annotate src/video/fbcon/SDL_fbvideo.h @ 1287:15a89a0c52bf

Date: Tue, 15 Feb 2005 21:28:48 +0900 (JST) From: "Michael Leonhard" Subject: [SDL] resize bug on Win32 and patch This is my first post to this mailing list. In this email I will detail a bug in the behavior of resizable SDL windows on Win32. Then I will explain the solution and provide a patch. Symptoms: Under Windows, an SDL display created with the SDL_RESIZABLE flag exhibits quirky behavior when being maximized. The window is resized to the proper size, but it is shifted upwards about half the height of the title bar. Similarly, a window whose origin is above the top of the screen will spontaneously move its upper-left origin upon being resized. After two such resize-induced moves, the title bar will be entirely off the top edge of the screen. Subsequently, when the mouse is clicked and released on the window border, the window will shrink its height spontaneously. This height shrinkage occurs even if the user did not resize the border. To observe this curious situation, please invoke: SDL-1.2.8/test/testwm.exe -resize Cause: A pair of integers, SDL_windowX and SDL_windowY, are defined in video/wincommon/SDL_sysevents.c. They are used by the DirectX video driver and the DIB video driver: video/windx5/SDL_dx5video.c video/windib/SDL_dibvideo.c As I understand the source code, the primary use of these variables is to create a rectangle that represents the surface area in CLIENT SPACE. Client space refers to a coordinate system that originates at the upper left corner of a Win32 Window's drawable area. This is just inside the window border and title bar. This client space rectangle, called bounds, is subsequently converted to screen space with a call to AdjustWindowRectEx. The problem is found in SDL's handling of the WM_WINDOWPOSCHANGED message. According to MSDN, "The WM_WINDOWPOSCHANGED message is sent to a window whose size, position, or place in the Z order has changed as a result of a call to the SetWindowPos function or another window-management function." I have confirmed that this message is indeed being sent to the SDL window when the mouse is clicked on the window border, even if the window border is not dragged. In video/wincommon/SDL_sysevents.c, on line 464, in response to the WM_WINDOWPOSCHANGED message, the (potentially) new client rectangle is obtained. This rectangle is translated into screen coordinates and THEN assigned to the SDL_windowX and Y variables. Thus screen coordinates are being assigned to client coordinate variables. Once this is understood, the solution is apparent: assign SDL_windowX and Y before translating the rectangle to screen coordinates. This is accomplished by the following patch. -Mike_L
author Sam Lantinga <slouken@libsdl.org>
date Sun, 29 Jan 2006 08:50:06 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 #ifndef _SDL_fbvideo_h
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29 #define _SDL_fbvideo_h
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30
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31 #include <sys/types.h>
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32 #include <termios.h>
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33 #include <linux/fb.h>
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34
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35 #include "SDL_mouse.h"
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36 #include "SDL_mutex.h"
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37 #include "SDL_sysvideo.h"
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38 #ifdef HAVE_TSLIB
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39 #include "tslib.h"
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40 #endif
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41
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42 /* Hidden "this" pointer for the video functions */
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43 #define _THIS SDL_VideoDevice *this
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44
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45
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46 /* This is the structure we use to keep track of video memory */
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47 typedef struct vidmem_bucket {
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48 struct vidmem_bucket *prev;
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49 int used;
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50 int dirty;
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51 char *base;
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52 unsigned int size;
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53 struct vidmem_bucket *next;
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54 } vidmem_bucket;
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55
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56 /* Private display data */
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57 struct SDL_PrivateVideoData {
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58 int console_fd;
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59 struct fb_var_screeninfo cache_vinfo;
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60 struct fb_var_screeninfo saved_vinfo;
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61 int saved_cmaplen;
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62 __u16 *saved_cmap;
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63
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64 int current_vt;
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65 int saved_vt;
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66 int keyboard_fd;
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67 int saved_kbd_mode;
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68 struct termios saved_kbd_termios;
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69
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70 int mouse_fd;
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71 #ifdef HAVE_TSLIB
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72 struct tsdev *ts_dev;
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73 #endif
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74
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75 char *mapped_mem;
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76 int mapped_memlen;
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77 int mapped_offset;
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78 char *mapped_io;
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79 long mapped_iolen;
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80 int flip_page;
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81 char *flip_address[2];
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82
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83 #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
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84 int SDL_nummodes[NUM_MODELISTS];
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85 SDL_Rect **SDL_modelist[NUM_MODELISTS];
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86
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87 vidmem_bucket surfaces;
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88 int surfaces_memtotal;
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89 int surfaces_memleft;
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90
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91 SDL_mutex *hw_lock;
