Mercurial > sdl-ios-xcode
annotate src/events/SDL_keyboard_c.h @ 5221:16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 07 Feb 2011 00:46:43 -0800 |
parents | 25d4feb7c127 |
children | 572a73d71b5f |
rev | line source |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef _SDL_keyboard_c_h |
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25 #define _SDL_keyboard_c_h |
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26 |
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27 #include "SDL_keysym.h" |
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28 #include "SDL_events.h" |
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29 |
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30 /* Initialize the keyboard subsystem */ |
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31 extern int SDL_KeyboardInit(void); |
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32 |
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33 /* Clear the state of the keyboard */ |
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34 extern void SDL_ResetKeyboard(void); |
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35 |
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36 /* Get the default keymap */ |
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37 extern void SDL_GetDefaultKeymap(SDLKey * keymap); |
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38 |
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39 /* Set the mapping of scancode to key codes */ |
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40 extern void SDL_SetKeymap(int start, SDLKey * keys, int length); |
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41 |
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42 /* Set a platform-dependent key name, overriding the default platform-agnostic |
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43 name. Encoded as UTF-8. The string is not copied, thus the pointer given to |
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44 this function must stay valid forever (or at least until the call to |
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45 VideoQuit()). */ |
5083 | 46 extern void SDL_SetScancodeName(SDL_ScanCode scancode, const char *name); |
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47 |
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48 /* Set the keyboard focus window */ |
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49 extern void SDL_SetKeyboardFocus(SDL_Window * window); |
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50 |
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51 /* Send a keyboard key event */ |
5083 | 52 extern int SDL_SendKeyboardKey(Uint8 state, SDL_ScanCode scancode); |
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53 |
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54 /* Send keyboard text input */ |
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55 extern int SDL_SendKeyboardText(const char *text); |
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56 |
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57 /* Send editing text for selected range from start to end */ |
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58 extern int SDL_SendEditingText(const char *text, int start, int end); |
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59 |
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60 /* Shutdown the keyboard subsystem */ |
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61 extern void SDL_KeyboardQuit(void); |
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62 |
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63 #endif /* _SDL_keyboard_c_h */ |
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64 |
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65 /* vi: set ts=4 sw=4 expandtab: */ |