annotate src/audio/mint/SDL_mintaudio.c @ 1663:11775724e3fe SDL-1.3

fine tuning indent output
author Sam Lantinga <slouken@libsdl.org>
date Sun, 28 May 2006 13:29:03 +0000
parents 782fd950bd46
children 4da1ee79c9af
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /*
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25 Audio interrupt variables and callback function
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26
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27 Patrice Mandin
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28 */
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29
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30 #include <unistd.h>
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31
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32 #include <mint/osbind.h>
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33 #include <mint/falcon.h>
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34 #include <mint/mintbind.h>
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35
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36 #include "SDL_audio.h"
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37 #include "SDL_mintaudio.h"
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38 #include "SDL_mintaudio_stfa.h"
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39
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40 /* The audio device */
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41
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42 SDL_AudioDevice *SDL_MintAudio_device;
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43 Uint8 *SDL_MintAudio_audiobuf[2]; /* Pointers to buffers */
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44 unsigned long SDL_MintAudio_audiosize; /* Length of audio buffer=spec->size */
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45 volatile unsigned short SDL_MintAudio_numbuf; /* Buffer to play */
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46 volatile unsigned short SDL_MintAudio_mutex;
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47 volatile unsigned long SDL_MintAudio_clocktics;
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48 cookie_stfa_t *SDL_MintAudio_stfa;
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49
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50 /* MiNT thread variables */
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51 SDL_bool SDL_MintAudio_mint_present;
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52 SDL_bool SDL_MintAudio_quit_thread;
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53 SDL_bool SDL_MintAudio_thread_finished;
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54 long SDL_MintAudio_thread_pid;
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55
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56 /* The callback function, called by each driver whenever needed */
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57
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58 void
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59 SDL_MintAudio_Callback (void)
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60 {
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61 Uint8 *buffer;
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62 SDL_AudioDevice *audio = SDL_MintAudio_device;
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63
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64 buffer = SDL_MintAudio_audiobuf[SDL_MintAudio_numbuf];
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65 SDL_memset (buffer, audio->spec.silence, audio->spec.size);
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66
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67 if (audio->paused)
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68 return;
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69
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70 if (audio->convert.needed) {
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71 int silence;
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72
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73 if (audio->convert.src_format == AUDIO_U8) {
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74 silence = 0x80;
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75 } else {
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76 silence = 0;
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77 }
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78 SDL_memset (audio->convert.buf, silence, audio->convert.len);
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79 audio->spec.callback (audio->spec.userdata,
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80 (Uint8 *) audio->convert.buf,
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81 audio->convert.len);
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82 SDL_ConvertAudio (&audio->convert);
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83 SDL_memcpy (buffer, audio->convert.buf, audio->convert.len_cvt);
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84 } else {
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85 audio->spec.callback (audio->spec.userdata, buffer, audio->spec.size);
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86 }
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87 }
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88
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89 /* Add a new frequency/clock/predivisor to the current list */
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90 void
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91 SDL_MintAudio_AddFrequency (_THIS, Uint32 frequency, Uint32 clock,
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92 Uint32 prediv, int gpio_bits)
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93 {
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94 int i, p;
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95
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96 if (MINTAUDIO_freqcount == MINTAUDIO_maxfreqs) {
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97 return;
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98 }
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99
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100 /* Search where to insert the frequency (highest first) */
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101 for (p = 0; p < MINTAUDIO_freqcount; p++) {
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102 if (frequency > MINTAUDIO_frequencies[p].frequency) {
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103 break;
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104 }
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105 }
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106
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107 /* Put all following ones farer */
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108 if (MINTAUDIO_freqcount > 0) {
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109 for (i = MINTAUDIO_freqcount; i > p; i--) {
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110 SDL_memcpy (&MINTAUDIO_frequencies[i],
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111 &MINTAUDIO_frequencies[i - 1],
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112 sizeof (mint_frequency_t));
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113 }
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114 }
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115
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116 /* And insert new one */
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117 MINTAUDIO_frequencies[p].frequency = frequency;
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118 MINTAUDIO_frequencies[p].masterclock = clock;
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119 MINTAUDIO_frequencies[p].predivisor = prediv;
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120 MINTAUDIO_frequencies[p].gpio_bits = gpio_bits;
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121
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122 MINTAUDIO_freqcount++;
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123 }
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124
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125 /* Search for the nearest frequency */
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126 int
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127 SDL_MintAudio_SearchFrequency (_THIS, int desired_freq)
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128 {
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129 int i;
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130
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131 /* Only 1 freq ? */
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132 if (MINTAUDIO_freqcount == 1) {
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133 return 0;
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134 }
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135
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136 /* Check the array */
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137 for (i = 0; i < MINTAUDIO_freqcount; i++) {
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138 if (desired_freq >= ((MINTAUDIO_frequencies[i].frequency +
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139 MINTAUDIO_frequencies[i + 1].frequency) >> 1)) {
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140 return i;
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141 }
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142 }
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143
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144 /* Not in the array, give the latest */
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145 return MINTAUDIO_freqcount - 1;
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146 }
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147
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148 /* The thread function, used under MiNT with xbios */
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149 int
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150 SDL_MintAudio_Thread (long param)
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151 {
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152 SndBufPtr pointers;
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153 SDL_bool buffers_filled[2] = { SDL_FALSE, SDL_FALSE };
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154
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155 SDL_MintAudio_thread_finished = SDL_FALSE;
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156 while (!SDL_MintAudio_quit_thread) {
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157 if (Buffptr (&pointers) != 0)
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158 continue;
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159
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160 if (((unsigned long) pointers.play >=
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161 (unsigned long) SDL_MintAudio_audiobuf[0])
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162 && ((unsigned long) pointers.play <=
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163 (unsigned long) SDL_MintAudio_audiobuf[1])) {
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164 /* DMA is reading buffer #0, setup buffer #1 if not already done */
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165 if (!buffers_filled[1]) {
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166 SDL_MintAudio_numbuf = 1;
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167 SDL_MintAudio_Callback ();
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168 Setbuffer (0, SDL_MintAudio_audiobuf[1],
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169 SDL_MintAudio_audiobuf[1] +
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170 SDL_MintAudio_audiosize);
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171 buffers_filled[1] = SDL_TRUE;
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172 buffers_filled[0] = SDL_FALSE;
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173 }
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174 } else {
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175 /* DMA is reading buffer #1, setup buffer #0 if not already done */
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176 if (!buffers_filled[0]) {
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177 SDL_MintAudio_numbuf = 0;
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178 SDL_MintAudio_Callback ();
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179 Setbuffer (0, SDL_MintAudio_audiobuf[0],
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180 SDL_MintAudio_audiobuf[0] +
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181 SDL_MintAudio_audiosize);
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182 buffers_filled[0] = SDL_TRUE;
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183 buffers_filled[1] = SDL_FALSE;
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184 }
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185 }
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186
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187 usleep (100);
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188 }
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189 SDL_MintAudio_thread_finished = SDL_TRUE;
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190 return 0;
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191 }
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192
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193 void
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194 SDL_MintAudio_WaitThread (void)
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195 {
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196 if (!SDL_MintAudio_mint_present)
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197 return;
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198
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199 if (SDL_MintAudio_thread_finished)
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200 return;
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201
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202 SDL_MintAudio_quit_thread = SDL_TRUE;
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203 while (!SDL_MintAudio_thread_finished) {
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204 Syield ();
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205 }
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206 }
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207
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208 /* vi: set ts=4 sw=4 expandtab: */