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92
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93 void (*wait_vbl)(_THIS);
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94 void (*wait_idle)(_THIS);
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95 };
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96 /* Old variable names */
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97 #define console_fd (this->hidden->console_fd)
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98 #define current_vt (this->hidden->current_vt)
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99 #define saved_vt (this->hidden->saved_vt)
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100 #define keyboard_fd (this->hidden->keyboard_fd)
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101 #define saved_kbd_mode (this->hidden->saved_kbd_mode)
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102 #define saved_kbd_termios (this->hidden->saved_kbd_termios)
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103 #define mouse_fd (this->hidden->mouse_fd)
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104 #ifdef HAVE_TSLIB
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105 #define ts_dev (this->hidden->ts_dev)
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106 #endif /* HAVE_TSLIB */
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107 #define cache_vinfo (this->hidden->cache_vinfo)
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108 #define saved_vinfo (this->hidden->saved_vinfo)
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109 #define saved_cmaplen (this->hidden->saved_cmaplen)
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110 #define saved_cmap (this->hidden->saved_cmap)
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111 #define mapped_mem (this->hidden->mapped_mem)
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112 #define mapped_memlen (this->hidden->mapped_memlen)
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113 #define mapped_offset (this->hidden->mapped_offset)
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114 #define mapped_io (this->hidden->mapped_io)
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115 #define mapped_iolen (this->hidden->mapped_iolen)
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116 #define flip_page (this->hidden->flip_page)
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117 #define flip_address (this->hidden->flip_address)
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118 #define SDL_nummodes (this->hidden->SDL_nummodes)
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119 #define SDL_modelist (this->hidden->SDL_modelist)
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120 #define surfaces (this->hidden->surfaces)
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121 #define surfaces_memtotal (this->hidden->surfaces_memtotal)
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122 #define surfaces_memleft (this->hidden->surfaces_memleft)
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123 #define hw_lock (this->hidden->hw_lock)
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124 #define wait_vbl (this->hidden->wait_vbl)
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125 #define wait_idle (this->hidden->wait_idle)
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126
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127 /* Accelerator types that are supported by the driver, but are not
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128 necessarily in the kernel headers on the system we compile on.
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129 */
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130 #ifndef FB_ACCEL_MATROX_MGAG400
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131 #define FB_ACCEL_MATROX_MGAG400 26 /* Matrox G400 */
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132 #endif
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133 #ifndef FB_ACCEL_3DFX_BANSHEE
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134 #define FB_ACCEL_3DFX_BANSHEE 31 /* 3Dfx Banshee */
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135 #endif
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136
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137 /* These functions are defined in SDL_fbvideo.c */
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138 extern void FB_SavePaletteTo(_THIS, int palette_len, __u16 *area);
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139 extern void FB_RestorePaletteFrom(_THIS, int palette_len, __u16 *area);
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140
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141 /* These are utility functions for working with video surfaces */
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142
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143 static __inline__ void FB_AddBusySurface(SDL_Surface *surface)
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144 {
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145 ((vidmem_bucket *)surface->hwdata)->dirty = 1;
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146 }
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147
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148 static __inline__ int FB_IsSurfaceBusy(SDL_Surface *surface)
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149 {
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150 return ((vidmem_bucket *)surface->hwdata)->dirty;
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151 }
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152
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153 static __inline__ void FB_WaitBusySurfaces(_THIS)
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154 {
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155 vidmem_bucket *bucket;
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156
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157 /* Wait for graphic operations to complete */
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158 wait_idle(this);
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159
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160 /* Clear all surface dirty bits */
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161 for ( bucket=&surfaces; bucket; bucket=bucket->next ) {
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162 bucket->dirty = 0;
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163 }
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164 }
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165
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166 static __inline__ void FB_dst_to_xy(_THIS, SDL_Surface *dst, int *x, int *y)
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167 {
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168 *x = (long)((char *)dst->pixels - mapped_mem)%this->screen->pitch;
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169 *y = (long)((char *)dst->pixels - mapped_mem)/this->screen->pitch;
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170 if ( dst == this->screen ) {
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171 *x += this->offset_x;
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172 *y += this->offset_y;
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173 }
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174 }
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175
0
74212992fb08 Initial revision
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176 #endif /* _SDL_fbvideo_h */