Mercurial > sdl-ios-xcode
annotate src/video/directfb/SDL_DirectFB_video.h @ 2226:0e70b4b8cf84
Date: Sat, 11 Aug 2007 02:03:16 +0200 (CEST)
From: couriersud arcor.de
To: slouken@libsdl.org
Subject: Directfb driver for SDL1.3
Hi,
the attachment contains a patch for a SDL1.3 directfb driver. It supports:
- Renderer "directfb":
Hardware acceleration as supported by the underlying directfb driver. With a
radeon X850, testsprite2 runs at 50% to 70% of OpenGL (X11, dri) performance.
Also supports hardware accelerated yuv overlays. This must be enabled by sett
ing:
export SDL_DIRECTFB_YUV_DIRECT=1
- Renderer "opengl"
Supports software opengl using mesa opengl (make linux-directfb).
Some more information may be found in README.DirectFB
There will certainly still be some bugs, and there is some debug code around.
When I find some time, I will compile against directfb-0.9.25 as distributed
with ubuntu 7.04.
The diff also contains a fix for SDL_LockYUVOverlay fixing a bug in *pixels
and pitches initialization.
Kind regards,
couriersud
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 11 Aug 2007 21:51:19 +0000 |
parents | c121d94672cb |
children | e82a0e3e9b0e |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef _SDL_DirectFB_video_h |
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25 #define _SDL_DirectFB_video_h |
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26 |
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27 #include <directfb.h> |
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28 #include <directfb_version.h> |
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29 |
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30 #define LOG_CHANNEL stdout |
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31 |
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32 #if (DIRECTFB_MAJOR_VERSION == 0) && (DIRECTFB_MINOR_VERSION == 9) && (DIRECTFB_MICRO_VERSION < 23) |
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33 #error "SDL_DIRECTFB: Please compile against libdirectfb version >=0.9.24" |
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34 #endif |
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35 |
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36 #if (DIRECTFB_MAJOR_VERSION >= 1) && (DIRECTFB_MINOR_VERSION >= 0) && (DIRECTFB_MICRO_VERSION >= 0 ) |
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37 #define SDL_DIRECTFB_OPENGL 1 |
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38 #include <directfbgl.h> |
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39 #endif |
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40 |
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41 #if SDL_DIRECTFB_OPENGL |
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42 #include "SDL_loadso.h" |
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43 #endif |
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44 |
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45 #include "SDL_mouse.h" |
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46 #include "../SDL_sysvideo.h" |
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47 |
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48 #define DEBUG 1 |
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49 |
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50 #define SDL_DFB_RELEASE(x) do { if ( x ) { x->Release(x); x = NULL; } } while (0) |
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51 #define SDL_DFB_FREE(x) do { if ( x ) { SDL_free(x); x = NULL; } } while (0) |
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52 #define SDL_DFB_UNLOCK(x) do { if ( x ) { x->Unlock(x); } } while (0) |
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53 |
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54 #if DEBUG |
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55 #define SDL_DFB_DEBUG(x...) do { fprintf(LOG_CHANNEL, "%s:", __FUNCTION__); fprintf(LOG_CHANNEL, x); } while (0) |
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56 #define SDL_DFB_DEBUGC(x...) do { fprintf(LOG_CHANNEL, x); } while (0) |
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57 #else |
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58 #define SDL_DFB_DEBUG(x...) do { } while (0) |
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59 #define SDL_DFB_DEBUGC(x...) do { } while (0) |
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60 #endif |
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61 |
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62 #define SDL_DFB_CONTEXT "SDL_DirectFB" |
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63 |
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64 #define SDL_DFB_ERR(x...) \ |
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65 do { \ |
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66 fprintf(LOG_CHANNEL, "%s: %s <%d>:\n\t", \ |
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67 SDL_DFB_CONTEXT, __FILE__, __LINE__ ); \ |
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68 fprintf(LOG_CHANNEL, x ); \ |
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69 } while (0) |
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70 |
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71 #define SDL_DFB_CHECK(x...) \ |
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72 do { \ |
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73 ret = x; \ |
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74 if (ret != DFB_OK) { \ |
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75 fprintf(LOG_CHANNEL, "%s <%d>:\n\t", __FILE__, __LINE__ ); \ |
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76 SDL_SetError( #x, DirectFBErrorString (ret) ); \ |
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77 } \ |
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78 } while (0) |
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79 |
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80 #define SDL_DFB_CHECKERR(x...) \ |
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81 do { \ |
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82 ret = x; \ |
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83 if (ret != DFB_OK) { \ |
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84 fprintf(LOG_CHANNEL, "%s <%d>:\n", __FILE__, __LINE__ ); \ |
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85 fprintf(LOG_CHANNEL, "\t%s\n", #x ); \ |
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86 fprintf(LOG_CHANNEL, "\t%s\n", DirectFBErrorString (ret) ); \ |
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87 SDL_SetError( #x, DirectFBErrorString (ret) ); \ |
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88 goto error; \ |
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89 } \ |
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90 } while (0) |
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91 |
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92 #define SDL_DFB_CALLOC(r, n, s) \ |
