Mercurial > sdl-ios-xcode
annotate src/thread/win32/SDL_syssem.c @ 36:13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
author | Sam Lantinga <slouken@lokigames.com> |
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date | Wed, 23 May 2001 23:35:10 +0000 |
parents | 74212992fb08 |
children | e8157fcb3114 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@devolution.com | |
21 */ | |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* Semaphore functions using the Win32 API */ | |
29 | |
30 #include <stdio.h> | |
31 #include <stdlib.h> | |
32 #include <windows.h> | |
33 | |
34 #include "SDL_error.h" | |
35 #include "SDL_thread.h" | |
36 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) | |
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Sam Lantinga <slouken@lokigames.com>
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37 #include "win_ce_semaphore.h" |
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38 #endif |
0 | 39 |
40 | |
41 struct SDL_semaphore { | |
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42 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) |
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43 SYNCHHANDLE id; |
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44 #else |
0 | 45 HANDLE id; |
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46 #endif |
0 | 47 Uint32 volatile count; |
48 }; | |
49 | |
50 | |
51 /* Create a semaphore */ | |
52 SDL_sem *SDL_CreateSemaphore(Uint32 initial_value) | |
53 { | |
54 SDL_sem *sem; | |
55 | |
56 /* Allocate sem memory */ | |
57 sem = (SDL_sem *)malloc(sizeof(*sem)); | |
58 if ( sem ) { | |
59 /* Create the semaphore, with max value 32K */ | |
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parents:
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60 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) |
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61 sem->id = CreateSemaphoreCE(NULL, initial_value, 32*1024, NULL); |
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Sam Lantinga <slouken@lokigames.com>
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62 #else |
0 | 63 sem->id = CreateSemaphore(NULL, initial_value, 32*1024, NULL); |
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64 #endif |
0 | 65 sem->count = initial_value; |
66 if ( ! sem->id ) { | |
67 SDL_SetError("Couldn't create semaphore"); | |
68 free(sem); | |
69 sem = NULL; | |
70 } | |
71 } else { | |
72 SDL_OutOfMemory(); | |
73 } | |
74 return(sem); | |
75 } | |
76 | |
77 /* Free the semaphore */ | |
78 void SDL_DestroySemaphore(SDL_sem *sem) | |
79 { | |
80 if ( sem ) { | |
81 if ( sem->id ) { | |
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Sam Lantinga <slouken@lokigames.com>
parents:
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82 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) |
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83 CloseSynchHandle(sem->id); |
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84 #else |
0 | 85 CloseHandle(sem->id); |
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86 #endif |
0 | 87 sem->id = 0; |
88 } | |
89 free(sem); | |
90 } | |
91 } | |
92 | |
93 int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout) | |
94 { | |
95 int retval; | |
96 DWORD dwMilliseconds; | |
97 | |
98 if ( ! sem ) { | |
99 SDL_SetError("Passed a NULL sem"); | |
100 return -1; | |
101 } | |
102 | |
103 if ( timeout == SDL_MUTEX_MAXWAIT ) { | |
104 dwMilliseconds = INFINITE; | |
105 } else { | |
106 dwMilliseconds = (DWORD)timeout; | |
107 } | |
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Sam Lantinga <slouken@lokigames.com>
parents:
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108 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) |
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109 switch (WaitForSemaphoreCE(sem->id, dwMilliseconds)) { |
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110 #else |
0 | 111 switch (WaitForSingleObject(sem->id, dwMilliseconds)) { |
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112 #endif |
0 | 113 case WAIT_OBJECT_0: |
114 --sem->count; | |
115 retval = 0; | |
116 break; | |
117 case WAIT_TIMEOUT: | |
118 retval = SDL_MUTEX_TIMEDOUT; | |
119 break; | |
120 default: | |
121 SDL_SetError("WaitForSingleObject() failed"); | |
122 retval = -1; | |
123 break; | |
124 } | |
125 return retval; | |
126 } | |
127 | |
128 int SDL_SemTryWait(SDL_sem *sem) | |
129 { | |
130 return SDL_SemWaitTimeout(sem, 0); | |
131 } | |
132 | |
133 int SDL_SemWait(SDL_sem *sem) | |
134 { | |
135 return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT); | |
136 } | |
137 | |
138 /* Returns the current count of the semaphore */ | |
139 Uint32 SDL_SemValue(SDL_sem *sem) | |
140 { | |
141 if ( ! sem ) { | |
142 SDL_SetError("Passed a NULL sem"); | |
143 return 0; | |
144 } | |
145 return sem->count; | |
146 } | |
147 | |
148 int SDL_SemPost(SDL_sem *sem) | |
149 { | |
150 if ( ! sem ) { | |
151 SDL_SetError("Passed a NULL sem"); | |
152 return -1; | |
153 } | |
154 /* Increase the counter in the first place, because | |
155 * after a successful release the semaphore may | |
156 * immediately get destroyed by another thread which | |
157 * is waiting for this semaphore. | |
158 */ | |
159 ++sem->count; | |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
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160 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) |
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Sam Lantinga <slouken@lokigames.com>
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161 if ( ReleaseSemaphoreCE(sem->id, 1, NULL) == FALSE ) { |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
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162 #else |
0 | 163 if ( ReleaseSemaphore(sem->id, 1, NULL) == FALSE ) { |
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Sam Lantinga <slouken@lokigames.com>
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164 #endif |
0 | 165 --sem->count; /* restore */ |
166 SDL_SetError("ReleaseSemaphore() failed"); | |
167 return -1; | |
168 } | |
169 return 0; | |
170 } |