stGameCalib.Bx.lower;
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246 SYS_JoyData[0].axes_med[2] = stGameCalib.Bx.centre;
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247 SYS_JoyData[0].axes_max[2] = stGameCalib.Bx.upper;
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248 SYS_JoyData[0].axes_min[3] = stGameCalib.By.lower;
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249 SYS_JoyData[0].axes_med[3] = stGameCalib.By.centre;
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250 SYS_JoyData[0].axes_max[3] = stGameCalib.By.upper;
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251 /* Define Device 1 as 2 axes, 2 buttons */
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252 SYS_JoyData[1].id=1;
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253 SYS_JoyData[1].axes = 2;
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254 SYS_JoyData[1].buttons = 2;
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255 SYS_JoyData[1].hats = 0;
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256 SYS_JoyData[1].balls = 0;
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257 SYS_JoyData[1].axes_min[0] = stGameCalib.Bx.lower;
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258 SYS_JoyData[1].axes_med[0] = stGameCalib.Bx.centre;
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259 SYS_JoyData[1].axes_max[0] = stGameCalib.Bx.upper;
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260 SYS_JoyData[1].axes_min[1] = stGameCalib.By.lower;
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261 SYS_JoyData[1].axes_med[1] = stGameCalib.By.centre;
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262 SYS_JoyData[1].axes_max[1] = stGameCalib.By.upper;
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263 }
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264 /* One joystick only? */
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265 else
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266 {
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267 /* If it is joystick A... */
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268 if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0)
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269 {
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270 /* Define Device 0 as 2 axes, 4 buttons */
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271 SYS_JoyData[0].id=0;
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272 SYS_JoyData[0].axes = 2;
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273 SYS_JoyData[0].buttons = 4;
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274 SYS_JoyData[0].hats = 0;
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275 SYS_JoyData[0].balls = 0;
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276 SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower;
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277 SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre;
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278 SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper;
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279 SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower;
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280 SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre;
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281 SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper;
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282 }
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283 /* If not, it is joystick B */
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284 else
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285 {
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286 /* Define Device 1 as 2 axes, 2 buttons */
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287 SYS_JoyData[0].id=1;
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288 SYS_JoyData[0].axes = 2;
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289 SYS_JoyData[0].buttons = 2;
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290 SYS_JoyData[0].hats = 0;
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291 SYS_JoyData[0].balls = 0;
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292 SYS_JoyData[0].axes_min[0] = stGameCalib.Bx.lower;
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293 SYS_JoyData[0].axes_med[0] = stGameCalib.Bx.centre;
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294 SYS_JoyData[0].axes_max[0] = stGameCalib.Bx.upper;
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295 SYS_JoyData[0].axes_min[1] = stGameCalib.By.lower;
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296 SYS_JoyData[0].axes_med[1] = stGameCalib.By.centre;