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93 do { \ |
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94 r = SDL_calloc (n, s); \ |
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95 if (!(r)) { \ |
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96 fprintf( LOG_CHANNEL, "%s <%d>:\n\t", __FILE__, __LINE__ ); \ |
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97 SDL_OutOfMemory(); \ |
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98 goto error; \ |
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99 } \ |
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100 } while (0) |
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101 |
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102 /* Private display data */ |
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103 |
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104 #define SDL_DFB_DEVICEDATA(dev) DFB_DeviceData *devdata = (DFB_DeviceData *) ((dev)->driverdata) |
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105 #define SDL_DFB_WINDOWDATA(win) DFB_WindowData *windata = ((win) ? (DFB_WindowData *) ((win)->driverdata) : NULL) |
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106 #define SDL_DFB_DISPLAYDATA(dev, win) DFB_DisplayData *dispdata = ((win && dev) ? (DFB_DisplayData *) (dev)->displays[(win)->display].driverdata : NULL) |
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107 |
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108 typedef struct _DFB_DisplayData DFB_DisplayData; |
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109 |
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110 #define DFB_MAX_SCREENS 10 |
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111 #define DFB_MAX_MODES 50 |
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112 |
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113 struct _DFB_DisplayData |
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114 { |
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115 IDirectFBDisplayLayer *layer; |
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116 DFBSurfacePixelFormat pixelformat; |
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117 DFBDisplayLayerID vidID; |
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118 |
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119 int cw; |
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120 int ch; |
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121 |
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122 int nummodes; |
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123 SDL_DisplayMode *modelist; |
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124 |
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125 #if 0 |
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126 WMcursor *last_cursor; |
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127 WMcursor *blank_cursor; |
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128 WMcursor *default_cursor; |
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129 #endif |
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130 }; |
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131 |
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132 |
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133 typedef struct _DFB_WindowData DFB_WindowData; |
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134 struct _DFB_WindowData |
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135 { |
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136 IDirectFBSurface *surface; |
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137 IDirectFBPalette *palette; |
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138 IDirectFBWindow *window; |
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139 IDirectFBGL *gl_context; |
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140 IDirectFBEventBuffer *eventbuffer; |
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141 DFBWindowID windowID; |
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142 int id; // SDL window id |
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143 DFB_WindowData *next; |
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144 u8 opacity; |
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145 }; |
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146 |
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147 typedef struct _DFB_DeviceData DFB_DeviceData; |
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148 struct _DFB_DeviceData |
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149 { |
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150 int initialized; |
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151 |
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152 IDirectFB *dfb; |
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153 int mouse; |
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154 int keyboard; |
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155 DFB_WindowData *firstwin; |
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156 |
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157 int numscreens; |
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158 DFBScreenID screenid[DFB_MAX_SCREENS]; |
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159 DFBDisplayLayerID gralayer[DFB_MAX_SCREENS]; |
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160 DFBDisplayLayerID vidlayer[DFB_MAX_SCREENS]; |
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161 |
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162 // auxiliary integer for callbacks |
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163 int aux; |
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164 |
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165 // OpenGL |
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166 void (*glFinish) (void); |
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167 void (*glFlush) (void); |
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168 }; |
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169 |
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170 struct SDL_GLDriverData |
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171 { |
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172 int gl_active; /* to stop switching drivers while we have a valid context */ |
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173 |
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174 #if SDL_DIRECTFB_OPENGL |
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175 IDirectFBGL *gl_context; |
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176 #endif /* SDL_DIRECTFB_OPENGL */ |
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177 }; |
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178 |
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179 #endif /* _SDL_DirectFB_video_h */ |