annotate docs/html/sdljoystickopen.html @ 4106:12bb6311fd5d SDL-1.2

Hans de Goede fixed bug #495 When running boswars: http://www.boswars.org/ on a machine with intel integrathed graphics it crashes when it tries to play the initial theora splashscreen video: X Error of failed request: BadAlloc (insufficient resources for operation) Major opcode of failed request: 140 (XVideo) Minor opcode of failed request: 19 () Serial number of failed request: 25 Current serial number in output stream: 26 boswars: xcb_xlib.c:41: xcb_xlib_lock: Assertion `!c->xlib.lock' failed. Aborted I recognized this problem from a few years back, when I encountered it while working on the Xv blitter for xmame. The problem is that for some reason creation the Xvport and XvImage succeeds, and failure (lack of resources / hw capability?) is only indicated during the first XvPut[Shm]Image. I've written a patch for SDL using the work around for this I developed for xmame (and which is still used successfully in xmame after many years of usage). I'll admit it isn't very pretty, but after investigating several possibilities this was the best option, any other fixes would need changes to the SDL api and abi.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 29 Dec 2007 02:23:48 +0000
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1 <HTML
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3 ><TITLE
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4 >SDL_JoystickOpen</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="Joystick"
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14 HREF="joystick.html"><LINK
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16 TITLE="SDL_JoystickName"
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17 HREF="sdljoystickname.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDL_JoystickOpened"
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20 HREF="sdljoystickopened.html"></HEAD
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30 ><TABLE
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31 SUMMARY="Header navigation table"
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36 ><TR
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37 ><TH
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38 COLSPAN="3"
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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47 ><A
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48 HREF="sdljoystickname.html"
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49 ACCESSKEY="P"
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50 >Prev</A
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51 ></TD
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57 ><TD
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60 VALIGN="bottom"
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61 ><A
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62 HREF="sdljoystickopened.html"
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63 ACCESSKEY="N"
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64 >Next</A
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65 ></TD
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66 ></TR
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67 ></TABLE
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70 WIDTH="100%"></DIV
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71 ><H1
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72 ><A
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73 NAME="SDLJOYSTICKOPEN"
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74 ></A
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75 >SDL_JoystickOpen</H1
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76 ><DIV
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77 CLASS="REFNAMEDIV"
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78 ><A
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81 ><H2
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82 >Name</H2
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83 >SDL_JoystickOpen&nbsp;--&nbsp;Opens a joystick for use.</DIV
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84 ><DIV
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85 CLASS="REFSYNOPSISDIV"
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89 ><H2
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90 >Synopsis</H2
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91 ><DIV
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92 CLASS="FUNCSYNOPSIS"
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93 ><A
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96 ><P
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97 ></P
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98 ><PRE
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99 CLASS="FUNCSYNOPSISINFO"
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100 >#include "SDL.h"</PRE
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101 ><P
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102 ><CODE
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103 ><CODE
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104 CLASS="FUNCDEF"
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105 >SDL_Joystick *<B
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106 CLASS="FSFUNC"
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107 >SDL_JoystickOpen</B
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108 ></CODE
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109 >(int index);</CODE
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110 ></P
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111 ><P
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112 ></P
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113 ></DIV
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114 ></DIV
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115 ><DIV
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116 CLASS="REFSECT1"
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117 ><A
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119 ></A
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120 ><H2
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121 >Description</H2
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122 ><P
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123 >Opens a joystick for use within SDL. The <TT
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124 CLASS="PARAMETER"
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125 ><I
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126 >index</I
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127 ></TT
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128 > refers to the N'th joystick in the system. A joystick must be opened before it game be used.</P
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129 ></DIV
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130 ><DIV
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131 CLASS="REFSECT1"
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132 ><A
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134 ></A
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135 ><H2
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136 >Return Value</H2
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137 ><P
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138 >Returns a <SPAN
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139 CLASS="STRUCTNAME"
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140 >SDL_Joystick</SPAN
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141 > structure on success. <SPAN
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142 CLASS="RETURNVALUE"
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143 >NULL</SPAN
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144 > on failure.</P
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145 ></DIV
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146 ><DIV
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147 CLASS="REFSECT1"
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148 ><A
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150 ></A
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151 ><H2
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152 >Examples</H2
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153 ><P
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154 ><PRE
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155 CLASS="PROGRAMLISTING"
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156 >SDL_Joystick *joy;
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157 // Check for joystick
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158 if(SDL_NumJoysticks()&#62;0){
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159 // Open joystick
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160 joy=SDL_JoystickOpen(0);
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161
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162 if(joy)
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163 {
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164 printf("Opened Joystick 0\n");
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165 printf("Name: %s\n", SDL_JoystickName(0));
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166 printf("Number of Axes: %d\n", SDL_JoystickNumAxes(joy));
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167 printf("Number of Buttons: %d\n", SDL_JoystickNumButtons(joy));
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168 printf("Number of Balls: %d\n", SDL_JoystickNumBalls(joy));
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169 }
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170 else
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171 printf("Couldn't open Joystick 0\n");
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172
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173 // Close if opened
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174 if(SDL_JoystickOpened(0))
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175 SDL_JoystickClose(joy);
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176 }</PRE
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177 ></P
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178 ></DIV
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179 ><DIV
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180 CLASS="REFSECT1"
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181 ><A
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182 NAME="AEN6119"
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183 ></A
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184 ><H2
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185 >See Also</H2
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186 ><P
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187 ><A
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188 HREF="sdljoystickclose.html"
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189 ><TT
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190 CLASS="FUNCTION"
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191 >SDL_JoystickClose</TT
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192 ></A
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193 ></P
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194 ></DIV
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195 ><DIV
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196 CLASS="NAVFOOTER"
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197 ><HR
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198 ALIGN="LEFT"
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199 WIDTH="100%"><TABLE
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200 SUMMARY="Footer navigation table"
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201 WIDTH="100%"
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202 BORDER="0"
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203 CELLPADDING="0"
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204 CELLSPACING="0"
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205 ><TR
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206 ><TD
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207 WIDTH="33%"
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208 ALIGN="left"
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209 VALIGN="top"
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210 ><A
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211 HREF="sdljoystickname.html"
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212 ACCESSKEY="P"
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213 >Prev</A
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214 ></TD
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215 ><TD
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216 WIDTH="34%"
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217 ALIGN="center"
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218 VALIGN="top"
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219 ><A
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220 HREF="index.html"
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221 ACCESSKEY="H"
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222 >Home</A
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223 ></TD
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224 ><TD
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225 WIDTH="33%"
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226 ALIGN="right"
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227 VALIGN="top"
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228 ><A
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229 HREF="sdljoystickopened.html"
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230 ACCESSKEY="N"
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231 >Next</A
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232 ></TD
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233 ></TR
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234 ><TR
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235 ><TD
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236 WIDTH="33%"
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237 ALIGN="left"
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238 VALIGN="top"
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239 >SDL_JoystickName</TD
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240 ><TD
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241 WIDTH="34%"
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242 ALIGN="center"
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243 VALIGN="top"
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244 ><A
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245 HREF="joystick.html"
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246 ACCESSKEY="U"
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247 >Up</A
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248 ></TD
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249 ><TD
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250 WIDTH="33%"
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251 ALIGN="right"
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252 VALIGN="top"
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253 >SDL_JoystickOpened</TD
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254 ></TR
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255 ></TABLE
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256 ></DIV
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257 ></BODY
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258 ></HTML
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259 >