Mercurial > sdl-ios-xcode
annotate src/render/software/SDL_blendfillrect.c @ 5221:16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 07 Feb 2011 00:46:43 -0800 |
parents | d976b67150c5 |
children | 710d00cb3a6a |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_draw.h" |
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25 #include "SDL_blendfillrect.h" |
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26 |
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27 |
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28 static int |
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29 SDL_BlendFillRect_RGB555(SDL_Surface * dst, const SDL_Rect * rect, |
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30 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
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31 { |
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32 unsigned inva = 0xff - a; |
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33 |
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34 switch (blendMode) { |
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35 case SDL_BLENDMODE_BLEND: |
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36 FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB555); |
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37 break; |
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38 case SDL_BLENDMODE_ADD: |
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39 FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB555); |
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40 break; |
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41 case SDL_BLENDMODE_MOD: |
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42 FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB555); |
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43 break; |
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44 default: |
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45 FILLRECT(Uint16, DRAW_SETPIXEL_RGB555); |
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46 break; |
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47 } |
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48 return 0; |
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49 } |
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50 |
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51 static int |
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52 SDL_BlendFillRect_RGB565(SDL_Surface * dst, const SDL_Rect * rect, |
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53 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
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54 { |
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55 unsigned inva = 0xff - a; |
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56 |
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57 switch (blendMode) { |
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58 case SDL_BLENDMODE_BLEND: |
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59 FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB565); |
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60 break; |
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61 case SDL_BLENDMODE_ADD: |
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62 FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB565); |
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63 break; |
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64 case SDL_BLENDMODE_MOD: |
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65 FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB565); |
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66 break; |
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67 default: |
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68 FILLRECT(Uint16, DRAW_SETPIXEL_RGB565); |
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69 break; |
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70 } |
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71 return 0; |
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72 } |
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73 |
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74 static int |
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75 SDL_BlendFillRect_RGB888(SDL_Surface * dst, const SDL_Rect * rect, |
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76 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
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77 { |
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78 unsigned inva = 0xff - a; |
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79 |
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80 switch (blendMode) { |
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81 case SDL_BLENDMODE_BLEND: |
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82 FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB888); |
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83 break; |
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84 case SDL_BLENDMODE_ADD: |
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85 FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGB888); |
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86 break; |
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87 case SDL_BLENDMODE_MOD: |
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88 FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGB888); |
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89 break; |
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90 default: |
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91 FILLRECT(Uint32, DRAW_SETPIXEL_RGB888); |
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92 break; |
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93 } |
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94 return 0; |
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95 } |
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96 |
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97 static int |
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98 SDL_BlendFillRect_ARGB8888(SDL_Surface * dst, const SDL_Rect * rect, |
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99 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
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100 { |
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101 unsigned inva = 0xff - a; |
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102 |
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103 switch (blendMode) { |
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104 case SDL_BLENDMODE_BLEND: |
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105 FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888); |
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106 break; |
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107 case SDL_BLENDMODE_ADD: |
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108 FILLRECT(Uint32, DRAW_SETPIXEL_ADD_ARGB8888); |
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109 break; |
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110 case SDL_BLENDMODE_MOD: |
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111 FILLRECT(Uint32, DRAW_SETPIXEL_MOD_ARGB8888); |
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112 break; |
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113 default: |
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114 FILLRECT(Uint32, DRAW_SETPIXEL_ARGB8888); |
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115 break; |
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116 } |
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117 return 0; |
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118 } |
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119 |
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120 static int |
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121 SDL_BlendFillRect_RGB(SDL_Surface * dst, const SDL_Rect * rect, |
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122 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
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123 { |
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124 SDL_PixelFormat *fmt = dst->format; |
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125 unsigned inva = 0xff - a; |
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126 |
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127 switch (fmt->BytesPerPixel) { |
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128 case 2: |
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129 switch (blendMode) { |
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130 case SDL_BLENDMODE_BLEND: |
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131 FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB); |
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132 break; |
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133 case SDL_BLENDMODE_ADD: |
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134 FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB); |
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135 break; |
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136 case SDL_BLENDMODE_MOD: |
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137 FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB); |
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138 break; |
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139 default: |
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140 FILLRECT(Uint16, DRAW_SETPIXEL_RGB); |
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141 break; |
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142 } |
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143 return 0; |
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144 case 4: |
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145 switch (blendMode) { |
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146 case SDL_BLENDMODE_BLEND: |
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147 FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB); |
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148 break; |
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149 case SDL_BLENDMODE_ADD: |
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150 FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGB); |
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151 break; |
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152 case SDL_BLENDMODE_MOD: |
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153 FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGB); |
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154 break; |
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155 default: |
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156 FILLRECT(Uint32, DRAW_SETPIXEL_RGB); |
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157 break; |
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158 } |
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159 return 0; |
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160 default: |
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161 SDL_Unsupported(); |
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162 return -1; |
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163 } |
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164 } |
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165 |
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166 static int |
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167 SDL_BlendFillRect_RGBA(SDL_Surface * dst, const SDL_Rect * rect, |
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168 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
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169 { |
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170 SDL_PixelFormat *fmt = dst->format; |
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171 unsigned inva = 0xff - a; |
