Mercurial > sdl-ios-xcode
annotate docs/html/sdlfillrect.html @ 149:0e66fd980014
Fixed compile errors and added call to SDL_SetModuleHandle() in WinMain()
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 09 Aug 2001 14:04:46 +0000 |
parents | 55f1f1b3e27d |
children | e5bc29de3f0a |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_FillRect</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_BlitSurface" | |
17 HREF="sdlblitsurface.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_DisplayFormat" | |
20 HREF="sdldisplayformat.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
31 WIDTH="100%" | |
32 BORDER="0" | |
33 CELLPADDING="0" | |
34 CELLSPACING="0" | |
35 ><TR | |
36 ><TH | |
37 COLSPAN="3" | |
38 ALIGN="center" | |
39 >SDL Library Documentation</TH | |
40 ></TR | |
41 ><TR | |
42 ><TD | |
43 WIDTH="10%" | |
44 ALIGN="left" | |
45 VALIGN="bottom" | |
46 ><A | |
47 HREF="sdlblitsurface.html" | |
48 >Prev</A | |
49 ></TD | |
50 ><TD | |
51 WIDTH="80%" | |
52 ALIGN="center" | |
53 VALIGN="bottom" | |
54 ></TD | |
55 ><TD | |
56 WIDTH="10%" | |
57 ALIGN="right" | |
58 VALIGN="bottom" | |
59 ><A | |
60 HREF="sdldisplayformat.html" | |
61 >Next</A | |
62 ></TD | |
63 ></TR | |
64 ></TABLE | |
65 ><HR | |
66 ALIGN="LEFT" | |
67 WIDTH="100%"></DIV | |
68 ><H1 | |
69 ><A | |
70 NAME="SDLFILLRECT" | |
71 >SDL_FillRect</A | |
72 ></H1 | |
73 ><DIV | |
74 CLASS="REFNAMEDIV" | |
75 ><A | |
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55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
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76 NAME="AEN1935" |
0 | 77 ></A |
78 ><H2 | |
79 >Name</H2 | |
80 >SDL_FillRect -- This function performs a fast fill of the given rectangle with some color</DIV | |
81 ><DIV | |
82 CLASS="REFSYNOPSISDIV" | |
83 ><A | |
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84 NAME="AEN1938" |
0 | 85 ></A |
86 ><H2 | |
87 >Synopsis</H2 | |
88 ><DIV | |
89 CLASS="FUNCSYNOPSIS" | |
90 ><A | |
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55f1f1b3e27d
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diff
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91 NAME="AEN1939" |
0 | 92 ></A |
93 ><P | |
94 ></P | |
95 ><PRE | |
96 CLASS="FUNCSYNOPSISINFO" | |
97 >#include "SDL.h"</PRE | |
98 ><P | |
99 ><CODE | |
100 ><CODE | |
101 CLASS="FUNCDEF" | |
102 >int <B | |
103 CLASS="FSFUNC" | |
104 >SDL_FillRect</B | |
105 ></CODE | |
106 >(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);</CODE | |
107 ></P | |
108 ><P | |
109 ></P | |
110 ></DIV | |
111 ></DIV | |
112 ><DIV | |
113 CLASS="REFSECT1" | |
114 ><A | |
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55f1f1b3e27d
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parents:
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diff
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115 NAME="AEN1945" |
0 | 116 ></A |
117 ><H2 | |
118 >Description</H2 | |
119 ><P | |
120 >This function performs a fast fill of the given rectangle with | |
121 <TT | |
122 CLASS="PARAMETER" | |
123 ><I | |
124 >color</I | |
125 ></TT | |
126 >. If <TT | |
127 CLASS="PARAMETER" | |
128 ><I | |
129 >dstrect</I | |
