Mercurial > sdl-ios-xcode
annotate src/video/SDL_gamma.c @ 5221:16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 07 Feb 2011 00:46:43 -0800 |
parents | f7b03b6838cb |
children |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
252
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Gamma correction support */ | |
25 | |
26 #include "SDL_sysvideo.h" | |
27 | |
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28 |
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29 static void |
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30 CalculateGammaRamp(float gamma, Uint16 * ramp) |
0 | 31 { |
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32 int i; |
0 | 33 |
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34 /* 0.0 gamma is all black */ |
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35 if (gamma <= 0.0f) { |
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36 for (i = 0; i < 256; ++i) { |
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37 ramp[i] = 0; |
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38 } |
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39 return; |
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40 } else |
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41 /* 1.0 gamma is identity */ |
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42 if (gamma == 1.0f) { |
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43 for (i = 0; i < 256; ++i) { |
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44 ramp[i] = (i << 8) | i; |
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45 } |
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46 return; |
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47 } else |
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48 /* Calculate a real gamma ramp */ |
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49 { |
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50 int value; |
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51 gamma = 1.0f / gamma; |
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52 for (i = 0; i < 256; ++i) { |
3040 | 53 value = |
54 (int) (SDL_pow((double) i / 256.0, gamma) * 65535.0 + 0.5); | |
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55 if (value > 65535) { |
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56 value = 65535; |
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57 } |
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58 ramp[i] = (Uint16) value; |
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59 } |
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60 } |
0 | 61 } |
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62 |
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63 static void |
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64 CalculateGammaFromRamp(float *gamma, Uint16 * ramp) |
0 | 65 { |
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66 /* The following is adapted from a post by Garrett Bass on OpenGL |
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67 Gamedev list, March 4, 2000. |
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68 */ |
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69 float sum = 0.0f; |
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70 int i, count = 0; |
0 | 71 |
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72 *gamma = 1.0; |
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73 for (i = 1; i < 256; ++i) { |
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74 if ((ramp[i] != 0) && (ramp[i] != 65535)) { |
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75 double B = (double) i / 256.0; |
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76 double A = ramp[i] / 65535.0; |
3040 | 77 sum += (float) (SDL_log(A) / SDL_log(B)); |
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78 count++; |
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79 } |
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80 } |
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81 if (count && sum > 0.0f) { |
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82 *gamma = 1.0f / (sum / count); |
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83 } |
0 | 84 } |
85 | |
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86 int |
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87 SDL_SetGamma(float red, float green, float blue) |
0 | 88 { |
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89 Uint16 ramp[3][256]; |
0 | 90 |
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91 CalculateGammaRamp(red, ramp[0]); |
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92 CalculateGammaRamp(green, ramp[1]); |
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93 CalculateGammaRamp(blue, ramp[2]); |
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94 |
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95 return SDL_SetGammaRamp(ramp[0], ramp[1], ramp[2]); |
0 | 96 } |
97 | |
98 /* Calculating the gamma by integrating the gamma ramps isn't exact, | |
99 so this function isn't officially supported. | |
100 */ | |
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101 int |
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102 SDL_GetGamma(float *red, float *green, float *blue) |
0 | 103 { |
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104 int succeeded; |
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105 Uint16 ramp[3][256]; |
0 | 106 |
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107 succeeded = SDL_GetGammaRamp(ramp[0], ramp[1], ramp[2]); |
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108 if (succeeded >= 0) { |
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109 CalculateGammaFromRamp(red, ramp[0]); |
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110 CalculateGammaFromRamp(green, ramp[1]); |
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111 CalculateGammaFromRamp(blue, ramp[2]); |
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112 } |
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113 return succeeded; |
0 | 114 } |
115 | |
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116 static void |
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117 SDL_UninitializedVideo() |
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118 { |
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119 SDL_SetError("Video subsystem has not been initialized"); |
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120 } |
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121 |
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122 int |
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123 SDL_SetGammaRampForDisplay(SDL_VideoDisplay * display, const Uint16 * red, const Uint16 * green, const Uint16 * blue) |
0 | 124 { |
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125 SDL_VideoDevice *_this = SDL_GetVideoDevice(); |
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126 int succeeded; |
0 | 127 |
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128 if (!_this) { |
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129 SDL_UninitializedVideo(); |
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130 return -1; |
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131 } |
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132 |
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133 /* Lazily allocate the gamma tables */ |
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134 if (!display->gamma) { |
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135 if (SDL_GetGammaRampForDisplay(display, NULL, NULL, NULL) < 0) { |
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136 return -1; |
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137 } |