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172 |
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173 switch (fmt->BytesPerPixel) { |
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174 case 4: |
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175 switch (blendMode) { |
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176 case SDL_BLENDMODE_BLEND: |
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177 FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGBA); |
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178 break; |
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179 case SDL_BLENDMODE_ADD: |
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180 FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGBA); |
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181 break; |
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182 case SDL_BLENDMODE_MOD: |
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183 FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGBA); |
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184 break; |
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185 default: |
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186 FILLRECT(Uint32, DRAW_SETPIXEL_RGBA); |
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187 break; |
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|
188 } |
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189 return 0; |
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190 default: |
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191 SDL_Unsupported(); |
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192 return -1; |
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|
193 } |
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|
194 } |
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195 |
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196 int |
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197 SDL_BlendFillRect(SDL_Surface * dst, const SDL_Rect * rect, |
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198 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
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199 { |
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200 SDL_Rect clipped; |
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201 |
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202 if (!dst) { |
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203 SDL_SetError("Passed NULL destination surface"); |
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204 return -1; |
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|
205 } |
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206 |
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207 /* This function doesn't work on surfaces < 8 bpp */ |
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208 if (dst->format->BitsPerPixel < 8) { |
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209 SDL_SetError("SDL_BlendFillRect(): Unsupported surface format"); |
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210 return -1; |
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|
211 } |
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|
212 |
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213 /* If 'rect' == NULL, then fill the whole surface */ |
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214 if (rect) { |
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|
215 /* Perform clipping */ |
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216 if (!SDL_IntersectRect(rect, &dst->clip_rect, &clipped)) { |
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217 return 0; |
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|
218 } |
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219 rect = &clipped; |
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220 } else { |
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Making the API simpler, moved the surface drawing functions to the software renderer.
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|
221 rect = &dst->clip_rect; |
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|
222 } |
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|
223 |
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|
224 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { |
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225 r = DRAW_MUL(r, a); |
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226 g = DRAW_MUL(g, a); |
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227 b = DRAW_MUL(b, a); |
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|
228 } |
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|
229 |
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|
230 switch (dst->format->BitsPerPixel) { |
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Making the API simpler, moved the surface drawing functions to the software renderer.
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|
231 case 15: |
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Making the API simpler, moved the surface drawing functions to the software renderer.
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|
232 switch (dst->format->Rmask) { |
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Making the API simpler, moved the surface drawing functions to the software renderer.
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|
233 case 0x7C00: |
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|
234 return SDL_BlendFillRect_RGB555(dst, rect, blendMode, r, g, b, a); |
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Making the API simpler, moved the surface drawing functions to the software renderer.
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|
235 } |
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Making the API simpler, moved the surface drawing functions to the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
236 break; |
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Making the API simpler, moved the surface drawing functions to the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
237 case 16: |
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Making the API simpler, moved the surface drawing functions to the software renderer.
Sam Lantinga <slouken@libsdl.org>
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|
238 switch (dst->format->Rmask) { |
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Making the API simpler, moved the surface drawing functions to the software renderer.
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|
239 case 0xF800: |
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Making the API simpler, moved the surface drawing functions to the software renderer.
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parents:
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|
240 return SDL_BlendFillRect_RGB565(dst, rect, blendMode, r, g, b, a); |
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241 } |
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242 break; |
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Making the API simpler, moved the surface drawing functions to the software renderer.
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243 case 32: |
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244 switch (dst->format->Rmask) { |
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245 case 0x00FF0000: |
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246 if (!dst->format->Amask) { |
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247 return SDL_BlendFillRect_RGB888(dst, rect, blendMode, r, g, b, a); |
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248 } else { |
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249 return SDL_BlendFillRect_ARGB8888(dst, rect, blendMode, r, g, b, a); |
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250 } |
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251 break; |
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Making the API simpler, moved the surface drawing functions to the software renderer.
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252 } |
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253 break; |
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254 default: |
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255 break; |
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256 } |
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257 |
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258 if (!dst->format->Amask) { |
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259 return SDL_BlendFillRect_RGB(dst, rect, blendMode, r, g, b, a); |
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260 } else { |
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261 return SDL_BlendFillRect_RGBA(dst, rect, blendMode, r, g, b, a); |
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262 } |
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263 } |
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264 |
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265 int |
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266 SDL_BlendFillRects(SDL_Surface * dst, const SDL_Rect ** rects, int count, |
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267 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
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268 { |
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269 SDL_Rect clipped; |
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270 int i; |
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271 int (*func)(SDL_Surface * dst, const SDL_Rect * rect, |
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272 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL; |
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273 int status = 0; |
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274 |
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275 if (!dst) { |
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276 SDL_SetError("Passed NULL destination surface"); |
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277 return -1; |
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278 } |
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279 |
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280 /* This function doesn't work on surfaces < 8 bpp */ |
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281 if (dst->format->BitsPerPixel < 8) { |
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282 SDL_SetError("SDL_BlendFillRects(): Unsupported surface format"); |
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283 return -1; |
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284 } |
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285 |
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286 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { |
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287 r = DRAW_MUL(r, a); |
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288 g = DRAW_MUL(g, a); |
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289 b = DRAW_MUL(b, a); |
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290 } |
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291 |
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292 /* FIXME: Does this function pointer slow things down significantly? */ |
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293 switch (dst->format->BitsPerPixel) { |
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294 case 15: |
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295 switch (dst->format->Rmask) { |
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296 case 0x7C00: |
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297 func = SDL_BlendFillRect_RGB555; |
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298 } |
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299 break; |
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Making the API simpler, moved the surface drawing functions to the software renderer.
