Mercurial > sdl-ios-xcode
annotate src/video/ps2gs/SDL_gskeys.h @ 1287:15a89a0c52bf
Date: Tue, 15 Feb 2005 21:28:48 +0900 (JST)
From: "Michael Leonhard"
Subject: [SDL] resize bug on Win32 and patch
This is my first post to this mailing list. In this email I will detail a
bug in the behavior of resizable SDL windows on Win32. Then I will
explain the solution and provide a patch.
Symptoms:
Under Windows, an SDL display created with the SDL_RESIZABLE flag exhibits
quirky behavior when being maximized. The window is resized to the proper
size, but it is shifted upwards about half the height of the title bar.
Similarly, a window whose origin is above the top of the screen will
spontaneously move its upper-left origin upon being resized. After two
such resize-induced moves, the title bar will be entirely off the top edge
of the screen. Subsequently, when the mouse is clicked and released on
the window border, the window will shrink its height spontaneously. This
height shrinkage occurs even if the user did not resize the border.
To observe this curious situation, please invoke:
SDL-1.2.8/test/testwm.exe -resize
Cause:
A pair of integers, SDL_windowX and SDL_windowY, are defined in
video/wincommon/SDL_sysevents.c. They are used by the DirectX video
driver and the DIB video driver:
video/windx5/SDL_dx5video.c
video/windib/SDL_dibvideo.c
As I understand the source code, the primary use of these variables is to
create a rectangle that represents the surface area in CLIENT SPACE.
Client space refers to a coordinate system that originates at the upper
left corner of a Win32 Window's drawable area. This is just inside the
window border and title bar. This client space rectangle, called bounds,
is subsequently converted to screen space with a call to
AdjustWindowRectEx. The problem is found in SDL's handling of the
WM_WINDOWPOSCHANGED message. According to MSDN,
"The WM_WINDOWPOSCHANGED message is sent to a window whose
size, position, or place in the Z order has changed as a
result of a call to the SetWindowPos function or another
window-management function."
I have confirmed that this message is indeed being sent to the SDL window
when the mouse is clicked on the window border, even if the window border
is not dragged.
In video/wincommon/SDL_sysevents.c, on line 464, in response to the
WM_WINDOWPOSCHANGED message, the (potentially) new client rectangle is
obtained. This rectangle is translated into screen coordinates and THEN
assigned to the SDL_windowX and Y variables. Thus screen coordinates are
being assigned to client coordinate variables. Once this is understood,
the solution is apparent: assign SDL_windowX and Y before translating the
rectangle to screen coordinates. This is accomplished by the following
patch.
-Mike_L
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 29 Jan 2006 08:50:06 +0000 |
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children | 782fd950bd46 |
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70
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1 |
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2 /* Scancodes for the Linux framebuffer console |
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3 - Taken with thanks from SVGAlib 1.4.0 |
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4 */ |
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5 |
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6 #define SCANCODE_ESCAPE 1 |
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7 |
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8 #define SCANCODE_1 2 |
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9 #define SCANCODE_2 3 |
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10 #define SCANCODE_3 4 |
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11 #define SCANCODE_4 5 |
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12 #define SCANCODE_5 6 |
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13 #define SCANCODE_6 7 |
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14 #define SCANCODE_7 8 |
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15 #define SCANCODE_8 9 |
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16 #define SCANCODE_9 10 |
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17 #define SCANCODE_0 11 |
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18 |
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19 #define SCANCODE_MINUS 12 |
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20 #define SCANCODE_EQUAL 13 |
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21 |
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22 #define SCANCODE_BACKSPACE 14 |
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23 #define SCANCODE_TAB 15 |
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24 |
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25 #define SCANCODE_Q 16 |
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26 #define SCANCODE_W 17 |
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27 #define SCANCODE_E 18 |
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28 #define SCANCODE_R 19 |
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29 #define SCANCODE_T 20 |
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30 #define SCANCODE_Y 21 |
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31 #define SCANCODE_U 22 |
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32 #define SCANCODE_I 23 |
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33 #define SCANCODE_O 24 |
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34 #define SCANCODE_P 25 |
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35 #define SCANCODE_BRACKET_LEFT 26 |
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36 #define SCANCODE_BRACKET_RIGHT 27 |
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37 |
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38 #define SCANCODE_ENTER 28 |
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39 |
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40 #define SCANCODE_LEFTCONTROL 29 |
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41 |
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42 #define SCANCODE_A 30 |
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43 #define SCANCODE_S 31 |
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44 #define SCANCODE_D 32 |
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45 #define SCANCODE_F 33 |
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46 #define SCANCODE_G 34 |
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47 #define SCANCODE_H 35 |
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48 #define SCANCODE_J 36 |
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49 #define SCANCODE_K 37 |
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50 #define SCANCODE_L 38 |
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51 #define SCANCODE_SEMICOLON 39 |
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52 #define SCANCODE_APOSTROPHE 40 |
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53 #define SCANCODE_GRAVE 41 |
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54 |
