Mercurial > sdl-ios-xcode
annotate include/SDL_thread.h @ 1190:173c063d4f55
OS/2 port!
This was mostly, if not entirely, written by "Doodle" and "Caetano":
doodle@scenergy.dfmk.hu
daniel@caetano.eng.br
--ryan.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 23 Nov 2005 07:29:56 +0000 |
parents | 02759105b989 |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information for 2004 (Happy New Year!)
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #ifndef _SDL_thread_h | |
29 #define _SDL_thread_h | |
30 | |
31 /* Header for the SDL thread management routines | |
32 | |
33 These are independent of the other SDL routines. | |
34 */ | |
35 | |
36 #include "SDL_main.h" | |
37 #include "SDL_types.h" | |
38 | |
39 /* Thread synchronization primitives */ | |
40 #include "SDL_mutex.h" | |
41 | |
42 #include "begin_code.h" | |
43 /* Set up for C function definitions, even when using C++ */ | |
44 #ifdef __cplusplus | |
45 extern "C" { | |
46 #endif | |
47 | |
48 /* The SDL thread structure, defined in SDL_thread.c */ | |
49 struct SDL_Thread; | |
50 typedef struct SDL_Thread SDL_Thread; | |
51 | |
52 /* Create a thread */ | |
1190 | 53 #ifdef __OS2__ |
54 /* | |
55 We compile SDL into a DLL on OS/2. This means, that it's the DLL which | |
56 creates a new thread for the calling process with the SDL_CreateThread() | |
57 API. There is a problem with this, that only the RTL of the SDL.DLL will | |
58 be initialized for those threads, and not the RTL of the calling application! | |
59 To solve this, we make a little hack here. | |
60 We'll always use the caller's _beginthread() and _endthread() APIs to | |
61 start a new thread. This way, it it's the SDL.DLL which uses this API, | |
62 then the RTL of SDL.DLL will be used to create the new thread, and if it's | |
63 the application, then the RTL of the application will be used. | |
64 So, in short: | |
65 Always use the _beginthread() and _endthread() of the calling runtime library! | |
66 */ | |
67 | |
68 #ifdef __WATCOMC__ | |
69 #include <process.h> // This has _beginthread() and _endthread() defined! | |
70 #endif | |
71 #ifdef __EMX__ | |
72 #include <stdlib.h> // This has _beginthread() and _endthread() defined, if -Zmt flag is used! | |
73 #endif | |
74 | |
75 typedef Uint32 SDLCALL (*pfnSDL_CurrentBeginThread)(void (*pfnThreadFn)(void *), Uint32 uiStackSize, void *pParam); | |
76 typedef void SDLCALL (*pfnSDL_CurrentEndThread)(void); | |
77 | |
78 extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread_Core(int (*fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread); | |
79 | |
80 // Disable warnings about unreferenced symbol! | |
81 #pragma disable_message (202) | |
82 static Uint32 SDLCALL SDL_CurrentBeginThread(void (*pfnThreadFn)(void *), Uint32 uiStackSize, void *pParam) | |
83 { | |
84 return _beginthread(pfnThreadFn, NULL, uiStackSize, pParam); | |
85 } | |
86 | |
87 static void SDLCALL SDL_CurrentEndThread(void) | |
88 { | |
89 _endthread(); | |
90 } | |
91 | |
92 #define SDL_CreateThread(fn, data) SDL_CreateThread_Core(fn, data, SDL_CurrentBeginThread, SDL_CurrentEndThread) | |
93 | |
94 #else | |
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95 extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data); |
1190 | 96 #endif |
0 | 97 |
98 /* Get the 32-bit thread identifier for the current thread */ | |
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99 extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void); |
0 | 100 |
101 /* Get the 32-bit thread identifier for the specified thread, | |
102 equivalent to SDL_ThreadID() if the specified thread is NULL. | |
103 */ | |
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104 extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread); |
0 | 105 |
106 /* Wait for a thread to finish. | |
107 The return code for the thread function is placed in the area | |
108 pointed to by 'status', if 'status' is not NULL. | |
109 */ | |
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110 extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status); |
0 | 111 |
112 /* Forcefully kill a thread without worrying about its state */ | |
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113 extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread); |
0 | 114 |
115 | |
116 /* Ends C function definitions when using C++ */ | |
117 #ifdef __cplusplus | |
118 } | |
119 #endif | |
120 #include "close_code.h" | |
121 | |
122 #endif /* _SDL_thread_h */ |