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300 case 16: |
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301 switch (dst->format->Rmask) { |
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Making the API simpler, moved the surface drawing functions to the software renderer.
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302 case 0xF800: |
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303 func = SDL_BlendFillRect_RGB565; |
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304 } |
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Making the API simpler, moved the surface drawing functions to the software renderer.
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|
305 break; |
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Making the API simpler, moved the surface drawing functions to the software renderer.
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306 case 32: |
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Making the API simpler, moved the surface drawing functions to the software renderer.
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307 switch (dst->format->Rmask) { |
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308 case 0x00FF0000: |
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309 if (!dst->format->Amask) { |
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310 func = SDL_BlendFillRect_RGB888; |
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311 } else { |
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312 func = SDL_BlendFillRect_ARGB8888; |
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313 } |
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314 break; |
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Making the API simpler, moved the surface drawing functions to the software renderer.
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parents:
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|
315 } |
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Making the API simpler, moved the surface drawing functions to the software renderer.
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|
316 break; |
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Making the API simpler, moved the surface drawing functions to the software renderer.
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parents:
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|
317 default: |
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Making the API simpler, moved the surface drawing functions to the software renderer.
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|
318 break; |
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Making the API simpler, moved the surface drawing functions to the software renderer.
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parents:
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|
319 } |
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Making the API simpler, moved the surface drawing functions to the software renderer.
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|
320 |
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Making the API simpler, moved the surface drawing functions to the software renderer.
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parents:
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|
321 if (!func) { |
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Making the API simpler, moved the surface drawing functions to the software renderer.
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|
322 if (!dst->format->Amask) { |
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323 func = SDL_BlendFillRect_RGB; |
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|
324 } else { |
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Making the API simpler, moved the surface drawing functions to the software renderer.
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|
325 func = SDL_BlendFillRect_RGBA; |
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|
326 } |
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Making the API simpler, moved the surface drawing functions to the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
327 } |
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parents:
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|
328 |
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Making the API simpler, moved the surface drawing functions to the software renderer.
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|
329 for (i = 0; i < count; ++i) { |
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Making the API simpler, moved the surface drawing functions to the software renderer.
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330 const SDL_Rect * rect = rects[i]; |
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Making the API simpler, moved the surface drawing functions to the software renderer.
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|
331 |
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Making the API simpler, moved the surface drawing functions to the software renderer.
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parents:
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|
332 /* If 'rect' == NULL, then fill the whole surface */ |
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Making the API simpler, moved the surface drawing functions to the software renderer.
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|
333 if (rect) { |
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Making the API simpler, moved the surface drawing functions to the software renderer.
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|
334 /* Perform clipping */ |
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Making the API simpler, moved the surface drawing functions to the software renderer.
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|
335 if (!SDL_IntersectRect(rect, &dst->clip_rect, &clipped)) { |
d72793305335
Making the API simpler, moved the surface drawing functions to the software renderer.
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parents:
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|
336 continue; |
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Making the API simpler, moved the surface drawing functions to the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
337 } |
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Making the API simpler, moved the surface drawing functions to the software renderer.
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|
338 rect = &clipped; |
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Making the API simpler, moved the surface drawing functions to the software renderer.
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|
339 } else { |
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Making the API simpler, moved the surface drawing functions to the software renderer.
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|
340 rect = &dst->clip_rect; |
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Making the API simpler, moved the surface drawing functions to the software renderer.
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|
341 } |
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Making the API simpler, moved the surface drawing functions to the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
342 |
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Making the API simpler, moved the surface drawing functions to the software renderer.
Sam Lantinga <slouken@libsdl.org>
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|
343 status = func(dst, rect, blendMode, r, g, b, a); |
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Making the API simpler, moved the surface drawing functions to the software renderer.
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|
344 } |
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Making the API simpler, moved the surface drawing functions to the software renderer.
Sam Lantinga <slouken@libsdl.org>
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|
345 return status; |
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Making the API simpler, moved the surface drawing functions to the software renderer.
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parents:
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|
346 } |
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Making the API simpler, moved the surface drawing functions to the software renderer.
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|
347 |
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|
348 /* vi: set ts=4 sw=4 expandtab: */ |