Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_UpdateRect.3 @ 998:0e6627072f7a
Date: Wed, 24 Nov 2004 01:25:48 +0100
From: Stephane Marchesin
Subject: Re: [SDL] Problem compiling SDL 1.2.7
- there is a bug that was introduced in the kernel headers for 2.6.9
which is fixed in 2.6.10. This bug *will* byte when compiling the cdrom
subsystem. A patch that works around this bug is attached. Note that
users affected are not those running 2.6.9, but those using the 2.6.9
kernel headers for their system (i.e. whose libc is built against 2.6.9
headers).
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 30 Nov 2004 14:45:08 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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1 .TH "SDL_UpdateRect" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_UpdateRect\- Makes sure the given area is updated on the given screen\&. | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBvoid \fBSDL_UpdateRect\fP\fR(\fBSDL_Surface *screen, Sint32 x, Sint32 y, Sint32 w, Sint32 h\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
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55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
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11 Makes sure the given area is updated on the given screen\&. The rectangle must be confined within the screen boundaries (no clipping is done)\&. |
0 | 12 .PP |
13 If \&'\fBx\fR\&', \&'\fBy\fR\&', \&'\fBw\fR\&' and \&'\fBh\fR\&' are all 0, \fBSDL_UpdateRect\fP will update the entire screen\&. | |
14 .PP | |
15 This function should not be called while \&'\fBscreen\fR\&' is \fIlocked\fR\&. | |
16 .SH "SEE ALSO" | |
17 .PP | |
18 \fI\fBSDL_UpdateRects\fP\fR, \fI\fBSDL_Rect\fR\fR, \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_LockSurface\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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19 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |