annotate docs/html/sdlsurface.html @ 4106:12bb6311fd5d SDL-1.2

Hans de Goede fixed bug #495 When running boswars: http://www.boswars.org/ on a machine with intel integrathed graphics it crashes when it tries to play the initial theora splashscreen video: X Error of failed request: BadAlloc (insufficient resources for operation) Major opcode of failed request: 140 (XVideo) Minor opcode of failed request: 19 () Serial number of failed request: 25 Current serial number in output stream: 26 boswars: xcb_xlib.c:41: xcb_xlib_lock: Assertion `!c->xlib.lock' failed. Aborted I recognized this problem from a few years back, when I encountered it while working on the Xv blitter for xmame. The problem is that for some reason creation the Xvport and XvImage succeeds, and failure (lack of resources / hw capability?) is only indicated during the first XvPut[Shm]Image. I've written a patch for SDL using the work around for this I developed for xmame (and which is still used successfully in xmame after many years of usage). I'll admit it isn't very pretty, but after investigating several possibilities this was the best option, any other fixes would need changes to the SDL api and abi.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 29 Dec 2007 02:23:48 +0000
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >SDL_Surface</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="Video"
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14 HREF="video.html"><LINK
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15 REL="PREVIOUS"
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16 TITLE="SDL_PixelFormat"
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17 HREF="sdlpixelformat.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDL_VideoInfo"
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20 HREF="sdlvideoinfo.html"></HEAD
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21 ><BODY
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22 CLASS="REFENTRY"
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23 BGCOLOR="#FFF8DC"
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24 TEXT="#000000"
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25 LINK="#0000ee"
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26 VLINK="#551a8b"
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27 ALINK="#ff0000"
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28 ><DIV
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29 CLASS="NAVHEADER"
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30 ><TABLE
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31 SUMMARY="Header navigation table"
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32 WIDTH="100%"
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33 BORDER="0"
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34 CELLPADDING="0"
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35 CELLSPACING="0"
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36 ><TR
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37 ><TH
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38 COLSPAN="3"
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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42 ><TR
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43 ><TD
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44 WIDTH="10%"
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46 VALIGN="bottom"
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47 ><A
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48 HREF="sdlpixelformat.html"
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49 ACCESSKEY="P"
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50 >Prev</A
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51 ></TD
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52 ><TD
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53 WIDTH="80%"
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54 ALIGN="center"
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55 VALIGN="bottom"
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57 ><TD
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58 WIDTH="10%"
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59 ALIGN="right"
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60 VALIGN="bottom"
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61 ><A
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62 HREF="sdlvideoinfo.html"
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63 ACCESSKEY="N"
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64 >Next</A
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65 ></TD
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67 ></TABLE
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68 ><HR
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69 ALIGN="LEFT"
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70 WIDTH="100%"></DIV
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71 ><H1
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72 ><A
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73 NAME="SDLSURFACE"
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74 ></A
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75 >SDL_Surface</H1
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76 ><DIV
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77 CLASS="REFNAMEDIV"
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78 ><A
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79 NAME="AEN3263"
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80 ></A
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81 ><H2
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82 >Name</H2
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83 >SDL_Surface&nbsp;--&nbsp;Graphical Surface Structure</DIV
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84 ><DIV
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85 CLASS="REFSECT1"
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86 ><A
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87 NAME="AEN3266"
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88 ></A
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89 ><H2
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90 >Structure Definition</H2
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91 ><PRE
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92 CLASS="PROGRAMLISTING"
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93 >typedef struct SDL_Surface {
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94 Uint32 flags; /* Read-only */
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95 SDL_PixelFormat *format; /* Read-only */
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96 int w, h; /* Read-only */
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97 Uint16 pitch; /* Read-only */
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98 void *pixels; /* Read-write */
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99
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100 /* clipping information */
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101 SDL_Rect clip_rect; /* Read-only */
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102
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103 /* Reference count -- used when freeing surface */
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104 int refcount; /* Read-mostly */
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106 /* This structure also contains private fields not shown here */
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107 } SDL_Surface;</PRE
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108 ></DIV
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109 ><DIV
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110 CLASS="REFSECT1"
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111 ><A
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113 ></A
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114 ><H2
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115 >Structure Data</H2
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116 ><DIV
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117 CLASS="INFORMALTABLE"
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118 ><A
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120 ></A
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121 ><P
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122 ></P
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123 ><TABLE
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124 BORDER="0"
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125 CLASS="CALSTABLE"
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126 ><TBODY
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127 ><TR
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128 ><TD
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129 ALIGN="LEFT"
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130 VALIGN="TOP"
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131 ><TT
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132 CLASS="STRUCTFIELD"
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133 ><I
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134 >flags</I
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135 ></TT
