Mercurial > sdl-ios-xcode
annotate src/video/quartz/SDL_QuartzWindow.m @ 1574:0fd72308659e
Default to use the visibility attribute, on gcc (is this okay?)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 22 Mar 2006 04:51:44 +0000 |
parents | dc6b59e925a2 |
children | ef4a796e7f24 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2003 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_QuartzVideo.h" |
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25 #include "SDL_QuartzWindow.h" |
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26 |
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27 /* |
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28 This function makes the *SDL region* of the window 100% opaque. |
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29 The genie effect uses the alpha component. Otherwise, |
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30 it doesn't seem to matter what value it has. |
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31 */ |
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32 static void QZ_SetPortAlphaOpaque () { |
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33 |
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34 SDL_Surface *surface = current_video->screen; |
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35 int bpp; |
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36 |
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37 bpp = surface->format->BitsPerPixel; |
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38 |
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39 if (bpp == 32) { |
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40 |
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41 Uint32 *pixels = (Uint32*) surface->pixels; |
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42 Uint32 rowPixels = surface->pitch / 4; |
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43 Uint32 i, j; |
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44 |
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45 for (i = 0; i < surface->h; i++) |
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46 for (j = 0; j < surface->w; j++) { |
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47 |
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48 pixels[ (i * rowPixels) + j ] |= 0xFF000000; |
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49 } |
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50 } |
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51 } |
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52 |
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53 @implementation SDL_QuartzWindow |
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54 |
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55 /* we override these methods to fix the miniaturize animation/dock icon bug */ |
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56 - (void)miniaturize:(id)sender |
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57 { |
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58 if (SDL_VideoSurface->flags & SDL_OPENGL) { |
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59 |
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60 /* |
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61 Future: Grab framebuffer and put into NSImage |
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62 [ qz_window setMiniwindowImage:image ]; |
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63 */ |
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64 } |
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65 else { |
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66 |
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67 /* make the alpha channel opaque so anim won't have holes in it */ |
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68 QZ_SetPortAlphaOpaque (); |
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69 } |
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70 |
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71 /* window is hidden now */ |
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72 SDL_PrivateAppActive (0, SDL_APPACTIVE); |
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73 |
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74 [ super miniaturize:sender ]; |
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75 } |
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76 |
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77 - (void)display |
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78 { |
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79 /* |
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80 This method fires just before the window deminaturizes from the Dock. |
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81 |
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82 We'll save the current visible surface, let the window manager redraw any |
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83 UI elements, and restore the SDL surface. This way, no expose event |
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84 is required, and the deminiaturize works perfectly. |
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85 */ |
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86 SDL_VideoDevice *this = (SDL_VideoDevice*)current_video; |
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87 |
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88 /* make sure pixels are fully opaque */ |
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89 if (! ( SDL_VideoSurface->flags & SDL_OPENGL ) ) |
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90 QZ_SetPortAlphaOpaque (); |
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91 |
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92 /* save current visible SDL surface */ |
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93 [ self cacheImageInRect:[ window_view frame ] ]; |
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94 |
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95 /* let the window manager redraw controls, border, etc */ |
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96 [ super display ]; |
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97 |
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98 /* restore visible SDL surface */ |
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99 [ self restoreCachedImage ]; |
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100 |
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101 /* window is visible again */ |
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102 SDL_PrivateAppActive (1, SDL_APPACTIVE); |
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103 } |
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104 |
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105 - (void)setFrame:(NSRect)frameRect display:(BOOL)flag |
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106 { |
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107 |
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108 /* |
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109 If the video surface is NULL, this originated from QZ_SetVideoMode, |
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110 so don't send the resize event. |
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111 */ |
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112 SDL_VideoDevice *this = (SDL_VideoDevice*)current_video; |
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113 |
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114 if (this && SDL_VideoSurface == NULL) { |
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115 |
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116 [ super setFrame:frameRect display:flag ]; |
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117 } |
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118 else if (this && qz_window) { |
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119 |
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120 NSRect newViewFrame; |
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121 |
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122 [ super setFrame:frameRect display:flag ]; |
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123 |
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124 newViewFrame = [ window_view frame ]; |
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125 |
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126 SDL_PrivateResize (newViewFrame.size.width, newViewFrame.size.height); |
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127 |
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128 /* If not OpenGL, we have to update the pixels and pitch */ |
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129 if ( ! ( SDL_VideoSurface->flags & SDL_OPENGL ) ) { |
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130 |
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131 CGrafPtr thePort = [ window_view qdPort ]; |
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132 LockPortBits ( thePort ); |
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133 |
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134 SDL_VideoSurface->pixels = GetPixBaseAddr ( GetPortPixMap ( thePort ) ); |
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135 SDL_VideoSurface->pitch = GetPixRowBytes ( GetPortPixMap ( thePort ) ); |
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136 |
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137 /* |
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138 SDL_VideoSurface->pixels now points to the window's pixels |
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139 We want it to point to the *view's* pixels |
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140 */ |
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141 { |
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142 int vOffset = [ qz_window frame ].size.height - |
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143 newViewFrame.size.height - newViewFrame.origin.y; |
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144 |
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145 int hOffset = newViewFrame.origin.x; |
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146 |
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147 SDL_VideoSurface->pixels = (Uint8 *)SDL_VideoSurface->pixels + (vOffset * SDL_VideoSurface->pitch) + hOffset * (device_bpp/8); |
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148 } |
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149 |
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150 UnlockPortBits ( thePort ); |
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151 } |
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152 } |
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153 } |
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154 |
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155 - (void)appDidHide:(NSNotification*)note |
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156 { |
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157 SDL_PrivateAppActive (0, SDL_APPACTIVE); |
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158 } |
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159 |
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160 - (void)appWillUnhide:(NSNotification*)note |
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161 { |
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162 SDL_VideoDevice *this = (SDL_VideoDevice*)current_video; |
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163 |
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164 if ( this ) { |
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165 |
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166 /* make sure pixels are fully opaque */ |
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167 if (! ( SDL_VideoSurface->flags & SDL_OPENGL ) ) |
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168 QZ_SetPortAlphaOpaque (); |
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169 |
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170 /* save current visible SDL surface */ |
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171 [ self cacheImageInRect:[ window_view frame ] ]; |
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172 } |
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173 } |
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174 |
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175 - (void)appDidUnhide:(NSNotification*)note |
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176 { |
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177 /* restore cached image, since it may not be current, post expose event too */ |
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178 [ self restoreCachedImage ]; |
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179 |
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180 /*SDL_PrivateExpose ();*/ |
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181 |
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182 SDL_PrivateAppActive (1, SDL_APPACTIVE); |
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183 } |
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184 |
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185 - (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag |
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186 { |
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187 /* Make our window subclass receive these application notifications */ |
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188 [ [ NSNotificationCenter defaultCenter ] addObserver:self |
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189 selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ]; |
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190 |
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191 [ [ NSNotificationCenter defaultCenter ] addObserver:self |
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192 selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ]; |
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193 |
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194 [ [ NSNotificationCenter defaultCenter ] addObserver:self |
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195 selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ]; |
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196 |
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197 return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ]; |
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198 } |
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199 |
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200 @end |
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201 |
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202 @implementation SDL_QuartzWindowDelegate |
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203 - (BOOL)windowShouldClose:(id)sender |
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204 { |
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205 SDL_PrivateQuit(); |
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206 return NO; |
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207 } |
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208 |
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209 - (void)windowDidBecomeKey:(NSNotification *)aNotification |
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210 { |
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211 SDL_PrivateAppActive (1, SDL_APPINPUTFOCUS); |
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212 } |
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213 |
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214 - (void)windowDidResignKey:(NSNotification *)aNotification |
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215 { |
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216 SDL_PrivateAppActive (0, SDL_APPINPUTFOCUS); |
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217 } |
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218 |
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219 - (void)windowDidBecomeMain:(NSNotification *)aNotification |
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220 { |
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221 SDL_VideoDevice *this = (SDL_VideoDevice*)current_video; |
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222 if (this && QZ_IsMouseInWindow (this)) |
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223 SDL_PrivateAppActive (1, SDL_APPMOUSEFOCUS); |
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224 } |
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Date: Tue, 6 Jan 2004 21:54:02 +0100
Sam Lantinga <slouken@libsdl.org>
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225 |
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Date: Tue, 6 Jan 2004 21:54:02 +0100
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226 - (void)windowDidResignMain:(NSNotification *)aNotification |
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Date: Tue, 6 Jan 2004 21:54:02 +0100
Sam Lantinga <slouken@libsdl.org>
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227 { |
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Date: Tue, 6 Jan 2004 21:54:02 +0100
Sam Lantinga <slouken@libsdl.org>
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228 SDL_PrivateAppActive (0, SDL_APPMOUSEFOCUS); |
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Date: Tue, 6 Jan 2004 21:54:02 +0100
Sam Lantinga <slouken@libsdl.org>
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229 } |
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Date: Tue, 6 Jan 2004 21:54:02 +0100
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230 |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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231 @end |