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297 SYS_JoyData[0].axes_max[1] = stGameCalib.By.upper;
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298 }
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299 }
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300 /* Hack to define Joystick Port Names */
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301 if ( numdevs > maxdevs ) numdevs = maxdevs;
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302 for (i=0; i<numdevs; i++) sprintf (SYS_JoyData[i].szDeviceName,"Default Joystick %c",'A'+SYS_JoyData[i].id);
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303 }
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304 }
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305 /* Return the number of devices found */
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306 return(numdevs);
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307 }
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308
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309
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310
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311 /***********************************************************/
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312 /* Function to get the device-dependent name of a joystick */
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313 /***********************************************************/
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314 const char *SDL_SYS_JoystickName(int index)
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315 {
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316 /* No need to verify if device exists, already done in upper layer */
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317 return(SYS_JoyData[index].szDeviceName);
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318 }
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319
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320
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321
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322 /******************************************************************************/
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323 /* Function to open a joystick for use. */
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324 /* The joystick to open is specified by the index field of the joystick. */
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325 /* This should fill the nbuttons and naxes fields of the joystick structure. */
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326 /* It returns 0, or -1 if there is an error. */
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327 /******************************************************************************/
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328 int SDL_SYS_JoystickOpen(SDL_Joystick *joystick)
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329 {
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330 int index; /* Index shortcut for index in joystick structure */
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331 int i; /* Generic Counter */
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332
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333 /* allocate memory for system specific hardware data */
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334 joystick->hwdata = (struct joystick_hwdata *) malloc(sizeof(*joystick->hwdata));
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335 if (joystick->hwdata == NULL)
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336 {
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337 SDL_OutOfMemory();
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338 return(-1);
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339 }
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340 /* Reset Hardware Data */
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341 memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
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342
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343 /* ShortCut Pointer */
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344 index = joystick->index;
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345 /* Define offsets and scales for all axes */
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346 joystick->hwdata->id = SYS_JoyData[index].id;
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347 for ( i = 0; i < MAX_AXES; ++i )
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348 {
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349 if ( (i<2) || i < SYS_JoyData[index].axes )
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350 {
