Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_Delay.3 @ 998:0e6627072f7a
Date: Wed, 24 Nov 2004 01:25:48 +0100
From: Stephane Marchesin
Subject: Re: [SDL] Problem compiling SDL 1.2.7
- there is a bug that was introduced in the kernel headers for 2.6.9
which is fixed in 2.6.10. This bug *will* byte when compiling the cdrom
subsystem. A patch that works around this bug is attached. Note that
users affected are not those running 2.6.9, but those using the 2.6.9
kernel headers for their system (i.e. whose libc is built against 2.6.9
headers).
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 30 Nov 2004 14:45:08 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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1 .TH "SDL_Delay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_Delay\- Wait a specified number of milliseconds before returning\&. | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBvoid \fBSDL_Delay\fP\fR(\fBUint32 ms\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Wait a specified number of milliseconds before returning\&. \fBSDL_Delay\fP will wait at \fIleast\fP the specified time, but possible longer due to OS scheduling\&. | |
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12 .PP |
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13 .RS |
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14 \fBNote: |
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Sam Lantinga <slouken@lokigames.com>
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15 .PP |
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Sam Lantinga <slouken@lokigames.com>
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16 Count on a delay granularity of \fIat least\fP 10 ms\&. Some platforms have shorter clock ticks but this is the most common\&. |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
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17 .RE |
0 | 18 .SH "SEE ALSO" |
19 .PP | |
20 \fI\fBSDL_AddTimer\fP\fR | |
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parents:
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21 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |