annotate Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/___PROJECTNAME___.xcodeproj/TemplateInfo.plist @ 4850:14870d46ee2d
Mostly seem to have fixed SDL_CalculateShapeTree. Mostly. There still seem to be some rendering artifacts, stepping effects, and such on Windows -- which indicates subtle logic errors in SDL_CalculateShapeTree().
Oh well, back into the salt mine.
author |
egottlieb |
date |
Sat, 14 Aug 2010 20:29:51 -0400 |
parents |
d44a0a913aa2 |
children |
|
rev |
line source |
3331
|
1 {
|
|
2 FilesToRename = {
|
|
3 "SDLApp_Prefix.pch" = "ÇPROJECTNAMEÈ_Prefix.pch";
|
|
4 };
|
|
5 FilesToMacroExpand = (
|
|
6 "ÇPROJECTNAMEÈ_Prefix.pch",
|
|
7 "Info.plist",
|
|
8 "English.lproj/InfoPlist.strings",
|
|
9 "main.c",
|
|
10 );
|
|
11 Description = "This project builds an SDL-based application that uses OpenGL.";
|
|
12 }
|