130 ></TT | |
131 > | |
132 is <TT | |
133 CLASS="LITERAL" | |
134 >NULL</TT | |
135 >, the whole surface will be filled with | |
136 <TT | |
137 CLASS="PARAMETER" | |
138 ><I | |
139 >color</I | |
140 ></TT | |
141 >.</P | |
142 ><P | |
143 >The color should be a pixel of the format used by the surface, and | |
144 can be generated by the | |
145 <A | |
146 HREF="sdlmaprgb.html" | |
147 >SDL_MapRGB</A | |
148 > | |
149 function.</P | |
150 ><P | |
151 >If there is a clip rectangle set on the destination (set via | |
152 <A | |
153 HREF="sdlsetcliprect.html" | |
154 >SDL_SetClipRect</A | |
155 >) then this | |
156 function will clip based on the intersection of the clip rectangle and | |
157 the <TT | |
158 CLASS="PARAMETER" | |
159 ><I | |
160 >dstrect</I | |
161 ></TT | |
162 > rectangle.</P | |
163 ></DIV | |
164 ><DIV | |
165 CLASS="REFSECT1" | |
166 ><A | |
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55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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167 NAME="AEN1957" |
0 | 168 ></A |
169 ><H2 | |
170 >Return Value</H2 | |
171 ><P | |
172 >This function returns <SPAN | |
173 CLASS="RETURNVALUE" | |
174 >0</SPAN | |
175 > on success, or | |
176 <SPAN | |
177 CLASS="RETURNVALUE" | |
178 >-1</SPAN | |
179 > on error.</P | |
180 ></DIV | |
181 ><DIV | |
182 CLASS="REFSECT1" | |
183 ><A | |
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55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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184 NAME="AEN1962" |
0 | 185 ></A |
186 ><H2 | |
187 >See Also</H2 | |
188 ><P | |
189 ><A | |
190 HREF="sdlmaprgb.html" | |
191 ><TT | |
192 CLASS="FUNCTION" | |
193 >SDL_MapRGB</TT | |
194 ></A | |
195 >, | |
196 <A | |
197 HREF="sdlblitsurface.html" | |
198 ><TT | |
199 CLASS="FUNCTION" | |
200 >SDL_BlitSurface</TT | |
201 ></A | |
202 >, | |
203 <A | |
204 HREF="sdlrect.html" | |
205 ><SPAN | |
206 CLASS="STRUCTNAME" | |
207 >SDL_Rect</SPAN | |
208 ></A | |
209 ></P | |
210 ></DIV | |
211 ><DIV | |
212 CLASS="NAVFOOTER" | |
213 ><HR | |
214 ALIGN="LEFT" | |
215 WIDTH="100%"><TABLE | |
216 WIDTH="100%" | |
217 BORDER="0" | |
218 CELLPADDING="0" | |
219 CELLSPACING="0" | |
220 ><TR | |
221 ><TD | |
222 WIDTH="33%" | |
223 ALIGN="left" | |
224 VALIGN="top" | |
225 ><A | |
226 HREF="sdlblitsurface.html" | |
227 >Prev</A | |
228 ></TD | |
229 ><TD | |
230 WIDTH="34%" | |
231 ALIGN="center" | |
232 VALIGN="top" | |
233 ><A | |
234 HREF="index.html" | |
235 >Home</A | |
236 ></TD | |
237 ><TD | |
238 WIDTH="33%" | |
239 ALIGN="right" | |
240 VALIGN="top" | |
241 ><A | |
242 HREF="sdldisplayformat.html" | |
243 >Next</A | |
244 ></TD | |
245 ></TR | |
246 ><TR | |
247 ><TD | |
248 WIDTH="33%" | |
249 ALIGN="left" | |
250 VALIGN="top" | |
251 >SDL_BlitSurface</TD | |
252 ><TD | |
253 WIDTH="34%" | |
254 ALIGN="center" | |
255 VALIGN="top" | |
256 ><A | |
257 HREF="video.html" | |
258 >Up</A | |
259 ></TD | |
260 ><TD | |
261 WIDTH="33%" | |
262 ALIGN="right" | |
263 VALIGN="top" | |
264 >SDL_DisplayFormat</TD | |
265 ></TR | |
266 ></TABLE | |
267 ></DIV | |
268 ></BODY | |
269 ></HTML | |
270 > |