annotate docs/html/sdladdtimer.html @ 4106:12bb6311fd5d SDL-1.2

Hans de Goede fixed bug #495 When running boswars: http://www.boswars.org/ on a machine with intel integrathed graphics it crashes when it tries to play the initial theora splashscreen video: X Error of failed request: BadAlloc (insufficient resources for operation) Major opcode of failed request: 140 (XVideo) Minor opcode of failed request: 19 () Serial number of failed request: 25 Current serial number in output stream: 26 boswars: xcb_xlib.c:41: xcb_xlib_lock: Assertion `!c->xlib.lock' failed. Aborted I recognized this problem from a few years back, when I encountered it while working on the Xv blitter for xmame. The problem is that for some reason creation the Xvport and XvImage succeeds, and failure (lack of resources / hw capability?) is only indicated during the first XvPut[Shm]Image. I've written a patch for SDL using the work around for this I developed for xmame (and which is still used successfully in xmame after many years of usage). I'll admit it isn't very pretty, but after investigating several possibilities this was the best option, any other fixes would need changes to the SDL api and abi.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 29 Dec 2007 02:23:48 +0000
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >SDL_AddTimer</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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13 TITLE="Time"
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18 REL="NEXT"
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19 TITLE="SDL_RemoveTimer"
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20 HREF="sdlremovetimer.html"></HEAD
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30 ><TABLE
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31 SUMMARY="Header navigation table"
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36 ><TR
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37 ><TH
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38 COLSPAN="3"
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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47 ><A
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48 HREF="sdldelay.html"
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49 ACCESSKEY="P"
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50 >Prev</A
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51 ></TD
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60 VALIGN="bottom"
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61 ><A
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62 HREF="sdlremovetimer.html"
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63 ACCESSKEY="N"
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64 >Next</A
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65 ></TD
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67 ></TABLE
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70 WIDTH="100%"></DIV
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71 ><H1
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72 ><A
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73 NAME="SDLADDTIMER"
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75 >SDL_AddTimer</H1
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77 CLASS="REFNAMEDIV"
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78 ><A
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81 ><H2
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82 >Name</H2
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83 >SDL_AddTimer&nbsp;--&nbsp;Add a timer which will call a callback after the specified number of milliseconds has
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84 elapsed.</DIV
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85 ><DIV
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86 CLASS="REFSYNOPSISDIV"
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89 ></A
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90 ><H2
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91 >Synopsis</H2
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92 ><DIV
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93 CLASS="FUNCSYNOPSIS"
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94 ><A
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96 ></A
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97 ><P
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98 ></P
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99 ><PRE
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100 CLASS="FUNCSYNOPSISINFO"
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101 >#include "SDL.h"</PRE
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102 ><P
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103 ><CODE
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104 ><CODE
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105 CLASS="FUNCDEF"
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106 >SDL_TimerID <B
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107 CLASS="FSFUNC"
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108 >SDL_AddTimer</B
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109 ></CODE
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110 >(Uint32 interval, SDL_NewTimerCallback callback, void *param);</CODE
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111 ></P
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112 ><P
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113 ></P
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114 ></DIV
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115 ></DIV
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116 ><DIV
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117 CLASS="REFSECT1"
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118 ><A
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119 NAME="SDLNEWTIMERCALLBACK"
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120 ></A
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121 ><H2
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122 >Callback</H2
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123 ><PRE
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124 CLASS="PROGRAMLISTING"
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125 >/* type definition for the "new" timer callback function */
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126 typedef Uint32 (*SDL_NewTimerCallback)(Uint32 interval, void *param);</PRE
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127 ></DIV
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128 ><DIV
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129 CLASS="REFSECT1"
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130 ><A
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132 ></A
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133 ><H2
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134 >Description</H2
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135 ><P
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136 >Adds a callback function to be run after the specified number of
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137 milliseconds has elapsed. The callback function is passed the current
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138 timer interval and the user supplied parameter from the
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139 <TT
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140 CLASS="FUNCTION"
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141 >SDL_AddTimer</TT
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142 > call and returns the next timer
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143 interval. If the returned value from the callback is the same as the one
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144 passed in, the periodic alarm continues, otherwise a new alarm is
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145 scheduled.</P
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146 ><P
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147 >To cancel a currently running timer call
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148 <A
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149 HREF="sdlremovetimer.html"
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150 >SDL_RemoveTimer</A
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151 > with the
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152 timer ID returned from
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153 <TT
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154 CLASS="FUNCTION"
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155 >SDL_AddTimer</TT
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156 >.</P
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157 ><P
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158 >The timer callback function may run in a different thread than your
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159 main program, and so shouldn't call any functions from within itself.
