Mercurial > sdl-ios-xcode
annotate README.WinCE @ 2226:0e70b4b8cf84
Date: Sat, 11 Aug 2007 02:03:16 +0200 (CEST)
From: couriersud arcor.de
To: slouken@libsdl.org
Subject: Directfb driver for SDL1.3
Hi,
the attachment contains a patch for a SDL1.3 directfb driver. It supports:
- Renderer "directfb":
Hardware acceleration as supported by the underlying directfb driver. With a
radeon X850, testsprite2 runs at 50% to 70% of OpenGL (X11, dri) performance.
Also supports hardware accelerated yuv overlays. This must be enabled by sett
ing:
export SDL_DIRECTFB_YUV_DIRECT=1
- Renderer "opengl"
Supports software opengl using mesa opengl (make linux-directfb).
Some more information may be found in README.DirectFB
There will certainly still be some bugs, and there is some debug code around.
When I find some time, I will compile against directfb-0.9.25 as distributed
with ubuntu 7.04.
The diff also contains a fix for SDL_LockYUVOverlay fixing a bug in *pixels
and pitches initialization.
Kind regards,
couriersud
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 11 Aug 2007 21:51:19 +0000 |
parents | 86d0d01290ea |
children |
rev | line source |
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453
a6fa62b1be09
Updated for embedded Visual C++ 4.0
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
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1 |
1251
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
2 Project files for embedded Visual C++ 3.0, 4.0 and |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
3 Visual Studio 2005 can be found in VisualCE.zip |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
4 |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
5 SDL supports GAPI and WinDib output for Windows CE. |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
6 |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
7 GAPI driver supports: |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
8 |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
9 - all possible WinCE devices (Pocket PC, Smartphones, HPC) |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
10 with different orientations of video memory and resolutions. |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
11 - 4, 8 and 16 bpp devices |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
12 - special handling of 8bpp on 8bpp devices |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
13 - VGA mode, you can even switch between VGA and GAPI in runtime |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
14 (between 240x320 and 480x640 for example). On VGA devices you can |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
15 use either GAPI or VGA. |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
16 - Landscape mode and automatic rotation of buttons and stylus coordinates. |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
17 To enable landscape mode make width of video screen bigger than height. |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
18 For example: |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
19 SDL_SetVideoMode(320,240,16,SDL_FULLSCREEN) |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
20 - WM2005 |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
21 - SDL_ListModes |
0 | 22 |
23 NOTE: | |
24 There are several SDL features not available in the WinCE port of SDL. | |
25 | |
26 - DirectX is not yet available | |
27 - Semaphores are not available | |
28 - Joystick support is not available | |
29 - CD-ROM control is not available | |
30 | |
31 In addition, there are several features that run in "degraded" mode: | |
32 | |
33 Preprocessor Symbol Effect | |
34 =================== ================================= | |
35 | |
36 SDL_systimer.c: | |
37 USE_GETTICKCOUNT Less accurate values for SDL time functions | |
38 USE_SETTIMER Use only a single marginally accurate timer | |
39 | |
40 SDL_syswm.c: | |
41 DISABLE_ICON_SUPPORT Can't set the runtime window icon | |
42 | |
43 SDL_sysmouse.c: | |
44 USE_STATIC_CURSOR Only the arrow cursor is available | |
45 | |
46 SDL_sysevents.c: | |
47 NO_GETKEYBOARDSTATE Can't get modifier state on keyboard focus | |
48 | |
49 SDL_dibevents.c: | |
50 NO_GETKEYBOARDSTATE Very limited keycode translation | |
51 | |
52 SDL_dibvideo.c: | |
53 NO_GETDIBITS Can't distinguish between 15 bpp and 16 bpp | |
54 NO_CHANGEDISPLAYSETTINGS No fullscreen support | |
55 NO_GAMMA_SUPPORT Gamma correction not available |