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351 joystick->hwdata->transaxes[i].offset = ((AXIS_MAX + AXIS_MIN)>>1) - SYS_JoyData[index].axes_med[i];
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352 //joystick->hwdata->transaxes[i].scale = (float)((AXIS_MAX - AXIS_MIN)/(SYS_JoyData[index].axes_max[i]-SYS_JoyData[index].axes_min[i]));
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353 joystick->hwdata->transaxes[i].scale1 = (float)abs((AXIS_MIN/SYS_JoyData[index].axes_min[i]));
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354 joystick->hwdata->transaxes[i].scale2 = (float)abs((AXIS_MAX/SYS_JoyData[index].axes_max[i]));
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355 }
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356 else
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357 {
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358 joystick->hwdata->transaxes[i].offset = 0;
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359 //joystick->hwdata->transaxes[i].scale = 1.0; /* Just in case */
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360 joystick->hwdata->transaxes[i].scale1 = 1.0; /* Just in case */
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361 joystick->hwdata->transaxes[i].scale2 = 1.0; /* Just in case */
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362 }
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363 }
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364
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365 /* fill nbuttons, naxes, and nhats fields */
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366 joystick->nbuttons = SYS_JoyData[index].buttons;
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367 joystick->naxes = SYS_JoyData[index].axes;
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368 /* joystick->nhats = SYS_JoyData[index].hats; */
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369 joystick->nhats = 0; /* No support for hats at this time */
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370 /* joystick->nballs = SYS_JoyData[index].balls; */
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371 joystick->nballs = 0; /* No support for balls at this time */
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372 return 0;
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373 }
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374
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375
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376
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377 /***************************************************************************/
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378 /* Function to update the state of a joystick - called as a device poll. */
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379 /* This function shouldn't update the joystick structure directly, */
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380 /* but instead should call SDL_PrivateJoystick*() to deliver events */
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381 /* and update joystick device state. */
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382 /***************************************************************************/
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383 void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
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384 {
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385 APIRET rc; /* Generic OS/2 return code */
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386 int index; /* index shortcurt to joystick index */
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387 int i; /* Generic counter */
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388 int normbut; /* Number of buttons reported by joystick */
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389 int corr; /* Correction for button names */
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390 Sint16 value, change; /* Values used to update axis values */
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391 struct _transaxes *transaxes; /* Shortcut for Correction structure */
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392 Uint32 pos[MAX_AXES]; /* Vector to inform the Axis status */
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393 ULONG ulDataLen; /* Size of data */
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394 GAME_STATUS_STRUCT stGameStatus; /* Joystick Status Structure */
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395
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396 ulDataLen = sizeof(stGameStatus);
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397 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_STATUS,
