Mercurial > sdl-ios-xcode
annotate src/video/fbcon/SDL_fbriva.c @ 1287:15a89a0c52bf
Date: Tue, 15 Feb 2005 21:28:48 +0900 (JST)
From: "Michael Leonhard"
Subject: [SDL] resize bug on Win32 and patch
This is my first post to this mailing list. In this email I will detail a
bug in the behavior of resizable SDL windows on Win32. Then I will
explain the solution and provide a patch.
Symptoms:
Under Windows, an SDL display created with the SDL_RESIZABLE flag exhibits
quirky behavior when being maximized. The window is resized to the proper
size, but it is shifted upwards about half the height of the title bar.
Similarly, a window whose origin is above the top of the screen will
spontaneously move its upper-left origin upon being resized. After two
such resize-induced moves, the title bar will be entirely off the top edge
of the screen. Subsequently, when the mouse is clicked and released on
the window border, the window will shrink its height spontaneously. This
height shrinkage occurs even if the user did not resize the border.
To observe this curious situation, please invoke:
SDL-1.2.8/test/testwm.exe -resize
Cause:
A pair of integers, SDL_windowX and SDL_windowY, are defined in
video/wincommon/SDL_sysevents.c. They are used by the DirectX video
driver and the DIB video driver:
video/windx5/SDL_dx5video.c
video/windib/SDL_dibvideo.c
As I understand the source code, the primary use of these variables is to
create a rectangle that represents the surface area in CLIENT SPACE.
Client space refers to a coordinate system that originates at the upper
left corner of a Win32 Window's drawable area. This is just inside the
window border and title bar. This client space rectangle, called bounds,
is subsequently converted to screen space with a call to
AdjustWindowRectEx. The problem is found in SDL's handling of the
WM_WINDOWPOSCHANGED message. According to MSDN,
"The WM_WINDOWPOSCHANGED message is sent to a window whose
size, position, or place in the Z order has changed as a
result of a call to the SetWindowPos function or another
window-management function."
I have confirmed that this message is indeed being sent to the SDL window
when the mouse is clicked on the window border, even if the window border
is not dragged.
In video/wincommon/SDL_sysevents.c, on line 464, in response to the
WM_WINDOWPOSCHANGED message, the (potentially) new client rectangle is
obtained. This rectangle is translated into screen coordinates and THEN
assigned to the SDL_windowX and Y variables. Thus screen coordinates are
being assigned to client coordinate variables. Once this is understood,
the solution is apparent: assign SDL_windowX and Y before translating the
rectangle to screen coordinates. This is accomplished by the following
patch.
-Mike_L
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 29 Jan 2006 08:50:06 +0000 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2004 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #ifdef SAVE_RCSID |
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24 static char rcsid = |
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25 "@(#) $Id$"; |
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26 #endif |
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27 |
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28 #include "SDL_types.h" |
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29 #include "SDL_video.h" |
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30 #include "SDL_blit.h" |
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31 #include "SDL_fbriva.h" |
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32 #include "riva_mmio.h" |
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33 #include "riva_regs.h" |
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34 |
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35 |
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36 static int FifoEmptyCount = 0; |
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37 static int FifoFreeCount = 0; |
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38 |
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39 /* Wait for vertical retrace */ |
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40 static void WaitVBL(_THIS) |
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41 { |
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42 volatile Uint8 *port = (Uint8 *)(mapped_io + PCIO_OFFSET + 0x3DA); |
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43 |
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44 while ( (*port & 0x08) ) |
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45 ; |
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46 while ( !(*port & 0x08) ) |
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47 ; |
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48 } |
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49 static void NV3WaitIdle(_THIS) |
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50 { |
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51 RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET); |
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52 while ( (Rop->FifoFree < FifoEmptyCount) || |
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53 (*(mapped_io + PGRAPH_OFFSET + 0x000006B0) & 0x01) ) |
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54 ; |
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55 } |
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56 static void NV4WaitIdle(_THIS) |
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57 { |
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58 RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET); |
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59 while ( (Rop->FifoFree < FifoEmptyCount) || |
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60 (*(mapped_io + PGRAPH_OFFSET + 0x00000700) & 0x01) ) |
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61 ; |
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62 } |
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63 |
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64 #if 0 /* Not yet implemented? */ |
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65 /* Sets video mem colorkey and accelerated blit function */ |
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66 static int SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key) |
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67 { |
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68 return(0); |
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69 } |
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70 |
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71 /* Sets per surface hardware alpha value */ |
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72 static int SetHWAlpha(_THIS, SDL_Surface *surface, Uint8 value) |
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73 { |
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74 return(0); |
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75 } |
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76 #endif /* Not yet implemented */ |
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77 |
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78 static int FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color) |
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79 { |
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80 int dstX, dstY; |
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81 int dstW, dstH; |
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82 RivaBitmap *Bitmap = (RivaBitmap *)(mapped_io + BITMAP_OFFSET); |
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83 |
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84 /* Don't blit to the display surface when switched away */ |
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85 if ( dst == this->screen ) { |
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86 SDL_mutexP(hw_lock); |
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87 } |
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88 |
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89 /* Set up the X/Y base coordinates */ |
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90 dstW = rect->w; |
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91 dstH = rect->h; |
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92 FB_dst_to_xy(this, dst, &dstX, &dstY); |
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93 |
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94 /* Adjust for the current rectangle */ |
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95 dstX += rect->x; |
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96 dstY += rect->y; |
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97 |
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98 RIVA_FIFO_FREE(Bitmap, 1); |
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99 Bitmap->Color1A = color; |
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100 |
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101 RIVA_FIFO_FREE(Bitmap, 2); |
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102 Bitmap->UnclippedRectangle[0].TopLeft = (dstX << 16) | dstY; |
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103 Bitmap->UnclippedRectangle[0].WidthHeight = (dstW << 16) | dstH; |
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104 |