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136 ></TD
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137 ><TD
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138 ALIGN="LEFT"
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139 VALIGN="TOP"
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140 >Surface flags</TD
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141 ></TR
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142 ><TR
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143 ><TD
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144 ALIGN="LEFT"
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145 VALIGN="TOP"
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146 ><TT
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147 CLASS="STRUCTFIELD"
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148 ><I
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149 >format</I
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150 ></TT
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151 ></TD
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152 ><TD
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153 ALIGN="LEFT"
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154 VALIGN="TOP"
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155 >Pixel <A
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156 HREF="sdlpixelformat.html"
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157 >format</A
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158 ></TD
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159 ></TR
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160 ><TR
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161 ><TD
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162 ALIGN="LEFT"
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163 VALIGN="TOP"
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164 ><TT
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165 CLASS="STRUCTFIELD"
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166 ><I
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167 >w, h</I
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168 ></TT
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169 ></TD
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170 ><TD
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171 ALIGN="LEFT"
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172 VALIGN="TOP"
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173 >Width and height of the surface</TD
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174 ></TR
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175 ><TR
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176 ><TD
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177 ALIGN="LEFT"
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178 VALIGN="TOP"
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179 ><TT
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180 CLASS="STRUCTFIELD"
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181 ><I
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182 >pitch</I
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183 ></TT
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184 ></TD
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185 ><TD
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186 ALIGN="LEFT"
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187 VALIGN="TOP"
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188 >Length of a surface scanline in bytes</TD
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189 ></TR
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190 ><TR
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191 ><TD
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192 ALIGN="LEFT"
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193 VALIGN="TOP"
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194 ><TT
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195 CLASS="STRUCTFIELD"
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196 ><I
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197 >pixels</I
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198 ></TT
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199 ></TD
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200 ><TD
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201 ALIGN="LEFT"
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202 VALIGN="TOP"
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203 >Pointer to the actual pixel data</TD
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204 ></TR
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205 ><TR
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206 ><TD
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207 ALIGN="LEFT"
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208 VALIGN="TOP"
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209 ><TT
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210 CLASS="STRUCTFIELD"
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211 ><I
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212 >clip_rect</I
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213 ></TT
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214 ></TD
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215 ><TD
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216 ALIGN="LEFT"
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217 VALIGN="TOP"
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218 >surface clip <A
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219 HREF="sdlrect.html"
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220 >rectangle</A
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221 ></TD
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222 ></TR
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223 ></TBODY
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224 ></TABLE
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225 ><P
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226 ></P
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227 ></DIV
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228 ></DIV
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229 ><DIV
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230 CLASS="REFSECT1"
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231 ><A
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232 NAME="AEN3300"
0
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233 ></A
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234 ><H2
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235 >Description</H2
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236 ><P
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237 ><SPAN
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238 CLASS="STRUCTNAME"
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239 >SDL_Surface</SPAN
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240 >'s represent areas of "graphical"
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241 memory, memory that can be drawn to. The video framebuffer is returned
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242 as a <SPAN
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243 CLASS="STRUCTNAME"
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244 >SDL_Surface</SPAN
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245 > by
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246 <A
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247 HREF="sdlsetvideomode.html"
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248 ><TT
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249 CLASS="FUNCTION"
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250 >SDL_SetVideoMode</TT
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251 ></A
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252 >
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253 and <A
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254 HREF="sdlgetvideosurface.html"
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255 ><TT
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256 CLASS="FUNCTION"
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257 >SDL_GetVideoSurface</TT
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258 ></A
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259 >.
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260 Most of the fields should be pretty obvious.
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261 <TT
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262 CLASS="STRUCTFIELD"
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263 ><I
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264 >w</I
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265 ></TT
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266 > and <TT
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267 CLASS="STRUCTFIELD"
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268 ><I
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269 >h</I
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270 ></TT
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271 > are the
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272 width and height of the surface in pixels.
