annotate test/loopwave.c @ 4106:12bb6311fd5d SDL-1.2

Hans de Goede fixed bug #495 When running boswars: http://www.boswars.org/ on a machine with intel integrathed graphics it crashes when it tries to play the initial theora splashscreen video: X Error of failed request: BadAlloc (insufficient resources for operation) Major opcode of failed request: 140 (XVideo) Minor opcode of failed request: 19 () Serial number of failed request: 25 Current serial number in output stream: 26 boswars: xcb_xlib.c:41: xcb_xlib_lock: Assertion `!c->xlib.lock' failed. Aborted I recognized this problem from a few years back, when I encountered it while working on the Xv blitter for xmame. The problem is that for some reason creation the Xvport and XvImage succeeds, and failure (lack of resources / hw capability?) is only indicated during the first XvPut[Shm]Image. I've written a patch for SDL using the work around for this I developed for xmame (and which is still used successfully in xmame after many years of usage). I'll admit it isn't very pretty, but after investigating several possibilities this was the best option, any other fixes would need changes to the SDL api and abi.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 29 Dec 2007 02:23:48 +0000
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1
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2 /* Program to load a wave file and loop playing it using SDL sound */
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3
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4 /* loopwaves.c is much more robust in handling WAVE files --
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5 This is only for simple WAVEs
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6 */
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7 #include "SDL_config.h"
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8
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9 #include <stdio.h>
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10 #include <stdlib.h>
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11
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12 #if HAVE_SIGNAL_H
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13 #include <signal.h>
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14 #endif
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15
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16 #include "SDL.h"
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17 #include "SDL_audio.h"
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18
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19 struct {
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20 SDL_AudioSpec spec;
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21 Uint8 *sound; /* Pointer to wave data */
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22 Uint32 soundlen; /* Length of wave data */
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23 int soundpos; /* Current play position */
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24 } wave;
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25
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27 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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28 static void quit(int rc)
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29 {
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30 SDL_Quit();
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31 exit(rc);
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32 }
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34
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35 void SDLCALL fillerup(void *unused, Uint8 *stream, int len)
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36 {
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37 Uint8 *waveptr;
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38 int waveleft;
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39
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40 /* Set up the pointers */
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41 waveptr = wave.sound + wave.soundpos;
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42 waveleft = wave.soundlen - wave.soundpos;
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43
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44 /* Go! */
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45 while ( waveleft <= len ) {
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46 SDL_memcpy(stream, waveptr, waveleft);
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47 stream += waveleft;
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48 len -= waveleft;
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49 waveptr = wave.sound;
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50 waveleft = wave.soundlen;
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51 wave.soundpos = 0;
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52 }
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53 SDL_memcpy(stream, waveptr, len);
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54 wave.soundpos += len;
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55 }
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56
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57 static int done = 0;
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58 void poked(int sig)
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59 {
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60 done = 1;
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61 }
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62
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63 int main(int argc, char *argv[])
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64 {
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65 char name[32];
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66
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67 /* Load the SDL library */
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68 if ( SDL_Init(SDL_INIT_AUDIO) < 0 ) {
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69 fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
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70 return(1);
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71 }
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72 if ( argv[1] == NULL ) {
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73 argv[1] = "sample.wav";
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74 }
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75 /* Load the wave file into memory */
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76 if ( SDL_LoadWAV(argv[1],
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77 &wave.spec, &wave.sound, &wave.soundlen) == NULL ) {
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78 fprintf(stderr, "Couldn't load %s: %s\n",
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79 argv[1], SDL_GetError());
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80 quit(1);
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81 }
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82
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83 wave.spec.callback = fillerup;
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84 #if HAVE_SIGNAL_H
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85 /* Set the signals */
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86 #ifdef SIGHUP
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87 signal(SIGHUP, poked);
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88 #endif
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89 signal(SIGINT, poked);
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90 #ifdef SIGQUIT
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91 signal(SIGQUIT, poked);
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92 #endif
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93 signal(SIGTERM, poked);
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94 #endif /* HAVE_SIGNAL_H */
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96 /* Initialize fillerup() variables */
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97 if ( SDL_OpenAudio(&wave.spec, NULL) < 0 ) {
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98 fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
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99 SDL_FreeWAV(wave.sound);
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100 quit(2);
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101 }
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102 SDL_PauseAudio(0);
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103
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104 /* Let the audio run */
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105 printf("Using audio driver: %s\n", SDL_AudioDriverName(name, 32));
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106 while ( ! done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING) )
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107 SDL_Delay(1000);
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108
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109 /* Clean up on signal */
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110 SDL_CloseAudio();
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111 SDL_FreeWAV(wave.sound);
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112 SDL_Quit();
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113 return(0);
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114 }