Mercurial > sdl-ios-xcode
annotate docs/html/sdlkillthread.html @ 2320:166400aa33d7
Deleted a call to X__PumpEvents at the end of X11_GL_InitExtensions(). This function is being called from SDL_RecreateWindow at a point when the numwindows value in
is incorrect. The result is that an illegal access is being made in X_PumpEvents when it tries to look up the windows ID of the source of an event. Taking out that
call does not seem to have any effect on the testgl. But, I would be happy if someone else took a look at this problem and found a fix higher up the stack.
author | Bob Pendleton <bob@pendleton.com> |
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date | Sat, 01 Mar 2008 20:34:36 +0000 |
parents | 355632dca928 |
children |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_KillThread</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Multi-threaded Programming" | |
14 HREF="thread.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_WaitThread" | |
17 HREF="sdlwaitthread.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_CreateMutex" | |
20 HREF="sdlcreatemutex.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlwaitthread.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlcreatemutex.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLKILLTHREAD" | |
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74 ></A |
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75 >SDL_KillThread</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN7794" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_KillThread -- Gracelessly terminates the thread.</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN7797" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN7798" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h" | |
101 #include "SDL_thread.h"</PRE | |
102 ><P | |
103 ><CODE | |
104 ><CODE | |
105 CLASS="FUNCDEF" | |
106 >void <B | |
107 CLASS="FSFUNC" | |
108 >SDL_KillThread</B | |
109 ></CODE | |
110 >(SDL_Thread *thread);</CODE | |
111 ></P | |
112 ><P | |
113 ></P | |
114 ></DIV | |
115 ></DIV | |
116 ><DIV | |
117 CLASS="REFSECT1" | |
118 ><A | |
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119 NAME="AEN7804" |
0 | 120 ></A |
121 ><H2 | |
122 >Description</H2 | |
123 ><P | |
124 ><TT | |
125 CLASS="FUNCTION" | |
126 >SDL_KillThread</TT | |
127 > gracelessly terminates the thread | |
128 associated with <TT | |
129 CLASS="PARAMETER" | |
130 ><I | |
131 >thread</I | |
132 ></TT | |
133 >. If possible, you should | |
134 use some other form of IPC to signal the thread to quit.</P | |
135 ></DIV | |
136 ><DIV | |
137 CLASS="REFSECT1" | |
138 ><A | |
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139 NAME="AEN7809" |
0 | 140 ></A |
141 ><H2 | |
142 >See Also</H2 | |
143 ><P | |
144 ><A | |
145 HREF="sdlcreatethread.html" | |
146 ><TT | |
147 CLASS="FUNCTION" | |
148 >SDL_CreateThread</TT | |
149 ></A | |
150 >, | |
151 <A | |
152 HREF="sdlwaitthread.html" | |
153 ><TT | |
154 CLASS="FUNCTION" | |
155 >SDL_WaitThread</TT | |
156 ></A | |
157 ></P | |
158 ></DIV | |
159 ><DIV | |
160 CLASS="NAVFOOTER" | |
161 ><HR | |
162 ALIGN="LEFT" | |
163 WIDTH="100%"><TABLE | |
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164 SUMMARY="Footer navigation table" |
0 | 165 WIDTH="100%" |
166 BORDER="0" | |
167 CELLPADDING="0" | |
168 CELLSPACING="0" | |
169 ><TR | |
170 ><TD | |
171 WIDTH="33%" | |
172 ALIGN="left" | |
173 VALIGN="top" | |
174 ><A | |
175 HREF="sdlwaitthread.html" | |
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176 ACCESSKEY="P" |
0 | 177 >Prev</A |
178 ></TD | |
179 ><TD | |
180 WIDTH="34%" | |
181 ALIGN="center" | |
182 VALIGN="top" | |
183 ><A | |
184 HREF="index.html" | |
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185 ACCESSKEY="H" |
0 | 186 >Home</A |
187 ></TD | |
188 ><TD | |
189 WIDTH="33%" | |
190 ALIGN="right" | |
191 VALIGN="top" | |
192 ><A | |
193 HREF="sdlcreatemutex.html" | |
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194 ACCESSKEY="N" |
0 | 195 >Next</A |
196 ></TD | |
197 ></TR | |
198 ><TR | |
199 ><TD | |
200 WIDTH="33%" | |
201 ALIGN="left" | |
202 VALIGN="top" | |
203 >SDL_WaitThread</TD | |
204 ><TD | |
205 WIDTH="34%" | |
206 ALIGN="center" | |
207 VALIGN="top" | |
208 ><A | |
209 HREF="thread.html" | |
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210 ACCESSKEY="U" |
0 | 211 >Up</A |
212 ></TD | |
213 ><TD | |
214 WIDTH="33%" | |
215 ALIGN="right" | |
216 VALIGN="top" | |
217 >SDL_CreateMutex</TD | |
218 ></TR | |
219 ></TABLE | |
220 ></DIV | |
221 ></BODY | |
222 ></HTML | |
223 > |