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273 <TT
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274 CLASS="STRUCTFIELD"
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275 ><I
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276 >pixels</I
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277 ></TT
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278 > is a pointer to the actual pixel data,
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279 the surface should be <A
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280 HREF="sdllocksurface.html"
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281 >locked</A
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282 >
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283 before accessing this field. The <TT
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284 CLASS="STRUCTFIELD"
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285 ><I
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286 >clip_rect</I
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287 ></TT
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288 > field
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289 is the clipping rectangle as set by
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290 <A
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291 HREF="sdlsetcliprect.html"
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292 ><TT
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293 CLASS="FUNCTION"
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294 >SDL_SetClipRect</TT
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295 ></A
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296 >.</P
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297 ><P
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298 >The following are supported in the
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299 <TT
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300 CLASS="STRUCTFIELD"
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301 ><I
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302 >flags</I
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303 ></TT
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304 > field.</P
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305 ><DIV
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306 CLASS="INFORMALTABLE"
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307 ><A
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308 NAME="AEN3318"
0
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309 ></A
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310 ><P
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311 ></P
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312 ><TABLE
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313 BORDER="1"
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314 CLASS="CALSTABLE"
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315 ><TBODY
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316 ><TR
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317 ><TD
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318 ALIGN="LEFT"
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319 VALIGN="TOP"
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320 ><TT
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321 CLASS="LITERAL"
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322 >SDL_SWSURFACE</TT
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323 ></TD
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324 ><TD
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325 ALIGN="LEFT"
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326 VALIGN="TOP"
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327 >Surface is stored in system memory</TD
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328 ></TR
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329 ><TR
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330 ><TD
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331 ALIGN="LEFT"
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332 VALIGN="TOP"
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333 ><TT
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334 CLASS="LITERAL"
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335 >SDL_HWSURFACE</TT
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336 ></TD
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337 ><TD
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338 ALIGN="LEFT"
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339 VALIGN="TOP"
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340 >Surface is stored in video memory</TD
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341 ></TR
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342 ><TR
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343 ><TD
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344 ALIGN="LEFT"
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345 VALIGN="TOP"
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346 ><TT
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347 CLASS="LITERAL"
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348 >SDL_ASYNCBLIT</TT
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349 ></TD
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350 ><TD
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351 ALIGN="LEFT"
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352 VALIGN="TOP"
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353 >Surface uses asynchronous blits if possible</TD
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354 ></TR
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355 ><TR
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parents:
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356 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
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357 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
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358 VALIGN="TOP"
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Sam Lantinga <slouken@lokigames.com>
parents:
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359 ><TT
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Sam Lantinga <slouken@lokigames.com>
parents:
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360 CLASS="LITERAL"
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parents:
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361 >SDL_ANYFORMAT</TT
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parents:
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362 ></TD
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parents:
diff changeset
363 ><TD
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parents:
diff changeset
364 ALIGN="LEFT"
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parents:
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365 VALIGN="TOP"
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366 >Allows any pixel-format (Display surface)</TD
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367 ></TR
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parents:
diff changeset
368 ><TR
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parents:
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369 ><TD
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parents:
diff changeset
370 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
371 VALIGN="TOP"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
372 ><TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
373 CLASS="LITERAL"
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parents:
diff changeset
374 >SDL_HWPALETTE</TT
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parents:
diff changeset
375 ></TD
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parents:
diff changeset
376 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
377 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
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378 VALIGN="TOP"
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parents:
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379 >Surface has exclusive palette</TD
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parents:
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380 ></TR
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parents:
diff changeset
381 ><TR
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parents:
diff changeset
382 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
383 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
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384 VALIGN="TOP"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
385 ><TT
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Sam Lantinga <slouken@lokigames.com>
parents:
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386 CLASS="LITERAL"
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parents:
diff changeset
387 >SDL_DOUBLEBUF</TT
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parents:
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388 ></TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
389 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
390 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
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391 VALIGN="TOP"
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parents:
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392 >Surface is double buffered (Display surface)</TD
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parents:
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393 ></TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
394 ><TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
395 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
396 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
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397 VALIGN="TOP"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
398 ><TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
399 CLASS="LITERAL"
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parents:
diff changeset
400 >SDL_FULLSCREEN</TT
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parents:
diff changeset
401 ></TD
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parents:
diff changeset
402 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
403 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
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404 VALIGN="TOP"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
405 >Surface is full screen (Display Surface)</TD
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parents:
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406 ></TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
407 ><TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
408 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
409 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
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410 VALIGN="TOP"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
411 ><TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
412 CLASS="LITERAL"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
413 >SDL_OPENGL</TT
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parents:
diff changeset
414 ></TD
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parents:
diff changeset
415 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
416 ALIGN="LEFT"
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parents:
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417 VALIGN="TOP"
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parents:
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418 >Surface has an OpenGL context (Display Surface)</TD
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parents:
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419 ></TR
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parents:
diff changeset
420 ><TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
