annotate src/video/bwindow/SDL_sysmouse.cc @ 1287:15a89a0c52bf

Date: Tue, 15 Feb 2005 21:28:48 +0900 (JST) From: "Michael Leonhard" Subject: [SDL] resize bug on Win32 and patch This is my first post to this mailing list. In this email I will detail a bug in the behavior of resizable SDL windows on Win32. Then I will explain the solution and provide a patch. Symptoms: Under Windows, an SDL display created with the SDL_RESIZABLE flag exhibits quirky behavior when being maximized. The window is resized to the proper size, but it is shifted upwards about half the height of the title bar. Similarly, a window whose origin is above the top of the screen will spontaneously move its upper-left origin upon being resized. After two such resize-induced moves, the title bar will be entirely off the top edge of the screen. Subsequently, when the mouse is clicked and released on the window border, the window will shrink its height spontaneously. This height shrinkage occurs even if the user did not resize the border. To observe this curious situation, please invoke: SDL-1.2.8/test/testwm.exe -resize Cause: A pair of integers, SDL_windowX and SDL_windowY, are defined in video/wincommon/SDL_sysevents.c. They are used by the DirectX video driver and the DIB video driver: video/windx5/SDL_dx5video.c video/windib/SDL_dibvideo.c As I understand the source code, the primary use of these variables is to create a rectangle that represents the surface area in CLIENT SPACE. Client space refers to a coordinate system that originates at the upper left corner of a Win32 Window's drawable area. This is just inside the window border and title bar. This client space rectangle, called bounds, is subsequently converted to screen space with a call to AdjustWindowRectEx. The problem is found in SDL's handling of the WM_WINDOWPOSCHANGED message. According to MSDN, "The WM_WINDOWPOSCHANGED message is sent to a window whose size, position, or place in the Z order has changed as a result of a call to the SetWindowPos function or another window-management function." I have confirmed that this message is indeed being sent to the SDL window when the mouse is clicked on the window border, even if the window border is not dragged. In video/wincommon/SDL_sysevents.c, on line 464, in response to the WM_WINDOWPOSCHANGED message, the (potentially) new client rectangle is obtained. This rectangle is translated into screen coordinates and THEN assigned to the SDL_windowX and Y variables. Thus screen coordinates are being assigned to client coordinate variables. Once this is understood, the solution is apparent: assign SDL_windowX and Y before translating the rectangle to screen coordinates. This is accomplished by the following patch. -Mike_L
author Sam Lantinga <slouken@libsdl.org>
date Sun, 29 Jan 2006 08:50:06 +0000
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children c9b51268668f
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1 /*
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2 SDL - Simple DirectMedia Layer
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b8d311d90021 Updated copyright information for 2004 (Happy New Year!)
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 #include <stdlib.h>
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29 #include <string.h>
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30
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31 #include <AppKit.h>
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32 #include <GameKit.h>
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33
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34 #include "SDL_error.h"
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35 #include "SDL_BWin.h"
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36
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37 extern "C" {
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38
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39 #include "SDL_sysmouse_c.h"
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40
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41 /* Convert bits to padded bytes */
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42 #define PADDED_BITS(bits) ((bits+7)/8)
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43
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44 /* The implementation dependent data for the window manager cursor */
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45 struct WMcursor {
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46 char *bits;
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47 };
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48
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49 /* Can this be done in the BeOS? */
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50 WMcursor *BE_CreateWMCursor(_THIS,
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51 Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
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52 {
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53 WMcursor *cursor;
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54 int allowed_x;
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55 int allowed_y;
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56 int run, pad, i;
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57 char *cptr;
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58
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59 allowed_x = 16; /* BeOS limitation */
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60 allowed_y = 16; /* BeOS limitation */
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61 if ( (w > allowed_x) || (h > allowed_y) ) {
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62 SDL_SetError("Only cursors of dimension (%dx%d) are allowed",
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63 allowed_x, allowed_y);
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64 return(NULL);
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65 }
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66
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67 /* Allocate the cursor */
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68 cursor = (WMcursor *)malloc(sizeof(WMcursor));
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69 if ( cursor == NULL ) {
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70 SDL_OutOfMemory();
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71 return(NULL);
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72 }
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73 cursor->bits = (char *)malloc(4+2*((allowed_x/8)*allowed_y));
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74 if ( cursor->bits == NULL ) {
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75 free(cursor);
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76 SDL_OutOfMemory();
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77 return(NULL);
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78 }
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79 cursor->bits[0] = allowed_y; /* Size of the cursor */
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80 cursor->bits[1] = 1; /* Bit depth of cursor */
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81 cursor->bits[2] = hot_y;
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82 cursor->bits[3] = hot_x;
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83 cptr = &cursor->bits[4];
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84
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85 /* Pad out to the normal cursor size */
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86 run = PADDED_BITS(w);
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87 pad = PADDED_BITS(allowed_x)-run;
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88 for ( i=0; i<h; ++i ) {
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89 memcpy(cptr, data, run);
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90 memset(cptr+run, 0, pad);
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91 data += run;
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92 cptr += (run+pad);
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93 }
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94 for ( ; i<allowed_y; ++i ) {
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95 memset(cptr, 0, run+pad);
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96 cptr += (run+pad);
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97 }
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98 for ( i=0; i<h; ++i ) {
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99 /* FIXME: The mask should be OR'd with the data to turn
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100 inverted color pixels black, since inverted color pixels
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101 aren't supported under BeOS.
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102 */
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103 memcpy(cptr, mask, run);
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104 memset(cptr+run, 0, pad);
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105 mask += run;
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106 cptr += (run+pad);
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107 }
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108 for ( ; i<allowed_y; ++i ) {
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109 memset(cptr, 0, run+pad);
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110 cptr += (run+pad);
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111 }
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112 return(cursor);
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113 }
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114
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115 int BE_ShowWMCursor(_THIS, WMcursor *cursor)
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116 {
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117 if ( be_app->Lock() ) {
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118 if ( cursor == NULL ) {
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119 if ( SDL_BlankCursor != NULL ) {
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120 be_app->SetCursor(SDL_BlankCursor->bits);
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121 }
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122 } else {
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123 be_app->SetCursor(cursor->bits);
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124 }
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125 be_app->Unlock();
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126 }
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127 return(1);
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128 }
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129
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130 void BE_FreeWMCursor(_THIS, WMcursor *cursor)
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131 {
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132 free(cursor->bits);
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133 free(cursor);
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134 }
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135
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136 /* Implementation by Christian Bauer <cbauer@student.physik.uni-mainz.de> */
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137 void BE_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
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138 {
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139 BPoint pt(x, y);
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140 SDL_Win->Lock();
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141 SDL_Win->ConvertToScreen(&pt);
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142 SDL_Win->Unlock();
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143 set_mouse_position((int32)pt.x, (int32)pt.y);
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144 }
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145
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146 }; /* Extern C */