Mercurial > sdl-ios-xcode
annotate src/audio/baudio/SDL_beaudio.cc @ 4324:1496aa09e41e SDL-1.2
Steven Noonan to sdl
While trying to build the SDLMain.m included with SDL 1.2.14, with
#define SDL_USE_NIB_FILE 1:
/Users/steven/Development/darwinia/targets/macosx/Darwinia/SDLMain.m:
In function '-[SDLMain fixMenu:withAppName:]':
/Users/steven/Development/darwinia/targets/macosx/Darwinia/SDLMain.m:122:
warning: 'sizeToFit' is deprecated (declared at
/Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/AppKit.framework/Headers/NSMenu.h:281)
/Users/steven/Development/darwinia/targets/macosx/Darwinia/SDLMain.m:
In function 'main':
/Users/steven/Development/darwinia/targets/macosx/Darwinia/SDLMain.m:376:
warning: 'poseAsClass:' is deprecated (declared at
/Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:127)
/Users/steven/Development/darwinia/targets/macosx/Darwinia/SDLMain.m:376:
error: 'poseAsClass:' is unavailable (declared at
/Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:127)
/Users/steven/Development/darwinia/targets/macosx/Darwinia/SDLMain.m:377:
warning: passing argument 2 of 'NSApplicationMain' from incompatible
pointer type
Eric Wing to Sam
I don't have time today to look at this in detail, but the problem is definitely the poseAsClass: method.
This was deprecated in Obj-C 2.0 and not retained in 64-bit.
I've never used this method and it has always been limited to esoteric uses. I think this is why Apple wanted to dump it (among complicating some other things they do). I have read about others getting bit by this when migrating. Long story short, there really isn't a migration path for this method. The question that then must be asked is why are we using it (what does it accomplish), and then figure out the 'proper' way of accomplishing that.
Glancing at SDLMain.m, it's not obvious to me why it is there or what it is really accomplishing. My only speculation is that NSApplicationMain hardcodes something to look for NSApplication and a subclass (SDLApplication) fails for some reason (assuming that the original coder did this for good reason).
Three thoughts come to mind.
1) The Info.plist has properties to control things related to the startup class and nib.
NSPrincipalClass, NSMainNibFile
Maybe principle class needs to be SDLApplication and we can delete the poseAs
2) I was told that 10.6 introduced new APIs to make programatic NIB wrangling and avoidance easier. Unfortunately, I don't know the specifics.
3) Instead of subclassing NSApplication in SDLMain.m, maybe we can just add a category. It looks like the following is the only thing that is done (quick glance):
@interface SDLApplication : NSApplication
@end
@implementation SDLApplication
/* Invoked from the Quit menu item */
- (void)terminate:(id)sender
{
/* Post a SDL_QUIT event */
SDL_Event event;
event.type = SDL_QUIT;
SDL_PushEvent(&event);
}
@end
So instead, we change this to: (warning written in mail and untested)
@interface NSApplication (SDLApplication)
- (void) terminate:(id)sender;
@end
@implementation NSApplication (SDLApplication)
/* Invoked from the Quit menu item */
- (void)terminate:(id)sender
{
/* Post a SDL_QUIT event */
SDL_Event event;
event.type = SDL_QUIT;
SDL_PushEvent(&event);
}
@end
Then everywhere SDLApplication is used, we change it to NSApplication (and remove the poseAsClass line).
Perhaps you could ask the bug reporter to try this solution (#3).
And if that fails, maybe try #1.
-Eric
Steven Noonan to Sam
The suggested change (diff below) seems to work fine.