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105 FB_AddBusySurface(dst); |
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106 |
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107 if ( dst == this->screen ) { |
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108 SDL_mutexV(hw_lock); |
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109 } |
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110 return(0); |
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111 } |
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112 |
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113 static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect, |
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114 SDL_Surface *dst, SDL_Rect *dstrect) |
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115 { |
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116 SDL_VideoDevice *this = current_video; |
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117 int srcX, srcY; |
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118 int dstX, dstY; |
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119 int dstW, dstH; |
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120 RivaScreenBlt *Blt = (RivaScreenBlt *)(mapped_io + BLT_OFFSET); |
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121 |
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122 /* FIXME: For now, only blit to display surface */ |
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123 if ( dst->pitch != SDL_VideoSurface->pitch ) { |
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124 return(src->map->sw_blit(src, srcrect, dst, dstrect)); |
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125 } |
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126 |
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127 /* Don't blit to the display surface when switched away */ |
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128 if ( dst == this->screen ) { |
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129 SDL_mutexP(hw_lock); |
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130 } |
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131 |
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132 /* Calculate source and destination base coordinates (in pixels) */ |
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133 dstW = dstrect->w; |
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134 dstH = dstrect->h; |
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135 FB_dst_to_xy(this, src, &srcX, &srcY); |
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136 FB_dst_to_xy(this, dst, &dstX, &dstY); |
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137 |
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138 /* Adjust for the current blit rectangles */ |
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139 srcX += srcrect->x; |
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140 srcY += srcrect->y; |
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141 dstX += dstrect->x; |
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142 dstY += dstrect->y; |
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143 |
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144 RIVA_FIFO_FREE(Blt, 3); |
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145 Blt->TopLeftSrc = (srcY << 16) | srcX; |
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146 Blt->TopLeftDst = (dstY << 16) | dstX; |
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147 Blt->WidthHeight = (dstH << 16) | dstW; |
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148 |
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149 FB_AddBusySurface(src); |
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150 FB_AddBusySurface(dst); |
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151 |
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152 if ( dst == this->screen ) { |
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153 SDL_mutexV(hw_lock); |
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154 } |
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155 return(0); |
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156 } |
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157 |
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158 static int CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst) |
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159 { |
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160 int accelerated; |
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161 |
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162 /* Set initial acceleration on */ |
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163 src->flags |= SDL_HWACCEL; |
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164 |
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165 /* Set the surface attributes */ |
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166 if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { |
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167 if ( ! this->info.blit_hw_A ) { |
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168 src->flags &= ~SDL_HWACCEL; |
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169 } |
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170 } |
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171 if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { |
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172 if ( ! this->info.blit_hw_CC ) { |
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173 src->flags &= ~SDL_HWACCEL; |
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174 } |
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175 } |
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176 |
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177 /* Check to see if final surface blit is accelerated */ |
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178 accelerated = !!(src->flags & SDL_HWACCEL); |
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179 if ( accelerated ) { |
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180 src->map->hw_blit = HWAccelBlit; |
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181 } |
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182 return(accelerated); |
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183 } |
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184 |
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185 void FB_RivaAccel(_THIS, __u32 card) |
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186 { |
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187 RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET); |
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188 |
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189 /* We have hardware accelerated surface functions */ |
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190 this->CheckHWBlit = CheckHWBlit; |
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191 wait_vbl = WaitVBL; |
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192 switch (card) { |
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193 case FB_ACCEL_NV3: |
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194 wait_idle = NV3WaitIdle; |
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195 break; |
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196 case FB_ACCEL_NV4: |
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197 wait_idle = NV4WaitIdle; |
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198 break; |
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199 default: |
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200 /* Hmm... FIXME */ |
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201 break; |
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202 } |
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203 FifoEmptyCount = Rop->FifoFree; |
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204 |
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205 /* The Riva has an accelerated color fill */ |
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206 this->info.blit_fill = 1; |
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207 this->FillHWRect = FillHWRect; |
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208 |
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209 /* The Riva has accelerated normal and colorkey blits. */ |
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210 this->info.blit_hw = 1; |
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211 #if 0 /* Not yet implemented? */ |
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212 this->info.blit_hw_CC = 1; |
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213 this->SetHWColorKey = SetHWColorKey; |
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214 #endif |
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215 |
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216 #if 0 /* Not yet implemented? */ |
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217 /* The Riva has an accelerated alpha blit */ |
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218 this->info.blit_hw_A = 1; |
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219 this->SetHWAlpha = SetHWAlpha; |
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220 #endif |
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221 } |