Mercurial > sdl-ios-xcode
annotate src/audio/windx5/directx.h @ 4388:1524d3237820 SDL-1.2
Fixed bug #896
John Popplewell 2009-12-08 23:05:50 PST
Originally reported by AKFoerster on the mailing list.
Error decoding UTF8 Russian text to UTF-16LE on Windows, but specifically on
platforms without iconv support (the default on Windows).
Valid UTF8 characters are flagged as being overlong and then substituted by the
UNKNOWN_UNICODE character.
After studying the testiconv.c example program, reading the RFCs and putting
some printf statements in SDL_iconv.c the problem is in a test for 'Maximum
overlong sequences', specifically 4.2.1, which is carried out by the following
code:
} else if ( p[0] >= 0xC0 ) {
if ( (p[0] & 0xE0) != 0xC0 ) {
/* Skip illegal sequences
return SDL_ICONV_EILSEQ;
*/
ch = UNKNOWN_UNICODE;
} else {
if ( (p[0] & 0xCE) == 0xC0 ) { <<<<<<<< here
overlong = SDL_TRUE;
}
ch = (Uint32)(p[0] & 0x1F);
left = 1;
}
} else {
Here is the 2-byte encoding of a character in range 00000080 - 000007FF
110xxxxx 10xxxxxx
The line in question is supposed to be checking for an overlong sequence which
would be less than
11000001 10111111
which should be represented as a single byte.
BUT, the mask value (0xCE) is wrong, it isn't checking the top-most bit:
11000001 value
11001110 mask (incorrect)
^
and should be (0xDE):
11000001 value
11011110 mask (correct)
making the above code:
} else if ( p[0] >= 0xC0 ) {
if ( (p[0] & 0xE0) != 0xC0 ) {
/* Skip illegal sequences
return SDL_ICONV_EILSEQ;
*/
ch = UNKNOWN_UNICODE;
} else {
if ( (p[0] & 0xDE) == 0xC0 ) { <<<<<<<< here
overlong = SDL_TRUE;
}
ch = (Uint32)(p[0] & 0x1F);
left = 1;
}
} else {
I can supply a test program and/or a patch if required,
best regards,
John Popplewell
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 11 Dec 2009 08:00:57 +0000 |
parents | bb6839704ed6 |
children | 782fd950bd46 eada7e321df6 |
rev | line source |
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1 |
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2 #ifndef _directx_h |
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3 #define _directx_h |
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4 |
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5 /* Include all of the DirectX 5.0 headers and adds any necessary tweaks */ |
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6 |
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7 #define WIN32_LEAN_AND_MEAN |
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8 #include <windows.h> |
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9 #include <mmsystem.h> |
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10 #ifndef WIN32 |
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11 #define WIN32 |
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12 #endif |
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13 #undef WINNT |
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14 |
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15 /* Far pointers don't exist in 32-bit code */ |
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16 #ifndef FAR |
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17 #define FAR |
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18 #endif |
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19 |
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20 /* Error codes not yet included in Win32 API header files */ |
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21 #ifndef MAKE_HRESULT |
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22 #define MAKE_HRESULT(sev,fac,code) \ |
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23 ((HRESULT)(((unsigned long)(sev)<<31) | ((unsigned long)(fac)<<16) | ((unsigned long)(code)))) |
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24 #endif |
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25 |
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26 #ifndef S_OK |
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27 #define S_OK (HRESULT)0x00000000L |
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28 #endif |
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29 |
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30 #ifndef SUCCEEDED |
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31 #define SUCCEEDED(x) ((HRESULT)(x) >= 0) |
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32 #endif |
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33 #ifndef FAILED |
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34 #define FAILED(x) ((HRESULT)(x)<0) |
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35 #endif |
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36 |
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37 #ifndef E_FAIL |
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38 #define E_FAIL (HRESULT)0x80000008L |
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39 #endif |
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40 #ifndef E_NOINTERFACE |
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41 #define E_NOINTERFACE (HRESULT)0x80004002L |
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42 #endif |
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43 #ifndef E_OUTOFMEMORY |
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44 #define E_OUTOFMEMORY (HRESULT)0x8007000EL |
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45 #endif |
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46 #ifndef E_INVALIDARG |
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47 #define E_INVALIDARG (HRESULT)0x80070057L |
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48 #endif |
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49 #ifndef E_NOTIMPL |
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50 #define E_NOTIMPL (HRESULT)0x80004001L |
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51 #endif |
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52 #ifndef REGDB_E_CLASSNOTREG |
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53 #define REGDB_E_CLASSNOTREG (HRESULT)0x80040154L |
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54 #endif |
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55 |
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56 /* Severity codes */ |
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57 #ifndef SEVERITY_ERROR |
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58 #define SEVERITY_ERROR 1 |
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59 #endif |
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60 |
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61 /* Error facility codes */ |
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62 #ifndef FACILITY_WIN32 |
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63 #define FACILITY_WIN32 7 |
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64 #endif |
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65 |
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66 #ifndef FIELD_OFFSET |
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67 #define FIELD_OFFSET(type, field) ((LONG)&(((type *)0)->field)) |
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68 #endif |
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69 |
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70 /* DirectX headers (if it isn't included, I haven't tested it yet) |
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71 */ |
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72 /* We need these defines to mark what version of DirectX API we use */ |
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73 #define DIRECTDRAW_VERSION 0x0700 |
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74 #define DIRECTSOUND_VERSION 0x0500 |
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75 #define DIRECTINPUT_VERSION 0x0500 |
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76 |
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77 #ifdef __GNUC__ |
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78 #define NONAMELESSUNION |
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79 #endif |
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80 #include <ddraw.h> |
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81 #include <dsound.h> |
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82 #include <dinput.h> |
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83 |
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84 #endif /* _directx_h */ |