|
|
398 NULL, 0, NULL, &stGameStatus, ulDataLen, &ulDataLen);
|
|
399 if (rc != 0)
|
|
400 {
|
|
401 SDL_SetError("Could not read joystick status.");
|
|
402 return; /* Could not read data */
|
|
403 }
|
|
404
|
|
405 /* Shortcut pointer */
|
|
406 index = joystick->index;
|
|
407 /* joystick motion events */
|
|
408
|
|
409 if (SYS_JoyData[index].id == 0)
|
|
410 {
|
|
411 pos[0] = stGameStatus.curdata.A.x;
|
|
412 pos[1] = stGameStatus.curdata.A.y;
|
|
413 if (SYS_JoyData[index].axes >= 3) pos[2] = stGameStatus.curdata.B.x;
|
|
414 else pos[2]=0;
|
|
415 if (SYS_JoyData[index].axes >= 4) pos[3] = stGameStatus.curdata.B.y;
|
|
416 else pos[3]=0;
|
|
417 pos[4]=0; /* OS/2 basic drivers do not support more than 4 axes joysticks */
|
|
418 pos[5]=0;
|
|
419 }
|
|
420 else if (SYS_JoyData[index].id == 1)
|
|
421 {
|
|
422 pos[0] = stGameStatus.curdata.B.x;
|
|
423 pos[1] = stGameStatus.curdata.B.y;
|
|
424 pos[2]=0;
|
|
425 pos[3]=0;
|
|
426 pos[4]=0;
|
|
427 pos[5]=0;
|
|
428 }
|
|
429
|
|
430 /* Corrects the movements using the callibration */
|
|
431 transaxes = joystick->hwdata->transaxes;
|
|
432 for (i = 0; i < joystick->naxes; i++)
|
|
433 {
|
|
434 value = pos[i] + transaxes[i].offset;
|
|
435 if (value<0)
|
|
436 {
|
|
437 value*=transaxes[i].scale1;
|
|
438 if (value>0) value = AXIS_MIN;
|
|
439 }
|
|
440 else
|
|
441 {
|
|
442 value*=transaxes[i].scale2;
|
|
443 if (value<0) value = AXIS_MAX;
|
|
444 }
|
|
445 change = (value - joystick->axes[i]);
|
|
446 if ( (change < -JOY_AXIS_THRESHOLD) || (change > JOY_AXIS_THRESHOLD) )
|
|
447 {
|
|
448 SDL_PrivateJoystickAxis(joystick, (Uint8)i, (Sint16)value);
|
|
449 }
|
|
450 }
|
|
451
|
|
452 /* joystick button A to D events */
|
|
453 if (SYS_JoyData[index].id == 1) corr = 2;
|
|
454 else corr = 0;
|
|
455 normbut=4; /* Number of normal buttons */
|
|
456 if (joystick->nbuttons<normbut) normbut = joystick->nbuttons;
|
|
457 for ( i = corr; (i-corr) < normbut; ++i )
|
|
458 {
|
|
459 /*
|
|
460 Button A: 1110 0000
|
|
461 Button B: 1101 0000
|
|
462 Button C: 1011 0000
|
|
463 Button D: 0111 0000
|
|
464 */
|
|
465 if ( (~stGameStatus.curdata.butMask)>>4 & JOY_BUTTON_FLAG(i) )
|
|
466 {
|
|
467 if ( ! joystick->buttons[i-corr] )
|
|
468 {
|
|
469 SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_PRESSED);
|
|
470 }
|
|
471 }
|
|
472 else
|
|
473 {
|
|
474 if ( joystick->buttons[i-corr] )
|
|
475 {
|
|
476 SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_RELEASED);
|
|
477 }
|
|
478 }
|
|
479 }
|
|
480
|
|
481 /* Joystick button E to H buttons */
|
|
482 /*
|
|
483 Button E: Axis 2 X Left
|
|
484 Button F: Axis 2 Y Up
|
|
485 Button G: Axis 2 X Right
|
|
486 Button H: Axis 2 Y Down
|
|
487 */
|
|
488 if (joystick->nbuttons>=5)
|
|
489 {
|
|
490 if (stGameStatus.curdata.B.x < SYS_JoyData[index].buttoncalc[0]) SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_PRESSED);
|
|
491 else SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_RELEASED);
|
|
492 }
|
|
493 if (joystick->nbuttons>=6)
|
|
494 {
|
|
495 if (stGameStatus.curdata.B.y < SYS_JoyData[index].buttoncalc[1]) SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_PRESSED);
|
|
496 else SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_RELEASED);
|
|
497 }
|
|
498 if (joystick->nbuttons>=7)
|
|
499 {
|
|
500 if (stGameStatus.curdata.B.x > SYS_JoyData[index].buttoncalc[2]) SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_PRESSED);
|
|
501 else SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_RELEASED);
|
|
502 }
|
|
503 if (joystick->nbuttons>=8)
|
|
504 {
|
|
505 if (stGameStatus.curdata.B.y > SYS_JoyData[index].buttoncalc[3]) SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_PRESSED);
|
|
506 else SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_RELEASED);
|
|
507 }
|
|
508
|
|
509 /* joystick hat events */
|
|
510 /* Not Supported under OS/2 */
|
|
511 /* joystick ball events */
|
|
512 /* Not Supported under OS/2 */
|
|
513 }
|
|
514
|
|
515
|
|
516
|
|
517 /******************************************/
|
|
518 /* Function to close a joystick after use */
|
|
519 /******************************************/
|
|
520 void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
|
|
521 {
|
|
522 if (joystick->hwdata != NULL)
|
|
523 {
|
|
524 /* free system specific hardware data */
|
|
525 free(joystick->hwdata);
|
|
526 }
|
|
527 }
|
|
528
|
|
529
|
|
530
|
|
531 /********************************************************************/
|
|
532 /* Function to perform any system-specific joystick related cleanup */
|
|
533 /********************************************************************/
|
|
534 void SDL_SYS_JoystickQuit(void)
|
|
535 {
|
|
536 joyPortClose(&hJoyPort);
|
|
537 }
