annotate src/video/windows/SDL_windowsmodes.h @ 5221:16d5e8e90e01

Updated testoverlay2 to use the SDL 2D rendering API
author Sam Lantinga <slouken@libsdl.org>
date Mon, 07 Feb 2011 00:46:43 -0800
parents e8916fe9cfc8
children b530ef003506
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_windowsmodes_h
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25 #define _SDL_windowsmodes_h
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26
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27 typedef struct
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28 {
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29 TCHAR DeviceName[32];
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30 } SDL_DisplayData;
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31
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32 typedef struct
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33 {
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34 DEVMODE DeviceMode;
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35 } SDL_DisplayModeData;
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36
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37 extern int WIN_InitModes(_THIS);
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38 extern int WIN_GetDisplayBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect);
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39 extern void WIN_GetDisplayModes(_THIS, SDL_VideoDisplay * display);
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40 extern int WIN_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
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41 extern void WIN_QuitModes(_THIS);
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42
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43 #endif /* _SDL_windowsmodes_h */
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44
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45 /* vi: set ts=4 sw=4 expandtab: */