- Steven
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 12 Oct 2009 21:07:12 +0000 |
parents | a1b03ba2fcd0 |
children |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to the audio stream on BeOS */ | |
25 | |
26 #include <SoundPlayer.h> | |
27 | |
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28 #include "../../main/beos/SDL_BeApp.h" |
0 | 29 |
30 extern "C" { | |
31 | |
32 #include "SDL_audio.h" | |
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33 #include "../SDL_audio_c.h" |
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34 #include "../SDL_sysaudio.h" |
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35 #include "../../thread/beos/SDL_systhread_c.h" |
0 | 36 #include "SDL_beaudio.h" |
37 | |
38 | |
39 /* Audio driver functions */ | |
40 static int BE_OpenAudio(_THIS, SDL_AudioSpec *spec); | |
41 static void BE_WaitAudio(_THIS); | |
42 static void BE_PlayAudio(_THIS); | |
43 static Uint8 *BE_GetAudioBuf(_THIS); | |
44 static void BE_CloseAudio(_THIS); | |
45 | |
46 /* Audio driver bootstrap functions */ | |
47 | |
48 static int Audio_Available(void) | |
49 { | |
50 return(1); | |
51 } | |
52 | |
53 static void Audio_DeleteDevice(SDL_AudioDevice *device) | |
54 { | |
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55 SDL_free(device->hidden); |
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56 SDL_free(device); |
0 | 57 } |
58 | |
59 static SDL_AudioDevice *Audio_CreateDevice(int devindex) | |
60 { | |
61 SDL_AudioDevice *device; | |
62 | |
63 /* Initialize all variables that we clean on shutdown */ | |
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64 device = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); |
0 | 65 if ( device ) { |
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66 SDL_memset(device, 0, (sizeof *device)); |
0 | 67 device->hidden = (struct SDL_PrivateAudioData *) |
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68 SDL_malloc((sizeof *device->hidden)); |
0 | 69 } |
70 if ( (device == NULL) || (device->hidden == NULL) ) { | |
71 SDL_OutOfMemory(); | |
72 if ( device ) { | |
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73 SDL_free(device); |
0 | 74 } |
75 return(0); | |
76 } | |
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77 SDL_memset(device->hidden, 0, (sizeof *device->hidden)); |
0 | 78 |
79 /* Set the function pointers */ | |
80 device->OpenAudio = BE_OpenAudio; | |
81 device->WaitAudio = BE_WaitAudio; | |
82 device->PlayAudio = BE_PlayAudio; | |
83 device->GetAudioBuf = BE_GetAudioBuf; | |
84 device->CloseAudio = BE_CloseAudio; | |
85 | |
86 device->free = Audio_DeleteDevice; | |
87 | |
88 return device; | |
89 } | |
90 | |
91 AudioBootStrap BAUDIO_bootstrap = { | |
92 "baudio", "BeOS BSoundPlayer", | |
93 Audio_Available, Audio_CreateDevice | |
94 }; | |
95 | |
96 /* The BeOS callback for handling the audio buffer */ | |
97 static void FillSound(void *device, void *stream, size_t len, | |
98 const media_raw_audio_format &format) | |
99 { | |
100 SDL_AudioDevice *audio = (SDL_AudioDevice *)device; | |
101 | |
102 /* Silence the buffer, since it's ours */ | |
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103 SDL_memset(stream, audio->spec.silence, len); |
0 | 104 |
105 /* Only do soemthing if audio is enabled */ | |
106 if ( ! audio->enabled ) | |
107 return; | |
108 | |
109 if ( ! audio->paused ) { | |
110 if ( audio->convert.needed ) { | |
111 SDL_mutexP(audio->mixer_lock); | |
112 (*audio->spec.callback)(audio->spec.userdata, | |
113 (Uint8 *)audio->convert.buf,audio->convert.len); | |
114 SDL_mutexV(audio->mixer_lock); | |
115 SDL_ConvertAudio(&audio->convert); | |
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116 SDL_memcpy(stream,audio->convert.buf,audio->convert.len_cvt); |
0 | 117 } else { |
118 SDL_mutexP(audio->mixer_lock); | |
119 (*audio->spec.callback)(audio->spec.userdata, | |
120 (Uint8 *)stream, len); | |
121 SDL_mutexV(audio->mixer_lock); | |
122 } | |
123 } | |
124 return; | |
125 } | |
126 | |
127 /* Dummy functions -- we don't use thread-based audio */ | |
128 void BE_WaitAudio(_THIS) | |
129 { | |
130 return; | |
131 } | |
132 void BE_PlayAudio(_THIS) | |
133 { | |
134 return; | |
135 } | |
136 Uint8 *BE_GetAudioBuf(_THIS) | |
137 { | |
138 return(NULL); | |
139 } | |
140 | |
141 void BE_CloseAudio(_THIS) | |
142 { | |
143 if ( audio_obj ) { | |
144 audio_obj->Stop(); | |
145 delete audio_obj; | |
146 audio_obj = NULL; | |
147 } | |
148 | |
149 /* Quit the Be Application, if there's nothing left to do */ | |
150 SDL_QuitBeApp(); | |
151 } | |
152 | |
153 int BE_OpenAudio(_THIS, SDL_AudioSpec *spec) | |
154 { | |
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155 int valid_datatype = 0; |
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156 media_raw_audio_format format; |
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157 Uint16 test_format = SDL_FirstAudioFormat(spec->format); |