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160 You may always call <A
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161 HREF="sdlpushevent.html"
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162 >SDL_PushEvent</A
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163 >, however.</P
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164 ><P
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165 >The granularity of the timer is platform-dependent, but you should count
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166 on it being at least 10 ms as this is the most common number.
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167 This means that if
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168 you request a 16 ms timer, your callback will run approximately 20 ms
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169 later on an unloaded system. If you wanted to set a flag signaling
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170 a frame update at 30 frames per second (every 33 ms), you might set a
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171 timer for 30 ms (see example below).
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172
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173 If you use this function, you need to pass <TT
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174 CLASS="LITERAL"
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175 >SDL_INIT_TIMER</TT
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176 >
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177 to <A
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178 HREF="sdlinit.html"
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179 >SDL_Init</A
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180 >.</P
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181 ></DIV
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182 ><DIV
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183 CLASS="REFSECT1"
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184 ><A
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185 NAME="AEN8507"
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186 ></A
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187 ><H2
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188 >Return Value</H2
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189 ><P
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190 >Returns an ID value for the added timer or
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191 <SPAN
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192 CLASS="RETURNVALUE"
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193 >NULL</SPAN
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194 > if there was an error.</P
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195 ></DIV
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196 ><DIV
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197 CLASS="REFSECT1"
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198 ><A
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199 NAME="AEN8511"
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200 ></A
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201 ><H2
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202 >Examples</H2
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203 ><P
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204 ><PRE
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205 CLASS="PROGRAMLISTING"
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206 >my_timer_id = SDL_AddTimer((33/10)*10, my_callbackfunc, my_callback_param);</PRE
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207 ></P
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208 ></DIV
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209 ><DIV
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210 CLASS="REFSECT1"
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211 ><A
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212 NAME="AEN8515"
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213 ></A
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214 ><H2
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215 >See Also</H2
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216 ><P
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217 ><A
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218 HREF="sdlremovetimer.html"
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219 ><TT
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220 CLASS="FUNCTION"
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221 >SDL_RemoveTimer</TT
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222 ></A
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223 >,
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224 <A
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225 HREF="sdlpushevent.html"
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226 ><TT
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227 CLASS="FUNCTION"
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228 >SDL_PushEvent</TT
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229 ></A
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230 ></P
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231 ></DIV
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232 ><DIV
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233 CLASS="NAVFOOTER"
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234 ><HR
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235 ALIGN="LEFT"
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236 WIDTH="100%"><TABLE
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237 SUMMARY="Footer navigation table"
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238 WIDTH="100%"
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239 BORDER="0"
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240 CELLPADDING="0"
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241 CELLSPACING="0"
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242 ><TR
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243 ><TD
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244 WIDTH="33%"
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245 ALIGN="left"
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246 VALIGN="top"
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247 ><A
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248 HREF="sdldelay.html"
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249 ACCESSKEY="P"
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250 >Prev</A
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251 ></TD
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252 ><TD
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253 WIDTH="34%"
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254 ALIGN="center"
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255 VALIGN="top"
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256 ><A
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257 HREF="index.html"
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258 ACCESSKEY="H"
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259 >Home</A
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260 ></TD
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261 ><TD
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262 WIDTH="33%"
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263 ALIGN="right"
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264 VALIGN="top"
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265 ><A
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266 HREF="sdlremovetimer.html"
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267 ACCESSKEY="N"
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268 >Next</A
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269 ></TD
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270 ></TR
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271 ><TR
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272 ><TD
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273 WIDTH="33%"
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274 ALIGN="left"
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275 VALIGN="top"
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276 >SDL_Delay</TD
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277 ><TD
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278 WIDTH="34%"
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279 ALIGN="center"
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280 VALIGN="top"
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281 ><A
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282 HREF="time.html"
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283 ACCESSKEY="U"
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284 >Up</A
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285 ></TD
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286 ><TD
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287 WIDTH="33%"
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288 ALIGN="right"
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289 VALIGN="top"
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290 >SDL_RemoveTimer</TD
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291 ></TR
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292 ></TABLE
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293 ></DIV
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294 ></BODY
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295 ></HTML
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296 >