Mercurial > sdl-ios-xcode
annotate include/SDL_main.h @ 5221:16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 07 Feb 2011 00:46:43 -0800 |
parents | c2539ff054c8 |
children | b530ef003506 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifndef _SDL_main_h | |
24 #define _SDL_main_h | |
25 | |
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26 #include "SDL_stdinc.h" |
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27 |
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28 /** |
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29 * \file SDL_main.h |
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30 * |
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31 * Redefine main() on some platforms so that it is called by SDL. |
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32 */ |
0 | 33 |
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34 #if defined(__WIN32__) || \ |
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35 (defined(__MWERKS__) && !defined(__BEOS__)) || \ |
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36 defined(__SYMBIAN32__) || defined(__IPHONEOS__) || \ |
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37 defined(__ANDROID__) |
0 | 38 |
39 #ifdef __cplusplus | |
40 #define C_LINKAGE "C" | |
41 #else | |
42 #define C_LINKAGE | |
43 #endif /* __cplusplus */ | |
44 | |
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45 /** |
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46 * \file SDL_main.h |
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47 * |
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48 * The application's main() function must be called with C linkage, |
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49 * and should be declared like this: |
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50 * \code |
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51 * #ifdef __cplusplus |
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52 * extern "C" |
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53 * #endif |
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54 * int main(int argc, char *argv[]) |
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55 * { |
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56 * } |
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57 * \endcode |
0 | 58 */ |
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59 |
0 | 60 #define main SDL_main |
61 | |
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62 /** |
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63 * The prototype for the application's main() function |
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64 */ |
0 | 65 extern C_LINKAGE int SDL_main(int argc, char *argv[]); |
66 | |
67 | |
68 /* From the SDL library code -- needed for registering the app on Win32 */ | |
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69 #ifdef __WIN32__ |
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70 |
0 | 71 #include "begin_code.h" |
72 #ifdef __cplusplus | |
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73 /* *INDENT-OFF* */ |
0 | 74 extern "C" { |
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75 /* *INDENT-ON* */ |
0 | 76 #endif |
77 | |
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78 /** |
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79 * This can be called to set the application class at startup |
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80 */ |
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81 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, |
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82 void *hInst); |
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83 extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); |
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84 |
0 | 85 #ifdef __cplusplus |
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86 /* *INDENT-OFF* */ |
0 | 87 } |
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88 /* *INDENT-ON* */ |
0 | 89 #endif |
90 #include "close_code.h" | |
91 #endif | |
92 | |
93 #endif /* Need to redefine main()? */ | |
94 | |
95 #endif /* _SDL_main_h */ | |
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96 |
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97 /* vi: set ts=4 sw=4 expandtab: */ |