annotate docs/html/sdlglloadlibrary.html @ 4106:12bb6311fd5d SDL-1.2

Hans de Goede fixed bug #495 When running boswars: http://www.boswars.org/ on a machine with intel integrathed graphics it crashes when it tries to play the initial theora splashscreen video: X Error of failed request: BadAlloc (insufficient resources for operation) Major opcode of failed request: 140 (XVideo) Minor opcode of failed request: 19 () Serial number of failed request: 25 Current serial number in output stream: 26 boswars: xcb_xlib.c:41: xcb_xlib_lock: Assertion `!c->xlib.lock' failed. Aborted I recognized this problem from a few years back, when I encountered it while working on the Xv blitter for xmame. The problem is that for some reason creation the Xvport and XvImage succeeds, and failure (lack of resources / hw capability?) is only indicated during the first XvPut[Shm]Image. I've written a patch for SDL using the work around for this I developed for xmame (and which is still used successfully in xmame after many years of usage). I'll admit it isn't very pretty, but after investigating several possibilities this was the best option, any other fixes would need changes to the SDL api and abi.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 29 Dec 2007 02:23:48 +0000
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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72 ><A
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73 NAME="SDLGLLOADLIBRARY"
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74 ></A
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75 >SDL_GL_LoadLibrary</H1
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82 >Name</H2
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83 >SDL_GL_LoadLibrary&nbsp;--&nbsp;Specify an OpenGL library</DIV
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89 ><H2
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90 >Synopsis</H2
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91 ><DIV
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99 CLASS="FUNCSYNOPSISINFO"
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100 >#include "SDL.h"</PRE
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101 ><P
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105 >int <B
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106 CLASS="FSFUNC"
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107 >SDL_GL_LoadLibrary</B
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108 ></CODE
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109 >(const char *path);</CODE
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121 >Description</H2
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122 ><P
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123 >If you wish, you may load the OpenGL library at runtime, this must be done before <A
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125 ><TT
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126 CLASS="FUNCTION"
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127 >SDL_SetVideoMode</TT
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128 ></A
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129 > is called. The <TT
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133 ></TT
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134 > of the GL library is passed to <TT
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135 CLASS="FUNCTION"
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136 >SDL_GL_LoadLibrary</TT
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137 > and it returns <SPAN
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139 >0</SPAN
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140 > on success, or <SPAN
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143 > on an error. You must then use <A
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144 HREF="sdlglgetprocaddress.html"
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145 ><TT
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146 CLASS="FUNCTION"
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147 >SDL_GL_GetProcAddress</TT
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148 ></A
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149 > to retrieve function pointers to GL functions.</P
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150 ></DIV
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151 ><DIV
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153 ><A
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156 ><H2
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157 >See Also</H2
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158 ><P
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159 ><A
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160 HREF="sdlglgetprocaddress.html"
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161 ><TT
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162 CLASS="FUNCTION"
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163 >SDL_GL_GetProcAddress</TT
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164 ></A
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165 ></P
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166 ></DIV
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167 ><DIV
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168 CLASS="NAVFOOTER"
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169 ><HR
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170 ALIGN="LEFT"
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171 WIDTH="100%"><TABLE
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172 SUMMARY="Footer navigation table"
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173 WIDTH="100%"
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174 BORDER="0"
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175 CELLPADDING="0"
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176 CELLSPACING="0"
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177 ><TR
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178 ><TD
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179 WIDTH="33%"
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180 ALIGN="left"
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181 VALIGN="top"
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182 ><A
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183 HREF="sdlshowcursor.html"
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184 ACCESSKEY="P"
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185 >Prev</A
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186 ></TD
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187 ><TD
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188 WIDTH="34%"
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189 ALIGN="center"
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190 VALIGN="top"
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191 ><A
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192 HREF="index.html"
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193 ACCESSKEY="H"
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194 >Home</A
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195 ></TD
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196 ><TD
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197 WIDTH="33%"
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198 ALIGN="right"
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199 VALIGN="top"
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200 ><A
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201 HREF="sdlglgetprocaddress.html"
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202 ACCESSKEY="N"
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203 >Next</A
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204 ></TD
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205 ></TR
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206 ><TR
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207 ><TD
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208 WIDTH="33%"
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209 ALIGN="left"
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210 VALIGN="top"
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211 >SDL_ShowCursor</TD
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212 ><TD
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213 WIDTH="34%"
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214 ALIGN="center"
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215 VALIGN="top"
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216 ><A
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217 HREF="video.html"
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218 ACCESSKEY="U"
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219 >Up</A
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220 ></TD
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221 ><TD
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222 WIDTH="33%"
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223 ALIGN="right"
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224 VALIGN="top"
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225 >SDL_GL_GetProcAddress</TD
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226 ></TR
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227 ></TABLE
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228 ></DIV
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229 ></BODY
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230 ></HTML
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231 >