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55 #define SCANCODE_LEFTSHIFT 42 |
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56 #define SCANCODE_BACKSLASH 43 |
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57 |
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58 #define SCANCODE_Z 44 |
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59 #define SCANCODE_X 45 |
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60 #define SCANCODE_C 46 |
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61 #define SCANCODE_V 47 |
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62 #define SCANCODE_B 48 |
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63 #define SCANCODE_N 49 |
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64 #define SCANCODE_M 50 |
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65 #define SCANCODE_COMMA 51 |
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66 #define SCANCODE_PERIOD 52 |
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67 #define SCANCODE_SLASH 53 |
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68 |
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69 #define SCANCODE_RIGHTSHIFT 54 |
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70 #define SCANCODE_KEYPADMULTIPLY 55 |
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71 |
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72 #define SCANCODE_LEFTALT 56 |
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73 #define SCANCODE_SPACE 57 |
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74 #define SCANCODE_CAPSLOCK 58 |
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75 |
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76 #define SCANCODE_F1 59 |
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77 #define SCANCODE_F2 60 |
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78 #define SCANCODE_F3 61 |
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79 #define SCANCODE_F4 62 |
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80 #define SCANCODE_F5 63 |
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81 #define SCANCODE_F6 64 |
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82 #define SCANCODE_F7 65 |
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83 #define SCANCODE_F8 66 |
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84 #define SCANCODE_F9 67 |
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85 #define SCANCODE_F10 68 |
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86 |
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87 #define SCANCODE_NUMLOCK 69 |
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88 #define SCANCODE_SCROLLLOCK 70 |
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89 |
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90 #define SCANCODE_KEYPAD7 71 |
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91 #define SCANCODE_CURSORUPLEFT 71 |
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92 #define SCANCODE_KEYPAD8 72 |
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93 #define SCANCODE_CURSORUP 72 |
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94 #define SCANCODE_KEYPAD9 73 |
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95 #define SCANCODE_CURSORUPRIGHT 73 |
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96 #define SCANCODE_KEYPADMINUS 74 |
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97 #define SCANCODE_KEYPAD4 75 |
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98 #define SCANCODE_CURSORLEFT 75 |
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99 #define SCANCODE_KEYPAD5 76 |
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100 #define SCANCODE_KEYPAD6 77 |
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101 #define SCANCODE_CURSORRIGHT 77 |
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102 #define SCANCODE_KEYPADPLUS 78 |
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103 #define SCANCODE_KEYPAD1 79 |
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104 #define SCANCODE_CURSORDOWNLEFT 79 |
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105 #define SCANCODE_KEYPAD2 80 |
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106 #define SCANCODE_CURSORDOWN 80 |
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107 #define SCANCODE_KEYPAD3 81 |
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108 #define SCANCODE_CURSORDOWNRIGHT 81 |
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109 #define SCANCODE_KEYPAD0 82 |
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110 #define SCANCODE_KEYPADPERIOD 83 |
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111 |
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112 #define SCANCODE_LESS 86 |
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113 |
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114 #define SCANCODE_F11 87 |
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115 #define SCANCODE_F12 88 |
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116 |
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117 #define SCANCODE_KEYPADENTER 96 |
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118 #define SCANCODE_RIGHTCONTROL 97 |
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119 #define SCANCODE_CONTROL 97 |
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120 #define SCANCODE_KEYPADDIVIDE 98 |
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121 #define SCANCODE_PRINTSCREEN 99 |
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122 #define SCANCODE_RIGHTALT 100 |
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123 #define SCANCODE_BREAK 101 /* Beware: is 119 */ |
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124 #define SCANCODE_BREAK_ALTERNATIVE 119 /* on some keyboards! */ |
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125 |
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126 #define SCANCODE_HOME 102 |
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127 #define SCANCODE_CURSORBLOCKUP 103 /* Cursor key block */ |
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128 #define SCANCODE_PAGEUP 104 |
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129 #define SCANCODE_CURSORBLOCKLEFT 105 /* Cursor key block */ |
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130 #define SCANCODE_CURSORBLOCKRIGHT 106 /* Cursor key block */ |
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131 #define SCANCODE_END 107 |
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132 #define SCANCODE_CURSORBLOCKDOWN 108 /* Cursor key block */ |
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133 #define SCANCODE_PAGEDOWN 109 |
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134 #define SCANCODE_INSERT 110 |
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135 #define SCANCODE_REMOVE 111 |
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136 |
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137 #define SCANCODE_RIGHTWIN 126 |
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138 #define SCANCODE_LEFTWIN 125 |
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139 |