Mercurial > sdl-ios-xcode
annotate README.DirectFB @ 5221:16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 07 Feb 2011 00:46:43 -0800 |
parents | 164f20ba08eb |
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1 SDL on DirectFB |
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2 |
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3 Supports: |
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4 |
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5 - Hardware YUV overlays |
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6 - OpenGL - software only |
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7 - 2D/3D accelerations (depends on directfb driver) |
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8 - multiple displays |
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9 - windows |
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10 |
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11 What you need: |
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13 DirectFB 1.0.1, 1.2.x, 1.3.0 |
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14 Kernel-Framebuffer support: required: vesafb, radeonfb .... |
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15 Mesa 7.0.x - optional for OpenGL |
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17 /etc/directfbrc |
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18 |
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19 This file should contain the following lines to make |
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20 your joystick work and avoid crashes: |
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21 ------------------------ |
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22 disable-module=joystick |
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23 disable-module=cle266 |
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24 disable-module=cyber5k |
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25 no-linux-input-grab |
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26 ------------------------ |
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27 |
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28 To disable to use x11 backend when DISPLAY variable is found use |
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29 |
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30 export SDL_DIRECTFB_X11_CHECK=0 |
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31 |
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32 To disable the use of linux input devices, i.e. multimice/multikeyboard support, |
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33 use |
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34 |
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35 export SDL_DIRECTFB_LINUX_INPUT=0 |
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36 |
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37 To use hardware accelerated YUV-overlays for YUV-textures, use: |
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38 |
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39 export SDL_DIRECTFB_YUV_DIRECT=1 |
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40 |
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41 This is disabled by default. It will only support one |
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42 YUV texture, namely the first. Every other YUV texture will be |
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43 rendered in software. |
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44 |
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45 In addition, you may use (directfb-1.2.x) |
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46 |
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47 export SDL_DIRECTFB_YUV_UNDERLAY=1 |
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48 |
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49 to make the YUV texture an underlay. This will make the cursor to |
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50 be shown. |
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51 |
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52 Simple Window Manager |
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53 ===================== |
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54 |
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55 The driver has support for a very, very basic window manager you may |
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56 want to use when runnning with "wm=default". Use |
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57 |
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58 export SDL_DIRECTFB_WM=1 |
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59 |
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60 to enable basic window borders. In order to have the window title rendered, |
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61 you need to have the following font installed: |
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62 |
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63 /usr/share/fonts/truetype/freefont/FreeSans.ttf |
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64 |
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65 OPENGL Support |
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66 ============== |
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67 |
4636 | 68 The following instructions will give you *software* opengl. However this |
69 works at least on all directfb supported platforms. | |
70 | |
71 As of this writing 20100802 you need to pull Mesa from git and do the following: | |
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72 |
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73 ------------------------ |
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74 git clone git://anongit.freedesktop.org/git/mesa/mesa |
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75 cd mesa |
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76 git checkout 2c9fdaf7292423c157fc79b5ce43f0f199dd753a |
4636 | 77 ------------------------ |
78 | |
79 Edit configs/linux-directfb so that the Directories-section looks like | |
80 ------------------------ | |
81 # Directories | |
82 SRC_DIRS = mesa glu | |
83 GLU_DIRS = sgi | |
84 DRIVER_DIRS = directfb | |
85 PROGRAM_DIRS = | |
86 ------------------------ | |
87 | |
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88 make linux-directfb |
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89 make |
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90 |
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91 echo Installing - please enter sudo pw. |
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92 |
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93 sudo make install INSTALL_DIR=/usr/local/dfb_GL |
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94 cd src/mesa/drivers/directfb |
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95 make |
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96 sudo make install INSTALL_DIR=/usr/local/dfb_GL |
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97 ------------------------ |
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98 |
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99 To run the SDL - testprograms: |
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100 |
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101 export SDL_VIDEODRIVER=directfb |
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102 export LD_LIBRARY_PATH=/usr/local/dfb_GL/lib |
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103 export LD_PRELOAD=/usr/local/dfb_GL/libGL.so.7 |
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104 |
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105 ./testgl |
4636 | 106 |