Mercurial > sdl-ios-xcode
annotate include/SDL_rect.h @ 2702:11eb9ae3c88c
Reverted revision 3416, fixing bug #589
http://bugzilla.libsdl.org/show_bug.cgi?id=589
I was going to add the current window to the OpenGL context info, but that
doesn't fix the case where you set the current context to NULL and then set
the current context to the same window it had before.
This also doesn't take into account changes to the window that might affect
the context, such as viewport changing or fullscreen/windowed mode changing.
Any ideas?
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 26 May 2008 12:43:37 +0000 |
parents | 12ea0fdc0df2 |
children | 99210400e8b9 |
rev | line source |
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2275
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 /** |
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24 * \file SDL_rect.h |
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25 * |
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26 * Header file for SDL_rect definition and management functions |
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27 */ |
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28 |
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29 #ifndef _SDL_rect_h |
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30 #define _SDL_rect_h |
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31 |
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32 #include "SDL_stdinc.h" |
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33 #include "SDL_error.h" |
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34 #include "SDL_pixels.h" |
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35 #include "SDL_rwops.h" |
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36 |
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37 #include "begin_code.h" |
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38 /* Set up for C function definitions, even when using C++ */ |
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39 #ifdef __cplusplus |
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40 /* *INDENT-OFF* */ |
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41 extern "C" { |
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42 /* *INDENT-ON* */ |
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43 #endif |
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44 |
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45 /** |
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46 * \struct SDL_Rect |
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47 * |
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48 * \brief A rectangle, with the origin at the upper left. |
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49 * |
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50 * \sa SDL_RectEmpty |
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51 * \sa SDL_RectEquals |
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52 * \sa SDL_HasIntersection |
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53 * \sa SDL_IntersectRect |
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54 * \sa SDL_UnionRect |
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55 */ |
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56 typedef struct SDL_Rect |
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57 { |
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58 int x, y; |
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59 int w, h; |
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60 } SDL_Rect; |
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61 |
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62 /** |
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63 * \def SDL_RectEmpty() |
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64 * |
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65 * \brief Returns true if the rectangle has no area. |
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66 */ |
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67 #define SDL_RectEmpty(X) (((X)->w <= 0) || ((X)->h <= 0)) |
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68 |
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69 /** |
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70 * \def SDL_RectEquals() |
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71 * |
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72 * \brief Returns true if the two rectangles are equal. |
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73 */ |
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74 #define SDL_RectEquals(A, B) (((A)->x == (B)->x) && ((A)->y == (B)->y) && \ |
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75 ((A)->w == (B)->w) && ((A)->h == (B)->h)) |
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76 |
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77 /** |
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78 * \fn SDL_bool SDL_HasIntersection(const SDL_Rect * A, const SDL_Rect * B); |
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79 * |
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80 * \brief Determine whether two rectangles intersect. |
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81 * |
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82 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. |
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83 */ |
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84 extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A, |
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85 const SDL_Rect * B); |
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86 |
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87 /** |
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88 * \fn SDL_bool SDL_IntersectRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result) |
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89 * |
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90 * \brief Calculate the intersection of two rectangles. |
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91 * |
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92 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. |
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93 */ |
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94 extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A, |
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95 const SDL_Rect * B, |
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96 SDL_Rect * result); |
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97 |
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98 /** |
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99 * \fn void SDL_UnionRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result) |
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100 * |
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101 * \brief Calculate the union of two rectangles |
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102 */ |
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103 extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A, |
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104 const SDL_Rect * B, |
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105 SDL_Rect * result); |
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106 |
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107 /* Ends C function definitions when using C++ */ |
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108 #ifdef __cplusplus |
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109 /* *INDENT-OFF* */ |
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110 } |
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111 /* *INDENT-ON* */ |
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112 #endif |
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113 #include "close_code.h" |
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114 |
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115 #endif /* _SDL_rect_h */ |
12ea0fdc0df2
Split out the SDL_rect and SDL_surface functions into their own headers.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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116 |
12ea0fdc0df2
Split out the SDL_rect and SDL_surface functions into their own headers.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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117 /* vi: set ts=4 sw=4 expandtab: */ |