annotate README.DirectFB @ 2702:11eb9ae3c88c

Reverted revision 3416, fixing bug #589 http://bugzilla.libsdl.org/show_bug.cgi?id=589 I was going to add the current window to the OpenGL context info, but that doesn't fix the case where you set the current context to NULL and then set the current context to the same window it had before. This also doesn't take into account changes to the window that might affect the context, such as viewport changing or fullscreen/windowed mode changing. Any ideas?
author Sam Lantinga <slouken@libsdl.org>
date Mon, 26 May 2008 12:43:37 +0000
parents 0e70b4b8cf84
children 8133d1d278da
rev   line source
2226
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1 SDL on DirectFB
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2
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3 Supports:
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4
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5 - Hardware YUV overlays
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6 - OpenGL - software only
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7 - 2D/3D accelerations (depends on directfb driver)
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8
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9 What you need:
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10
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11 DirectFB 1.0.0 - required
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12 Kernel-Framebuffer support: required: vesafb, radeonfb ....
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13 Mesa 7.0.x - optional for OpenGL
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14
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15 As of this writing 20070810 you need to pull Mesa from git and do the following:
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16
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17 ------------------------
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18 cd mesa
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19 make linux-directfb
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20 make
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21
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22 echo Installing - pleaser enter sudo pw.
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23
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24 sudo make install INSTALL_DIR=/usr/local/dfb_GL
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25 cd src/mesa/drivers/directfb
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26 make
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27 sudo make install INSTALL_DIR=/usr/local/dfb_GL
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28 ------------------------
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29
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30 To run the SDL - testprograms:
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31
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32 export SDL_VIDEODRIVER=directfb
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33 export LD_LIBRARY_PATH=/usr/local/dfb_GL/lib
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34 export LD_PRELOAD=/usr/local/dfb_GL/libGL.so.7
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35
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36 ./testgl
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37
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38 To use hardware accelerated YUV-overlays for YUV-textures, use:
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39
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40 export SDL_DIRECTFB_YUV_DIRECT=1
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41
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42 This is disabled by default. It will only support one concurrent
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43 overlay and may behave strange if not used with SDL_CreateYUvOverlay
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44 from SDLcompat.c.
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45