421 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
422 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
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423 VALIGN="TOP"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
424 ><TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
425 CLASS="LITERAL"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
426 >SDL_OPENGLBLIT</TT
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parents:
diff changeset
427 ></TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
428 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
429 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
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430 VALIGN="TOP"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
431 >Surface supports OpenGL blitting (Display Surface)</TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
432 ></TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
433 ><TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
434 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
435 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
436 VALIGN="TOP"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
437 ><TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
438 CLASS="LITERAL"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
439 >SDL_RESIZABLE</TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
440 ></TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
441 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
442 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
443 VALIGN="TOP"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
444 >Surface is resizable (Display Surface)</TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
445 ></TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
446 ><TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
447 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
448 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
449 VALIGN="TOP"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
450 ><TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
451 CLASS="LITERAL"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
452 >SDL_HWACCEL</TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
453 ></TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
454 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
455 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
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456 VALIGN="TOP"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
457 >Surface blit uses hardware acceleration</TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
458 ></TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
459 ><TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
460 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
461 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
462 VALIGN="TOP"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
463 ><TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
464 CLASS="LITERAL"
55
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
465 >SDL_SRCCOLORKEY</TT
0
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parents:
diff changeset
466 ></TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
467 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
468 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
469 VALIGN="TOP"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
470 >Surface use colorkey blitting</TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
471 ></TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
472 ><TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
473 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
474 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
475 VALIGN="TOP"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
476 ><TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
477 CLASS="LITERAL"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
478 >SDL_RLEACCEL</TT
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
479 ></TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
480 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
481 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
482 VALIGN="TOP"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
483 >Colorkey blitting is accelerated with RLE</TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
484 ></TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
485 ><TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
486 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
487 ALIGN="LEFT"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
488 VALIGN="TOP"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
489 ><TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
490 CLASS="LITERAL"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
491 >SDL_SRCALPHA</TT
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
492 ></TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
493 ><TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
494 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
495 VALIGN="TOP"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
496 >Surface blit uses alpha blending</TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
497 ></TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
498 ><TR
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
499 ><TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
500 ALIGN="LEFT"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
501 VALIGN="TOP"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
502 ><TT
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
503 CLASS="LITERAL"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
504 >SDL_PREALLOC</TT
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
505 ></TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
506 ><TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
507 ALIGN="LEFT"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
508 VALIGN="TOP"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
509 >Surface uses preallocated memory</TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
510 ></TR
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
511 ></TBODY
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
512 ></TABLE
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
513 ><P
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
514 ></P
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
515 ></DIV
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
516 ></DIV
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
517 ><DIV
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
518 CLASS="REFSECT1"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
519 ><A
803
355632dca928 Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents: 181
diff changeset
520 NAME="AEN3381"
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
521 ></A
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
522 ><H2
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
523 >See Also</H2
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
524 ><P
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
525 ><A
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
526 HREF="sdlpixelformat.html"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
527 ><SPAN
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
528 CLASS="STRUCTNAME"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
529 >SDL_PixelFormat</SPAN
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
530 ></A
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
531 ></P
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
532 ></DIV
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
533 ><DIV
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
534 CLASS="NAVFOOTER"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
535 ><HR
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
536 ALIGN="LEFT"
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537 WIDTH="100%"><TABLE
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538 SUMMARY="Footer navigation table"
0
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539 WIDTH="100%"
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540 BORDER="0"
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541 CELLPADDING="0"
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542 CELLSPACING="0"
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543 ><TR
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544 ><TD
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545 WIDTH="33%"
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546 ALIGN="left"
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547 VALIGN="top"
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548 ><A
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549 HREF="sdlpixelformat.html"
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550 ACCESSKEY="P"
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551 >Prev</A
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552 ></TD
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553 ><TD
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554 WIDTH="34%"
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555 ALIGN="center"
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556 VALIGN="top"
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557 ><A
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558 HREF="index.html"
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559 ACCESSKEY="H"
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560 >Home</A
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561 ></TD
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562 ><TD
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563 WIDTH="33%"
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564 ALIGN="right"
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565 VALIGN="top"
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566 ><A
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567 HREF="sdlvideoinfo.html"
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568 ACCESSKEY="N"
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569 >Next</A
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570 ></TD
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571 ></TR
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572 ><TR
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573 ><TD
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574 WIDTH="33%"
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575 ALIGN="left"
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576 VALIGN="top"
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577 >SDL_PixelFormat</TD
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578 ><TD
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579 WIDTH="34%"
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580 ALIGN="center"
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581 VALIGN="top"
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582 ><A
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583 HREF="video.html"
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584 ACCESSKEY="U"
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585 >Up</A
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586 ></TD
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587 ><TD
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588 WIDTH="33%"
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589 ALIGN="right"
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590 VALIGN="top"
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591 >SDL_VideoInfo</TD
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592 ></TR
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593 ></TABLE
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594 ></DIV
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595 ></BODY
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596 ></HTML
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597 >