Mercurial > sdl-ios-xcode
annotate src/video/win32/SDL_win32video.h @ 2702:11eb9ae3c88c
Reverted revision 3416, fixing bug #589
http://bugzilla.libsdl.org/show_bug.cgi?id=589
I was going to add the current window to the OpenGL context info, but that
doesn't fix the case where you set the current context to NULL and then set
the current context to the same window it had before.
This also doesn't take into account changes to the window that might affect
the context, such as viewport changing or fullscreen/windowed mode changing.
Any ideas?
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 26 May 2008 12:43:37 +0000 |
parents | 514f7c1651fc |
children | 0e2b65f32298 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef _SDL_win32video_h |
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25 #define _SDL_win32video_h |
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26 |
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27 #include "../SDL_sysvideo.h" |
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28 |
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29 #define WIN32_LEAN_AND_MEAN |
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30 #define UNICODE |
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31 #define WINVER 0x500 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices() */ |
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32 #include <windows.h> |
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33 |
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34 #if SDL_VIDEO_RENDER_D3D |
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35 //#include <d3d9.h> |
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36 #define D3D_DEBUG_INFO |
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37 #include "d3d9.h" |
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38 #endif |
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39 |
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40 #include "SDL_win32events.h" |
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41 #include "SDL_win32gamma.h" |
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42 #include "SDL_win32keyboard.h" |
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43 #include "SDL_win32modes.h" |
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44 #include "SDL_win32mouse.h" |
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45 #include "SDL_win32opengl.h" |
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46 #include "SDL_win32window.h" |
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47 |
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48 #ifdef UNICODE |
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49 #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "UCS-2", (char *)S, (SDL_wcslen(S)+1)*sizeof(WCHAR)) |
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50 #define WIN_UTF8ToString(S) (WCHAR *)SDL_iconv_string("UCS-2", "UTF-8", (char *)S, SDL_strlen(S)+1) |
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51 #else |
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52 #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "ASCII", (char *)S, (SDL_strlen(S)+1)) |
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53 #define WIN_UTF8ToString(S) SDL_iconv_string("ASCII", "UTF-8", (char *)S, SDL_strlen(S)+1) |
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54 #endif |
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55 |
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56 /* Private display data */ |
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57 |
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58 typedef struct SDL_VideoData |
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59 { |
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60 #if SDL_VIDEO_RENDER_D3D |
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61 HANDLE d3dDLL; |
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62 IDirect3D9 *d3d; |
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63 #endif |
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64 int mouse; |
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65 int keyboard; |
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Untested Win32 keyboard scancode code.
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66 SDL_scancode *key_layout; |
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67 } SDL_VideoData; |
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68 |
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69 #endif /* _SDL_win32video_h */ |
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70 |
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71 /* vi: set ts=4 sw=4 expandtab: */ |