Mercurial > sdl-ios-xcode
annotate src/stdlib/.cvsignore @ 1541:157001382dfd
Quartz implementation for SDL_DisplayYUVOverlay() was returning non-zero on
error, instead of zero, contrary to documentation.
Fixes Bugzilla #165.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 15 Mar 2006 05:52:31 +0000 |
parents | 450721ad5436 |
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rev | line source |
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1330
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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1 Makefile.in |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
2 Makefile |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
3 .libs |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
4 *.o |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
5 *.lo |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
6 *.la |