|
|
538
|
|
539
|
|
540
|
|
541 /************************/
|
|
542 /************************/
|
|
543 /* OS/2 Implementations */
|
|
544 /************************/
|
|
545 /************************/
|
|
546
|
|
547
|
|
548 /*****************************************/
|
|
549 /* Open Joystick Port, if not opened yet */
|
|
550 /*****************************************/
|
|
551 APIRET joyPortOpen(HFILE * hGame)
|
|
552 {
|
|
553 APIRET rc; /* Generic Return Code */
|
|
554 ULONG ulAction; /* ? */
|
|
555 ULONG ulVersion; /* Version of joystick driver */
|
|
556 ULONG ulDataLen; /* Size of version data */
|
|
557
|
|
558 /* Verifies if joyport is not already open... */
|
|
559 if (*hGame != NULL) return 0;
|
|
560 /* Open GAME$ for read */
|
|
561 rc = DosOpen((PSZ)GAMEPDDNAME, hGame, &ulAction, 0, FILE_READONLY,
|
|
562 FILE_OPEN, OPEN_ACCESS_READONLY | OPEN_SHARE_DENYNONE, NULL);
|
|
563 if (rc != 0)
|
|
564 {
|
|
565 SDL_SetError("Could not open Joystick Port.");
|
|
566 return -1;
|
|
567 }
|
|
568
|
|
569 /* Get Joystick Driver Version... must be 2.0 or higher */
|
|
570 ulVersion = 0;
|
|
571 ulDataLen = sizeof(ulVersion);
|
|
572 rc = DosDevIOCtl( *hGame, IOCTL_CAT_USER, GAME_GET_VERSION,
|
|
573 NULL, 0, NULL, &ulVersion, ulDataLen, &ulDataLen);
|
|
574 if (rc != 0)
|
|
575 {
|
|
576 joyPortClose(hGame);
|
|
577 SDL_SetError("Could not get Joystick Driver version.");
|
|
578 return -1;
|
|
579 }
|
|
580 if (ulVersion < GAME_VERSION)
|
|
581 {
|
|
582 joyPortClose(hGame);
|
|
583 SDL_SetError("Driver too old. At least IBM driver version 2.0 required.");
|
|
584 return -1;
|
|
585 }
|
|
586 return 0;
|
|
587 }
|
|
588
|
|
589
|
|
590
|
|
591 /****************************/
|
|
592 /* Close JoyPort, if opened */
|
|
593 /****************************/
|
|
594 void joyPortClose(HFILE * hGame)
|
|
595 {
|
|
596 if (*hGame != NULL) DosClose(*hGame);
|
|
597 *hGame = NULL;
|
|
598 }
|
|
599
|
|
600
|
|
601
|
|
602 /***************************/
|
|
603 /* Get SDL Joystick EnvVar */
|
|
604 /***************************/
|
|
605 int joyGetEnv(struct _joycfg * joydata)
|
|
606 {
|
|
607 char *joyenv; /* Pointer to tested character */
|
|
608 char tempnumber[5]; /* Temporary place to put numeric texts */
|
|
609
|
|
610 joyenv = getenv("SDL_OS2_JOYSTICK");
|
|
611 if (joyenv == NULL) return 0;
|
|
612 /* Joystick Environment is defined! */
|
|
613 while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
|
|
614 /* If the string name starts with '... get if fully */
|
|
615 if (*joyenv=='\'') joyenv+=joyGetData(++joyenv,joydata->name,'\'',sizeof(joydata->name));
|
|
616 /* If not, get it until the next space */
|
|
617 else if (*joyenv=='\"') joyenv+=joyGetData(++joyenv,joydata->name,'\"',sizeof(joydata->name));
|
|
618 else joyenv+=joyGetData(joyenv,joydata->name,' ',sizeof(joydata->name));
|
|
619 /* Now get the number of axes */
|
|
620 while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
|
|
621 joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
|
|
622 joydata->axes = atoi(tempnumber);
|
|
623 /* Now get the number of buttons */
|
|
624 while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
|
|
625 joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
|
|
626 joydata->buttons = atoi(tempnumber);
|
|
627 /* Now get the number of hats */
|
|
628 while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
|
|
629 joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
|
|
630 joydata->hats = atoi(tempnumber);
|
|
631 /* Now get the number of balls */
|
|
632 while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
|
|
633 joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
|
|
634 joydata->balls = atoi(tempnumber);
|
|
635 return 1;
|
|
636 }
|
|
637
|
|
638
|
|
639
|
|
640 /************************************************************************/
|
|
641 /* Get a text from in the string starting in joyenv until it finds */
|
|
642 /* the stopchar or maxchars is reached. The result is placed in name. */
|
|
643 /************************************************************************/
|
|
644 int joyGetData(char *joyenv, char *name, char stopchar, size_t maxchars)
|
|
645 {
|
|
646 char *nameptr; /* Pointer to the selected character */
|
|
647 int chcnt=0; /* Count how many characters where copied */
|
|
648
|
|
649 nameptr=name;
|
|
650 while (*joyenv!=stopchar && *joyenv!=0)
|
|
651 {
|
|
652 if (nameptr<(name+(maxchars-1)))
|
|
653 {
|
|
654 *nameptr = *joyenv; /* Only copy if smaller than maximum */
|
|
655 nameptr++;
|
|
656 }
|
|
657 chcnt++;
|
|
658 joyenv++;
|
|
659 }
|
|
660 if (*joyenv==stopchar)
|
|
661 {
|
|
662 joyenv++; /* Jump stopchar */
|
|
663 chcnt++;
|
|
664 }
|
|
665 *nameptr = 0; /* Mark last byte */
|
|
666 return chcnt;
|
|
667 }
|
|
668
|
|
669
|