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138 } |
0 | 139 |
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140 /* Fill the gamma table with the new values */ |
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141 if (red) { |
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142 SDL_memcpy(&display->gamma[0 * 256], red, 256 * sizeof(*display->gamma)); |
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143 } |
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144 if (green) { |
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145 SDL_memcpy(&display->gamma[1 * 256], green, 256 * sizeof(*display->gamma)); |
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146 } |
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147 if (blue) { |
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148 SDL_memcpy(&display->gamma[2 * 256], blue, 256 * sizeof(*display->gamma)); |
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149 } |
0 | 150 |
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151 /* Try to set the gamma ramp in the driver */ |
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152 succeeded = -1; |
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153 if (_this && _this->SetDisplayGammaRamp) { |
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154 if (SDL_GetFocusWindow()) { |
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155 succeeded = |
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156 _this->SetDisplayGammaRamp(_this, display, display->gamma); |
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157 } else { |
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158 succeeded = 0; |
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159 } |
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160 } else { |
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161 SDL_SetError("Gamma ramp manipulation not supported"); |
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162 } |
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163 return succeeded; |
0 | 164 } |
165 | |
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166 int |
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167 SDL_SetGammaRamp(const Uint16 * red, const Uint16 * green, const Uint16 * blue) |
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168 { |
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169 SDL_VideoDevice *_this = SDL_GetVideoDevice(); |
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170 if (!_this) { |
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171 SDL_UninitializedVideo(); |
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172 return -1; |
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173 } |
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174 return SDL_SetGammaRampForDisplay(SDL_CurrentDisplay, red, green, blue); |
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175 } |
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176 |
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177 int |
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178 SDL_GetGammaRampForDisplay(SDL_VideoDisplay * display, Uint16 * red, Uint16 * green, Uint16 * blue) |
0 | 179 { |
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180 SDL_VideoDevice *_this = SDL_GetVideoDevice(); |
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181 |
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182 if (!_this) { |
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183 SDL_UninitializedVideo(); |
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184 return -1; |
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185 } |
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186 |
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187 /* Lazily allocate the gamma table */ |
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188 if (!display->gamma) { |
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189 size_t rampsize = (3 * 256 * sizeof(*display->gamma)); |
0 | 190 |
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191 display->gamma = SDL_malloc(rampsize * 2); |
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192 if (!display->gamma) { |
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193 SDL_OutOfMemory(); |
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194 return -1; |
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195 } |
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196 if (_this && _this->GetDisplayGammaRamp) { |
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197 /* Get the real hardware gamma */ |
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198 _this->GetDisplayGammaRamp(_this, display, display->gamma); |
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199 } else { |
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200 /* Assume an identity gamma */ |
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201 int i; |
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202 for (i = 0; i < 256; ++i) { |
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203 display->gamma[0 * 256 + i] = (i << 8) | i; |
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204 display->gamma[1 * 256 + i] = (i << 8) | i; |
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205 display->gamma[2 * 256 + i] = (i << 8) | i; |
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206 } |
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207 } |
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208 display->saved_gamma = display->gamma + (3 * 256); |
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209 SDL_memcpy(display->saved_gamma, display->gamma, rampsize); |
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210 } |
0 | 211 |
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212 /* Just copy from our internal table */ |
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213 if (red) { |
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214 SDL_memcpy(red, &display->gamma[0 * 256], 256 * sizeof(*red)); |
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215 } |
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216 if (green) { |
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217 SDL_memcpy(green, &display->gamma[1 * 256], 256 * sizeof(*green)); |
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218 } |
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219 if (blue) { |
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220 SDL_memcpy(blue, &display->gamma[2 * 256], 256 * sizeof(*blue)); |
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221 } |
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222 return 0; |
0 | 223 } |
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224 |
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225 int |
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226 SDL_GetGammaRamp(Uint16 * red, Uint16 * green, Uint16 * blue) |
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227 { |
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228 SDL_VideoDevice *_this = SDL_GetVideoDevice(); |
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229 if (!_this) { |
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230 SDL_UninitializedVideo(); |
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231 return -1; |
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232 } |
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233 return SDL_GetGammaRampForDisplay(SDL_CurrentDisplay, red, green, blue); |
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234 } |
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235 |
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236 /* vi: set ts=4 sw=4 expandtab: */ |