0 | 158 |
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159 /* Parse the audio format and fill the Be raw audio format */ |
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160 memset(&format, '\0', sizeof (media_raw_audio_format)); |
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161 format.byte_order = B_MEDIA_LITTLE_ENDIAN; |
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162 format.frame_rate = (float) spec->freq; |
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163 format.channel_count = spec->channels; /* !!! FIXME: support > 2? */ |
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164 while ((!valid_datatype) && (test_format)) { |
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165 valid_datatype = 1; |
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166 spec->format = test_format; |
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167 switch (test_format) { |
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168 case AUDIO_S8: |
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169 format.format = media_raw_audio_format::B_AUDIO_CHAR; |
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170 break; |
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171 |
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172 case AUDIO_U8: |
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173 format.format = media_raw_audio_format::B_AUDIO_UCHAR; |
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174 break; |
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175 |
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176 case AUDIO_S16LSB: |
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177 format.format = media_raw_audio_format::B_AUDIO_SHORT; |
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178 break; |
0 | 179 |
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180 case AUDIO_S16MSB: |
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181 format.format = media_raw_audio_format::B_AUDIO_SHORT; |
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182 format.byte_order = B_MEDIA_BIG_ENDIAN; |
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183 break; |
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184 |
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185 default: |
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186 valid_datatype = 0; |
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187 test_format = SDL_NextAudioFormat(); |
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188 break; |
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189 } |
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190 } |
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191 |
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192 if (!valid_datatype) { /* shouldn't happen, but just in case... */ |
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193 SDL_SetError("Unsupported audio format"); |
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194 return (-1); |
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195 } |
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196 |
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197 /* Initialize the Be Application, if it's not already started */ |
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198 if (SDL_InitBeApp() < 0) { |
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199 return (-1); |
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200 } |
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201 |
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202 format.buffer_size = spec->samples; |
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203 |
0 | 204 /* Calculate the final parameters for this audio specification */ |
205 SDL_CalculateAudioSpec(spec); | |
206 | |
207 /* Subscribe to the audio stream (creates a new thread) */ | |
208 { sigset_t omask; | |
209 SDL_MaskSignals(&omask); | |
210 audio_obj = new BSoundPlayer(&format, "SDL Audio", FillSound, | |
211 NULL, _this); | |
212 SDL_UnmaskSignals(&omask); | |
213 } | |
114
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214 if ( audio_obj->Start() == B_NO_ERROR ) { |
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215 audio_obj->SetHasData(true); |
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216 } else { |
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217 SDL_SetError("Unable to start Be audio"); |
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218 return(-1); |
dabc453ce7f7
Now returns an error if unable to open audio on BeOS
Sam Lantinga <slouken@lokigames.com>
parents:
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219 } |
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221 /* We're running! */ | |
222 return(1); | |
223 } | |
224 | |
225 }; /* Extern C */ |